converted INSTALL to Markdown
moved licensing information to the README
This commit is contained in:
79
INSTALL
79
INSTALL
@@ -1,79 +0,0 @@
|
||||
Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation. For more information,
|
||||
see COPYING.
|
||||
|
||||
To run OpenRA, several files are needed from the original game disks.
|
||||
A minimal asset pack can also be downloaded and installed by the game.
|
||||
|
||||
Windows
|
||||
-------
|
||||
|
||||
* .NET Framework >= 4.0 (Client Profile)
|
||||
(http://www.microsoft.com/en-us/download/details.aspx?id=17113)
|
||||
* Cg Toolkit >= 2.2 (optional, for Cg renderer)
|
||||
(https://developer.nvidia.com/cg-toolkit-download)
|
||||
* SDL 1.2 (included)
|
||||
(http://libsdl.org/download-1.2.php)
|
||||
* SDL 2 (optional)
|
||||
(http://www.libsdl.org/download-2.0.php)
|
||||
* FreeType (included)
|
||||
(http://gnuwin32.sourceforge.net/packages/freetype.htm)
|
||||
* zlib (included)
|
||||
(http://gnuwin32.sourceforge.net/packages/zlib.htm)
|
||||
* OpenAL (included)
|
||||
(http://kcat.strangesoft.net/openal.html)
|
||||
|
||||
To compile OpenRA, open the OpenRA.sln solution in the main folder,
|
||||
or build it from the command-line with MSBuild.
|
||||
|
||||
Copy both the native DLLs from .\packaging\windows
|
||||
and the CLI images from .\thirdparty to the main folder.
|
||||
|
||||
Run the game with `OpenRA.Game.exe Game.Mod=ra` for Red Alert
|
||||
or `OpenRA.Game.exe Game.Mod=cnc` for Tiberian Dawn.
|
||||
|
||||
Debian/Ubuntu
|
||||
-------------
|
||||
|
||||
* mono-dmcs
|
||||
* libmono-winforms2.0-cil
|
||||
* cli-common-dev (>= 2.10)
|
||||
* freetype
|
||||
* openal
|
||||
* sdl
|
||||
* nvidia-cg-toolkit (optional, for Cg renderer)
|
||||
|
||||
To compile OpenRA, run `make all' from the command line.
|
||||
To grab the bundled CLI DLLs type `make dependencies'
|
||||
Run with either `launch-game.sh' or `mono --debug OpenRA.Game.exe'.
|
||||
|
||||
Type 'sudo make install-all' for system wide installation. You
|
||||
can then run from the `openra` shortcut.
|
||||
|
||||
Slackware
|
||||
---------
|
||||
|
||||
The following packages from slackbuilds.org are required, on 13.37 32-bit:
|
||||
* libgdiplus
|
||||
* mono
|
||||
* openAL
|
||||
* nvidia-cg-toolkit (optional, for Cg renderer)
|
||||
|
||||
openSUSE
|
||||
--------
|
||||
|
||||
* mono-devel
|
||||
* openal
|
||||
* freetype2
|
||||
* SDL
|
||||
* cg (optional, for Cg renderer)
|
||||
|
||||
Gentoo
|
||||
------
|
||||
|
||||
* dev-lang/mono
|
||||
* dev-dotnet/libgdiplus
|
||||
* media-libs/openal
|
||||
* media-gfx/nvidia-cg-toolkit (optional, for Cg renderer)
|
||||
71
INSTALL.md
Normal file
71
INSTALL.md
Normal file
@@ -0,0 +1,71 @@
|
||||
To run OpenRA, several files are needed from the original game disks.
|
||||
A minimal asset pack can also be downloaded and installed by the game.
|
||||
|
||||
The following lists per-platform dependencies required to build from source.
|
||||
|
||||
Windows
|
||||
=======
|
||||
|
||||
* [.NET Framework >= 4.0 (Client Profile)](http://www.microsoft.com/en-us/download/details.aspx?id=17113)
|
||||
* [Cg Toolkit >= 2.2 (optional, for Cg renderer)](https://developer.nvidia.com/cg-toolkit-download)
|
||||
* [SDL 1.2 (included)](http://libsdl.org/download-1.2.php)
|
||||
* [SDL 2 (optional)](http://www.libsdl.org/download-2.0.php)
|
||||
* [FreeType (included)](http://gnuwin32.sourceforge.net/packages/freetype.htm)
|
||||
* [zlib (included)](http://gnuwin32.sourceforge.net/packages/zlib.htm)
|
||||
* [OpenAL (included)](http://kcat.strangesoft.net/openal.html)
|
||||
|
||||
To compile OpenRA, open the `OpenRA.sln` solution in the main folder,
|
||||
or build it from the command-line with MSBuild.
|
||||
|
||||
Copy both the native DLLs from `.\packaging\windows`
|
||||
and the CLI images from `.\thirdparty` to the main folder.
|
||||
|
||||
Run the game with `OpenRA.Game.exe Game.Mod=ra` for Red Alert
|
||||
or `OpenRA.Game.exe Game.Mod=cnc` for Tiberian Dawn.
|
||||
|
||||
Linux
|
||||
=====
|
||||
|
||||
To grab the bundled CLI DLLs type `make dependencies`.
|
||||
To compile OpenRA, run `make all` from the command line.
|
||||
Run with either `launch-game.sh' or `mono --debug OpenRA.Game.exe'.
|
||||
|
||||
Type 'sudo make install-all' for system wide installation. You
|
||||
can then run from the `openra` shortcut.
|
||||
|
||||
Debian/Ubuntu
|
||||
-------------
|
||||
|
||||
* mono-dmcs
|
||||
* libmono-winforms2.0-cil
|
||||
* cli-common-dev (>= 2.10)
|
||||
* freetype
|
||||
* openal
|
||||
* sdl
|
||||
* nvidia-cg-toolkit (optional, for Cg renderer)
|
||||
|
||||
Slackware
|
||||
---------
|
||||
|
||||
The following packages from slackbuilds.org are required, on 13.37 32-bit:
|
||||
* libgdiplus
|
||||
* mono
|
||||
* openAL
|
||||
* nvidia-cg-toolkit (optional, for Cg renderer)
|
||||
|
||||
openSUSE
|
||||
--------
|
||||
|
||||
* mono-devel
|
||||
* openal
|
||||
* freetype2
|
||||
* SDL
|
||||
* cg (optional, for Cg renderer)
|
||||
|
||||
Gentoo
|
||||
------
|
||||
|
||||
* dev-lang/mono
|
||||
* dev-dotnet/libgdiplus
|
||||
* media-libs/openal
|
||||
* media-gfx/nvidia-cg-toolkit (optional, for Cg renderer)
|
||||
@@ -21,7 +21,7 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g
|
||||
|
||||
## Contribute
|
||||
|
||||
* Please read [INSTALL](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL) and [Compiling](https://github.com/OpenRA/OpenRA/wiki/Compiling) on how to set up an OpenRA development environment.
|
||||
* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](https://github.com/OpenRA/OpenRA/wiki/Compiling) on how to set up an OpenRA development environment.
|
||||
* See [Hacking](https://github.com/OpenRA/OpenRA/wiki/Hacking) for an overview of the engine.
|
||||
* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.
|
||||
|
||||
@@ -42,3 +42,10 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g
|
||||
* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare.
|
||||
* You can immediately set up a [Dedicated](https://github.com/OpenRA/OpenRA/wiki/Dedicated) Game Server.
|
||||
* Fund development by creating [Bounties](https://www.bountysource.com/trackers/36085-openra) on specific tasks.
|
||||
|
||||
## License
|
||||
Copyright 2007-2014 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS))
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation. For more information,
|
||||
see [COPYING](https://github.com/OpenRA/OpenRA/blob/bleed/COPYING).
|
||||
Reference in New Issue
Block a user