Files
OpenRA/OpenRA.Mods.RA/OreRefinery.cs
2011-01-02 14:54:25 +13:00

135 lines
3.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class OreRefineryInfo : ITraitInfo
{
public readonly bool LocalStorage = false;
public readonly int PipCount = 0;
public readonly PipType PipColor = PipType.Red;
public readonly int2 DockOffset = new int2 (1, 2);
public readonly int Capacity = 0;
public readonly int ProcessTick = 25;
public readonly int ProcessAmount = 50;
public readonly int LowPowerProcessTick = 50;
public object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
}
class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips, IExplodeModifier
{
readonly Actor self;
readonly OreRefineryInfo Info;
PlayerResources PlayerResources;
PowerManager PlayerPower;
[Sync]
int nextProcessTime = 0;
[Sync]
public int Ore = 0;
public OreRefinery (Actor self, OreRefineryInfo info)
{
this.self = self;
Info = info;
PlayerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
}
public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
{
return self.World.Queries.WithTrait<Harvester>()
.Where(a => a.Trait.LinkedProc == self);
}
public void GiveOre (int amount)
{
if (!Info.LocalStorage)
PlayerResources.GiveOre(amount);
else
{
Ore += amount;
if (Ore > Info.Capacity)
Ore = Info.Capacity;
}
}
public void Tick (Actor self)
{
if (!Info.LocalStorage)
return;
if (--nextProcessTime <= 0)
{
// Convert resources to cash
int amount = Math.Min (Ore, Info.ProcessAmount);
amount = Math.Min (amount, PlayerResources.OreCapacity - PlayerResources.Ore);
if (amount > 0)
{
Ore -= amount;
PlayerResources.GiveOre(amount);
}
nextProcessTime = (PlayerPower.PowerState == PowerState.Normal)?
Info.ProcessTick : Info.LowPowerProcessTick ;
}
}
public void Damaged (Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
foreach (var harv in GetLinkedHarvesters())
harv.Trait.UnlinkProc(harv.Actor, self);
}
public int2 DeliverOffset {get{ return Info.DockOffset; }}
public void OnDock (Actor harv, DeliverResources dockOrder)
{
self.Trait<IAcceptOreDockAction>().OnDock(self, harv, dockOrder);
}
public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
{
// Unlink any non-docked harvs
foreach (var harv in GetLinkedHarvesters())
if (harv.Actor.Owner == oldOwner)
harv.Trait.UnlinkProc(harv.Actor, self);
PlayerResources = newOwner.PlayerActor.Trait<PlayerResources>();
PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
}
public void Selling (Actor self) {}
public void Sold (Actor self)
{
foreach (var harv in GetLinkedHarvesters())
harv.Trait.UnlinkProc(harv.Actor, self);
}
public IEnumerable<PipType> GetPips (Actor self)
{
if (!Info.LocalStorage)
return null;
return Graphics.Util.MakeArray (Info.PipCount, i => (Ore * Info.PipCount > i * Info.Capacity) ? Info.PipColor : PipType.Transparent);
}
public bool ShouldExplode(Actor self) { return Ore > 0; }
}
}