Files
OpenRA/OpenRa.Game/Support/PerfHistory.cs
2010-02-16 21:20:41 +13:00

142 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRa.FileFormats;
using OpenRa.Graphics;
namespace OpenRa.Support
{
static class PerfHistory
{
static readonly Color[] colors = { Color.Red, Color.Green, Color.Blue, Color.Yellow, Color.Orange, Color.Fuchsia, Color.Lime, Color.LightBlue, Color.White, Color.Black };
static int nextColor;
public static Cache<string, PerfItem> items = new Cache<string, PerfItem>(
s =>
{
var x = new PerfItem(s, colors[nextColor++]);
if (nextColor >= colors.Length) nextColor = 0;
return x;
});
public static void Increment( string item, double x )
{
items[item].val += x;
}
public static void Tick()
{
foreach (var item in items.Values)
if (item.hasNormalTick)
item.Tick();
}
public static void Render(Renderer r, LineRenderer lr)
{
float2 origin = Game.viewport.Location + new float2(330, Game.viewport.Height - 30);
float2 basis = new float2(-3, -3);
lr.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
lr.DrawLine(origin + new float2(100,0) * basis, origin + new float2(100,70) * basis, Color.White, Color.White);
foreach (var item in items.Values)
{
int n = 0;
item.Samples().Aggregate((a, b) =>
{
lr.DrawLine(
origin + new float2(n, (float)a) * basis,
origin + new float2(n+1, (float)b) * basis,
item.c, item.c);
++n;
return b;
});
}
lr.Flush();
}
}
class PerfItem
{
public readonly Color c;
public readonly string Name;
public double[] samples = new double[100];
public double val = 0.0;
int head = 1, tail = 0;
public bool hasNormalTick = true;
public PerfItem(string name, Color c)
{
Name = name;
this.c = c;
}
public void Tick()
{
samples[head++] = val;
if (head == samples.Length) head = 0;
if (head == tail && ++tail == samples.Length) tail = 0;
val = 0.0;
}
public IEnumerable<double> Samples()
{
int n = head;
while (n != tail)
{
--n;
if (n < 0) n = samples.Length - 1;
yield return samples[n];
}
}
public double LastValue
{
get
{
int n = head;
if (--n < 0) n = samples.Length - 1;
return samples[n];
}
}
}
class PerfSample : IDisposable
{
readonly Stopwatch sw = new Stopwatch();
readonly string Item;
public PerfSample(string item)
{
Item = item;
}
public void Dispose()
{
PerfHistory.Increment(Item, sw.ElapsedTime() * 1000);
}
}
}