AttackLoyalty for d2k Deviator which captures units also shooting a fake missile (see issue #2251) CaptureActor now supports Generals styles gameplay but is disabled by default (see issue #2274) fixes the annoyance that engineers will not take the shortest root to the building by the way removing ProvidesCustomPrerequisite because it's tooltip messages relies on hardcoded hacks
497 lines
7.7 KiB
YAML
497 lines
7.7 KiB
YAML
^CONYARD:
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Inherits: ^Building
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Building:
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Power: 0
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Health:
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HP: 1000
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5
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Bib:
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Production:
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Produces: Building,Defense
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Valued:
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Cost: 2500
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Tooltip:
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Name: Construction Yard
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CustomSellValue:
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Value: 2500
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BaseBuilding:
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ProductionBar:
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ProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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^POWER:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 0
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Hotkey: w
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Valued:
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Cost: 300
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Tooltip:
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Name: Windtrap
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Description: Provides power for other structures
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Building:
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Power: 100
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Footprint: xx xx xx
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Dimensions: 2,3
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Health:
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HP: 400
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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Bib:
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^BARRACKS:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Hotkey: b
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Valued:
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Cost: 400
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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Building:
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Power: -20
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Footprint: xx xx xx
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Dimensions: 2,3
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Health:
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HP: 800
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5
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Bib:
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RallyPoint:
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Exit@1:
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SpawnOffset: -1,19
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ExitCell: 0,2
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Exit@2:
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SpawnOffset: -17,15
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ExitCell: 0,2
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Production:
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Produces: Infantry
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PrimaryBuilding:
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ProductionBar:
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ProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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^HIGHTECH:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Valued:
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Cost: 2000
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Tooltip:
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Name: High Tech Factory
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Description: Produces Carryalls
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Building:
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Power: -30
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Health:
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HP: 1500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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Bib:
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RallyPoint:
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Exit@1:
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SpawnOffset: 5,0
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ExitCell: 1,1
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Production:
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Produces: Plane
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PrimaryBuilding:
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ProductionBar:
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ProductionQueue@Plane:
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Type: Plane
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BuildSpeed: .4
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LowPowerSlowdown: 3
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^RESEARCH:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Valued:
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Cost: 2000
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Tooltip:
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Name: IX Research Center
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Description: Provides advanced units
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Building:
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Power: -30
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Health:
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HP: 1000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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Bib:
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^PALACE:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Valued:
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Cost: 2000
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Tooltip:
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Name: Palace
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Description: Provides advanced technology
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Health:
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HP: 2000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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Bib:
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^REFINERY:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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Valued:
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Cost: 1400
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Tooltip:
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Name: Spice Refinery
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Description: Harvesters unload spice here.
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Building:
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Power: -30
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Footprint: xxx xxx x==
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Dimensions: 3,3
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Health:
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HP: 900
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6
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Bib:
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-RenderBuilding:
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OreRefinery:
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StoresOre:
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PipColor: Green
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PipCount: 20
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Capacity: 2000
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CustomSellValue:
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Value: 600
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^SILO:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 40
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Valued:
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Cost: 150
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Tooltip:
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Name: Silo
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Description: Stores excess harvested Spice
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Building:
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Power: -10
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-GivesBuildableArea:
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Health:
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HP: 300
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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-RenderBuilding:
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RenderBuildingSilo:
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StoresOre:
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PipColor: Green
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PipCount: 5
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Capacity: 1500
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-EmitInfantryOnSell:
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^LIGHT:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Valued:
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Cost: 1000
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Tooltip:
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Name: Light Factory
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Description: produces light vehicles.
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Building:
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Power: -30
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 750
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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Bib:
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-RenderBuilding:
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RallyPoint:
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Exit@1:
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SpawnOffset: 5,0
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ExitCell: 1,1
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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ProductionBar:
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ProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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^HEAVY:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Valued:
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Cost: 2000
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Tooltip:
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Name: Heavy Factory
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Description: produces tanks
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Building:
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Power: -30
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Health:
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HP: 1500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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Bib:
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-RenderBuilding:
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RallyPoint:
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RallyPoint: 0,3
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Exit@1:
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SpawnOffset: -2,-2
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ExitCell: 0,2
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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ProductionBar:
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ProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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^RADAR:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 60
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Valued:
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Cost: 1400
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Tooltip:
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Name: Outpost
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Description: Provides a radar map of the battlefield.\n Requires power to operate.
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Building:
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Power: -40
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 10
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Bib:
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ProvidesRadar:
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^STARPORT:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Starport
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Description: Provides a dropzone for vehicle reinforcements
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Buildable:
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Queue: Building
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BuildPaletteOrder: 60
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Health:
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HP: 1000
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RevealsShroud:
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Range: 7
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Bib:
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RallyPoint:
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RallyPoint: 4,2
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BelowUnits:
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Exit@1:
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SpawnOffset: -24,0
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ExitCell: 3,1
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ProductionAirdrop:
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Produces: Vehicle
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ActorType: frigate
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ProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionBar:
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^WALL:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1000
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound:
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Valued:
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Cost: 100
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stop units and blocks enemy fire.
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Icon: wallicon
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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Adjacent: 7
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TerrainTypes: Rock
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Health:
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HP: 500
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Armor:
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Type: Concrete
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Wall:
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CrushClasses: heavywall
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LineBuild:
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Range: 8
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SelectionDecorations:
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Selectable:
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Priority: 1
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TargetableBuilding:
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TargetTypes: Ground
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RenderBuildingWall:
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HasMakeAnimation: false
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Sellable:
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^GUNTOWER:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Valued:
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Cost: 600
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Tooltip:
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Name: Turret
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Icon: turreticon
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Building:
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Power: -20
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7
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RenderRangeCircle:
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-RenderBuilding:
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RenderBuildingSeparateTurret:
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HasMakeAnimation: false
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Turreted:
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ROT: 12
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InitialFacing: 50
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AttackTurreted:
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PrimaryWeapon: TurretGun
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AutoTarget:
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RequiresPower:
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CanPowerDown:
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^ROCKETTOWER:
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Inherits: ^Building
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RequiresPower:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Rocket Tower
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Icon: rturreticon
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Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Building:
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Power: -40
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-GivesBuildableArea:
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Health:
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HP: 800
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8
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-RenderBuilding:
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RenderBuildingSeparateTurret:
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HasMakeAnimation: false
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AttackTurreted:
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PrimaryWeapon: TowerMissle
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PrimaryOffset: 0,0,5,2
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PrimaryLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
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Turreted:
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ROT: 12
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InitialFacing: 50
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AutoTarget:
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RenderRangeCircle:
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^REPAIR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Valued:
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Cost: 1000
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Tooltip:
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Name: Repair Pad
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Description: Repairs vehicles and allows\n the construction of additional bases.
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Building:
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Power: -30
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Health:
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HP: 800
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5
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BelowUnits:
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Reservable:
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RepairsUnits:
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Interval: 10
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RallyPoint: |