Files
OpenRA/mods/cnc/maps/nod04b/rules.yaml
2016-03-08 22:19:26 +00:00

136 lines
3.0 KiB
YAML

^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod04b.lua
MusicPlaylist:
StartingMusic: warfare
VictoryMusic: nod_win1
MissionData:
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
BriefingVideo: nod4b.vqa
LossVideo: nodlose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
TRAN:
RejectsOrders:
-Selectable:
RevealsShroud:
Range: 5c0
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player