Files
OpenRA/OpenRa.Game/Network/UnitOrders.cs
2010-01-23 16:17:41 +13:00

53 lines
1.0 KiB
C#
Executable File

using System.Drawing;
using OpenRa.FileFormats;
using OpenRa.GameRules;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Network
{
static class UnitOrders
{
public static void ProcessOrder( Order order )
{
switch( order.OrderString )
{
case "Chat":
{
Game.chat.AddLine(order.Player, order.TargetString);
break;
}
case "AssignPlayer":
{
order.Player.World.LocalPlayer = order.Player;
Game.chat.AddLine(order.Player, "is now YOU.");
break;
}
case "StartGame":
{
Game.chat.AddLine(Color.White, "Server", "The game has started.");
Game.StartGame();
break;
}
case "SyncInfo":
{
Game.SyncLobbyInfo(order.TargetString);
break;
}
case "FileChunk":
{
PackageDownloader.ReceiveChunk(order.TargetString);
break;
}
default:
{
foreach (var t in order.Subject.traits.WithInterface<IResolveOrder>())
t.ResolveOrder(order.Subject, order);
break;
}
}
}
}
}