Alli
|
3e3276682c
|
fix conflicts
|
2010-02-18 13:49:30 +13:00 |
|
Bob
|
5637b0dc43
|
some of a glfw window
|
2010-02-17 23:23:07 +13:00 |
|
Matthew Bowra-Dean
|
dd154a0a76
|
Removed the need to compile resource file for game executable.
|
2010-02-17 21:53:21 +13:00 |
|
Chris Forbes
|
a72d19e754
|
converted to GPLv3
|
2010-02-16 21:20:41 +13:00 |
|
Chris Forbes
|
1d964d9301
|
remove vestigial crap from FileSystem
|
2010-02-07 17:44:52 +13:00 |
|
Chris Forbes
|
9cdefee403
|
fixing up various issues
|
2010-02-05 19:36:18 +13:00 |
|
Paul Chote
|
ec849c19ab
|
Load default packages from the default mod
|
2010-02-05 11:02:15 +13:00 |
|
Chris Forbes
|
2e01e9f08f
|
removing dead crap
|
2010-01-30 11:26:35 +13:00 |
|
Bob
|
d32461a940
|
moved some input stuff from MainWindow to Game
|
2010-01-21 13:07:48 +13:00 |
|
Bob
|
d07b782044
|
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
|
2010-01-21 13:05:13 +13:00 |
|
Chris Forbes
|
b037250054
|
Game.usingAftermath dead
|
2010-01-20 23:17:21 +13:00 |
|
Chris Forbes
|
6194791aab
|
aftermath packages get loaded that way too.
|
2010-01-20 21:55:15 +13:00 |
|
Chris Forbes
|
2de5e2da56
|
added icon
|
2010-01-19 16:50:00 +13:00 |
|
Chris Forbes
|
59c0791d93
|
renamed OpenRa.Game.* to OpenRa.*; a few other bits
|
2010-01-17 09:30:53 +13:00 |
|
Chris Forbes
|
e920ee8c92
|
netplay readying cleanup
|
2010-01-16 18:47:28 +13:00 |
|
Bob
|
b24983f0ef
|
basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
|
2010-01-09 14:25:54 +13:00 |
|
Chris Forbes
|
4427228c97
|
fixed settings Exists check
|
2010-01-03 22:56:40 +13:00 |
|
Alli
|
5757b904b2
|
uncommented settings.ini existance check
|
2010-01-03 21:39:44 +13:00 |
|
Chris Forbes
|
a1fc5406ea
|
settings stuff
|
2010-01-03 20:07:56 +13:00 |
|
Chris Forbes
|
e742097046
|
big cleanup of Controller mess
|
2010-01-03 16:44:13 +13:00 |
|
Paul Chote
|
50cc9175bf
|
Repair-by-conyard moved into a user setting (disabled by default)
|
2010-01-03 12:55:37 +13:00 |
|
Paul Chote
|
e326b68592
|
Fix SequenceEditor
|
2010-01-03 00:55:16 +13:00 |
|
Paul Chote
|
df1c49dacb
|
Load custom settings from settings.ini (reading from commandline currently doesn't work)
|
2010-01-02 02:19:53 -08:00 |
|
Alli
|
7a32619b9b
|
some progress on Repair
|
2010-01-02 13:45:06 +13:00 |
|
Chris Forbes
|
43a8604ce9
|
hacked in selling to F3
|
2010-01-02 12:50:45 +13:00 |
|
Chris Forbes
|
802e60b847
|
unhacking a hack
|
2010-01-02 12:34:33 +13:00 |
|
Chris Forbes
|
7b8a3c4968
|
fixing up engineer behavior
|
2009-12-28 20:24:06 +13:00 |
|
Chris Forbes
|
982fde6d0a
|
force-move; cleaning some dead bits; etc
|
2009-12-23 21:48:15 +13:00 |
|
Chris Forbes
|
ef01cacd9a
|
IPaletteModifier hooked up; no impls yet
|
2009-12-23 20:56:04 +13:00 |
|
Chris Forbes
|
f57865bd32
|
crude map change support; quite a few things aren't right
|
2009-12-22 21:49:04 +13:00 |
|
Matthew Bowra-Dean
|
fa29cb8db8
|
Holding down left and right mouse buttons can be used a substitute for scrolling the game view on laptop mousepads/older mice
|
2009-12-20 18:38:49 +13:00 |
|
Chris Forbes
|
5bf3e05f03
|
routing modifier keys where they need to be
|
2009-12-16 11:31:53 +13:00 |
|
Bob
|
ca946ea7cf
|
started working on the Player-Actor.
|
2009-12-15 21:58:09 +13:00 |
|
Chris Forbes
|
6bf9bfd74f
|
control groups work
|
2009-12-07 16:32:01 +13:00 |
|
Chris Forbes
|
522bf234b8
|
#93 shift selection
|
2009-12-05 17:14:23 +13:00 |
|
Chris Forbes
|
2435e48a82
|
trimming 'using' crap
|
2009-12-05 14:23:59 +13:00 |
|
Chris Forbes
|
ee3699ae0e
|
fixed some things
|
2009-12-01 22:36:06 +13:00 |
|
Chris Forbes
|
83a0da9fee
|
fixes
|
2009-12-01 21:44:26 +13:00 |
|
Chris Forbes
|
aa4517c7ab
|
added ready/gamestart handling
|
2009-12-01 20:03:59 +13:00 |
|
Chris Forbes
|
235ff36792
|
frame0 runs continuously until game start (currently hacked onto F8)
|
2009-12-01 19:04:50 +13:00 |
|
Bob
|
ea096361bb
|
Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
|
2009-11-25 22:55:40 +13:00 |
|
Bob
|
c7e95c71b2
|
- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
|
2009-11-23 18:53:01 +13:00 |
|
Bob
|
d5d013ad32
|
Use main.mix, if it exists.
|
2009-11-23 16:33:01 +13:00 |
|
Chris Forbes
|
5b213473ad
|
moved starting units into session.ini
|
2009-11-19 18:07:57 +13:00 |
|
Bob
|
732f3c6c63
|
TileSet and Map are now in Rules, not Game
|
2009-11-19 17:08:23 +13:00 |
|
Bob
|
c0fe3fa4c9
|
[More whitespace fixes]
|
2009-11-19 15:18:13 +13:00 |
|
Bob
|
a17296ff8a
|
[Fixing indentation]
|
2009-11-19 15:02:04 +13:00 |
|
Chris Forbes
|
9a2f2f1cd7
|
chat
|
2009-11-18 20:53:10 +13:00 |
|
Chris Forbes
|
2c05e2d6e0
|
sidebar is dead. long live chrome
|
2009-11-17 20:32:52 +13:00 |
|
Bob
|
4c2171997f
|
Rendering continues while waiting for network; added "network" and "port" settings.
|
2009-11-16 19:22:08 +13:00 |
|