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3b480ea4bbc81311f0354926914ee38a56b049d6
OpenRA
/
OpenRA.Mods.Common
/
AI
/
States
History
RoosterDragon
3b480ea4bb
Create singletons for AttackOrFleeFuzzy rulesets.
...
This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
..
AirStates.cs
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
GroundStates.cs
Create singletons for AttackOrFleeFuzzy rulesets.
2016-02-10 20:17:27 +00:00
ProtectionStates.cs
Throttle the issuing of orders by the AI.
2015-07-26 12:57:19 +01:00
StateBase.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00