Files
OpenRA/OpenRa.Game/Game.cs
2009-10-11 15:21:19 +13:00

64 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using OpenRa.FileFormats;
using System.Linq;
using OpenRa.Game.Graphics;
namespace OpenRa.Game
{
class Game
{
public readonly World world;
public readonly Map map;
public readonly TreeCache treeCache;
public readonly TerrainRenderer terrain;
public readonly Viewport viewport;
public readonly PathFinder pathFinder;
public readonly Network network;
public readonly WorldRenderer worldRenderer;
public readonly Controller controller;
int localPlayerIndex = 2;
public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
public Player LocalPlayer { get { return players[localPlayerIndex]; } }
public Game(string mapName, Renderer renderer, int2 clientSize)
{
Rules.LoadRules();
for( int i = 0 ; i < 8 ; i++ )
players.Add(i, new Player(i, string.Format("Multi{0}", i), OpenRa.TechTree.Race.Soviet));
map = new Map(new IniFile(FileSystem.Open(mapName)));
FileSystem.Mount(new Package(map.Theater + ".mix"));
viewport = new Viewport(clientSize, map.Size, renderer);
terrain = new TerrainRenderer(renderer, map, viewport);
world = new World(this);
treeCache = new TreeCache(map);
foreach( TreeReference treeReference in map.Trees )
world.Add( new Actor( treeReference, treeCache, map.Offset ) );
pathFinder = new PathFinder(map, terrain.tileSet);
network = new Network();
controller = new Controller(this); // CAREFUL THERES AN UGLY HIDDEN DEPENDENCY HERE STILL
worldRenderer = new WorldRenderer(renderer, world);
}
public void Tick()
{
var stuffFromOtherPlayers = network.Tick(); // todo: actually use the orders!
world.Update();
viewport.DrawRegions();
}
}
}