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OpenRA/INSTALL.md
Matthias Mailänder 3daa02ece5 converted INSTALL to Markdown
moved licensing information to the README
2014-04-19 09:40:42 +02:00

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To run OpenRA, several files are needed from the original game disks. A minimal asset pack can also be downloaded and installed by the game.

The following lists per-platform dependencies required to build from source.

Windows

To compile OpenRA, open the OpenRA.sln solution in the main folder, or build it from the command-line with MSBuild.

Copy both the native DLLs from .\packaging\windows and the CLI images from .\thirdparty to the main folder.

Run the game with OpenRA.Game.exe Game.Mod=ra for Red Alert or OpenRA.Game.exe Game.Mod=cnc for Tiberian Dawn.

Linux

To grab the bundled CLI DLLs type make dependencies. To compile OpenRA, run make all from the command line. Run with either launch-game.sh' or mono --debug OpenRA.Game.exe'.

Type 'sudo make install-all' for system wide installation. You can then run from the openra shortcut.

Debian/Ubuntu

  • mono-dmcs
  • libmono-winforms2.0-cil
  • cli-common-dev (>= 2.10)
  • freetype
  • openal
  • sdl
  • nvidia-cg-toolkit (optional, for Cg renderer)

Slackware

The following packages from slackbuilds.org are required, on 13.37 32-bit:

  • libgdiplus
  • mono
  • openAL
  • nvidia-cg-toolkit (optional, for Cg renderer)

openSUSE

  • mono-devel
  • openal
  • freetype2
  • SDL
  • cg (optional, for Cg renderer)

Gentoo

  • dev-lang/mono
  • dev-dotnet/libgdiplus
  • media-libs/openal
  • media-gfx/nvidia-cg-toolkit (optional, for Cg renderer)