Files
OpenRA/OpenRa.Game/MainWindow.cs
2010-02-18 13:49:30 +13:00

184 lines
5.6 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.GameRules;
using OpenRa.Graphics;
namespace OpenRa
{
//class MainWindow : Form
//{
// readonly Renderer renderer;
// static Size GetResolution(Settings settings)
// {
// var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
// if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
// {
// desktopResolution.Width = Game.Settings.Width;
// desktopResolution.Height = Game.Settings.Height;
// }
// return new Size(
// desktopResolution.Width,
// desktopResolution.Height);
// }
// [DllImport("user32")]
// static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
// public MainWindow(Settings settings)
// {
// Icon = Resources1.OpenRA;
// FormBorderStyle = FormBorderStyle.None;
// BackColor = Color.Black;
// StartPosition = FormStartPosition.Manual;
// Location = Point.Empty;
// Visible = true;
>>>>>>> origin/glfw:OpenRa.Game/MainWindow.cs
// while (!File.Exists("redalert.mix"))
// {
// var current = Directory.GetCurrentDirectory();
// if (Directory.GetDirectoryRoot(current) == current)
// throw new InvalidOperationException("Unable to load MIX files.");
// Directory.SetCurrentDirectory("..");
// }
// LoadUserSettings(settings);
// Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
// // Load the default mod to access required files
// Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
// UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
// WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
// Renderer.SheetSize = Game.Settings.SheetSize;
// bool windowed = !Game.Settings.Fullscreen;
// renderer = new Renderer(this, GetResolution(settings), windowed);
// var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
// Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
// ShowCursor(false);
// Game.ResetTimer();
// }
// static void LoadUserSettings(Settings settings)
// {
// Game.Settings = new UserSettings();
// var settingsFile = settings.GetValue("settings", "settings.ini");
// FileSystem.Mount("./");
// if (FileSystem.Exists(settingsFile))
// FieldLoader.Load(Game.Settings,
// new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
// FileSystem.UnmountAll();
// }
// internal void Run()
// {
// while (Created && Visible)
// {
// Game.Tick();
// Application.DoEvents();
// }
// }
// int2 lastPos;
// protected override void OnMouseDown(MouseEventArgs e)
// {
// base.OnMouseDown(e);
// lastPos = new int2(e.Location);
// Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys);
// }
// protected override void OnMouseMove(MouseEventArgs e)
// {
// base.OnMouseMove(e);
// if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
// {
// int2 p = new int2(e.Location);
// Game.viewport.Scroll(lastPos - p);
// lastPos = p;
// }
// Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys);
// }
// protected override void OnMouseUp(MouseEventArgs e)
// {
// base.OnMouseUp(e);
// Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys);
// }
// protected override void OnKeyDown(KeyEventArgs e)
// {
// base.OnKeyDown(e);
// Game.HandleKeyDown( e );
// }
// protected override void OnKeyPress(KeyPressEventArgs e)
// {
// base.OnKeyPress(e);
// Game.HandleKeyPress( e );
// }
//}
[Flags]
public enum MouseButton
{
None = (int)MouseButtons.None,
Left = (int)MouseButtons.Left,
Right = (int)MouseButtons.Right,
Middle = (int)MouseButtons.Middle,
}
[Flags]
public enum Modifiers
{
None = (int)Keys.None,
Shift = (int)Keys.Shift,
Alt = (int)Keys.Alt,
Ctrl = (int)Keys.Control,
}
public struct MouseInput
{
public MouseInputEvent Event;
public int2 Location;
public MouseButton Button;
public Modifiers Modifiers;
}
public enum MouseInputEvent { Down, Move, Up };
}