944 lines
24 KiB
Plaintext
944 lines
24 KiB
Plaintext
## player.yaml
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options-tech-level =
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.infantry-only = Infantry Only
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.low = Low
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.medium = Medium
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.no-superweapons = No Superweapons
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.unrestricted = Unrestricted
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checkbox-kill-bounties =
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.label = Kill Bounties
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.description = Players receive cash bonuses for killing enemy units
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allows Construction Yards to be undeployed
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checkbox-reusable-engineers =
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.label = Reusable Engineers
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.description = Engineers stay on the battlefield after capturing a structure
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notification-insufficient-funds = Insufficient funds.
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notification-new-construction-options = New construction options.
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notification-cannot-deploy-here = Cannot deploy here.
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notification-low-power = Low power.
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notification-base-under-attack = Base under attack.
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notification-ally-under-attack = Our ally is under attack.
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notification-silos-needed = Silos needed.
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## world.yaml
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options-starting-units =
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.mcv-only = MCV Only
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.light-support = Light Support
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.heavy-support = Heavy Support
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resource-minerals = Valuable Minerals
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## Faction
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faction-allies =
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.name = Allies
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faction-england =
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.name = England
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.description = England: Counterintelligence.
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Special Unit: British Spy
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Special Unit: Mobile Gap Generator
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faction-france =
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.name = France
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.description = France: Deception.
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Special Ability: Can build fake structures
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Special Unit: Phase Transport
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faction-germany =
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.name = Germany
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.description = Germany: Chronoshift Technology.
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Special Ability: Advanced Chronoshift
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Special Unit: Chrono Tank
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faction-soviet =
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.name = Soviet
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faction-russia =
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.name = Russia
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.description = Russia: Tesla Weapons.
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Special Unit: Tesla Tank
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Special Unit: Shock Trooper
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faction-ukraine =
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.name = Ukraine
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.description = Ukraine: Demolitions.
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Special Ability: Parabombs
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Special Unit: Demolition Truck
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faction-random =
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.name = Any
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.description = Random Country.
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A random country is chosen when the game starts.
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faction-randomallies =
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.name = Allies
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.description = Random Allied Country.
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A random Allied country is chosen when the game starts.
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faction-randomsoviet =
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.name = Soviet
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.description = Random Soviet Country.
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A random Soviet country is chosen when the game starts.
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## aircraft.yaml
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actor-badr-name = Badger
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actor-mig =
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.name = MiG Attack Plane
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.description =
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Fast Ground-Attack Plane.
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Strong vs Buildings and Vehicles.
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Weak vs Infantry and Aircraft.
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actor-yak =
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.name = Yak Attack Plane
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.description =
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Attack Plane with dual machine guns.
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Strong vs Infantry and Light armor.
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Weak vs Tanks and Aircraft.
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actor-tran =
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.name = Chinook
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.description =
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Fast infantry transport helicopter.
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Unarmed
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actor-heli =
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.name = Longbow
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.description =
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Helicopter gunship with multi-purpose missiles.
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Strong vs Buildings, Vehicles and Aircraft.
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Weak vs Infantry.
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actor-hind =
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.name = Hind
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.description =
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Helicopter gunship with dual chain guns.
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Strong vs Infantry and Light armor.
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Weak vs Tanks and Aircraft.
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actor-u2-name = Spy Plane
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actor-mh60 =
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.name = Black Hawk
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.description =
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Helicopter gunship with dual chain guns.
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Strong vs Infantry and Light armor.
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Weak vs Tanks and Aircraft.
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## civilian.yaml
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actor-c10-name = Scientist
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actor-tecn-name = Technician
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actor-tecn2-name = Technician
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actor-v01-name = Church
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actor-v19-name = Oil Pump
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actor-v19-husk-name = Husk (Oil Pump)
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actor-barl-name = Explosive Barrel
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actor-brl3-name = Explosive Barrel
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actor-v25-name = Church
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actor-lhus-name = Lighthouse
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actor-windmill-name = Windmill
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## decoration.yaml
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actor-ice01-name = Ice Floe
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actor-ice02-name = Ice Floe
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actor-ice03-name = Ice Floe
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actor-ice04-name = Ice Floe
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actor-ice05-name = Ice Floe
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actor-utilpol1-name = Utility Pole
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actor-utilpol2-name = Utility Pole
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actor-tanktrap1-name = Tank Trap
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actor-tanktrap2-name = Tank Trap
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## defaults.yaml
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notification-unit-lost = Unit lost.
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notification-airborne-unit-lost = Airborne Unit lost.
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notification-naval-unit-lost = Naval Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-primary-building-selected = Primary building selected.
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notification-structure-captured = Structure captured.
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notification-unit-stolen = Unit stolen.
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meta-vehicle-generic-name = Vehicle
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meta-infantry-generic-name = Soldier
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meta-civinfantry-name = Civilian
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meta-ship-generic-name = Ship
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meta-neutralplane-generic-name = Plane
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meta-helicopter-generic-name = Helicopter
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meta-basicbuilding-generic-name = Structure
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meta-techbuilding-name = Civilian Building
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meta-ammobox-name = Ammo Box
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meta-civfield-name = Field
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meta-civhaystackorigloo =
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.winter-name = Igloo
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.summer-name = Haystack
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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meta-box-name = Boxes
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meta-husk-generic-name = Destroyed Vehicle
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meta-planehusk-generic-name = Destroyed Plane
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meta-helicopterhusk-generic-name = Destroyed Helicopter
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meta-bridge-name = Bridge
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meta-rock-name = Rock
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meta-crate =
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.name = Crate
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.generic-name = Crate
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meta-mine-name = Mine
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## fakes.yaml
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actor-fpwr =
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.name = Fake Power Plant
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.generic-name = Power Plant
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.description = Looks like a Power Plant.
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actor-tenf =
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.name = Fake Allied Barracks
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.generic-name = Allied Barracks
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.description = Looks like an Allied Barracks.
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actor-syrf =
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.name = Fake Naval Yard
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.generic-name = Naval Yard
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.description = Looks like a Naval Yard.
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actor-spef =
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.name = Fake Sub Pen
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.generic-name = Sub Pen
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.description = Looks like a Sub Pen.
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actor-weaf =
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.name = Fake War Factory
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.generic-name = War Factory
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.description = Looks like a War Factory.
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actor-domf =
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.name = Fake Radar Dome
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.generic-name = Radar Dome
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.description = Looks like a Radar Dome.
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actor-fixf =
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.name = Fake Service Depot
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.generic-name = Service Depot
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.description = Looks like a Service Depot.
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actor-fapw =
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.name = Fake Advanced Power Plant
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.generic-name = Advanced Power Plant
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.description = Looks like an Advanced Power Plant.
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actor-atef =
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.name = Fake Allied Tech Center
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.generic-name = Allied Tech Center
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.description = Looks like an Allied Tech Center.
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actor-pdof =
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.name = Fake Chronosphere
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.generic-name = Chronosphere
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.description =
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Looks like a Chronosphere.
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Maximum of one can be built.
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actor-mslf =
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.name = Fake Missile Silo
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.generic-name = Missile Silo
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.description =
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Looks like a Missile Silo.
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Maximum of one can be built.
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actor-facf =
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.name = Fake Construction Yard
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.generic-name = Construction Yard
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.description = Looks like a Construction Yard.
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## husks.yaml
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actor-2tnk-husk-name = Husk (Medium Tank)
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actor-3tnk-husk-name = Husk (Heavy Tank)
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actor-4tnk-husk-name = Husk (Mammoth Tank)
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actor-harv-fullhusk-name = Husk (Ore Truck)
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actor-harv-emptyhusk-name = Husk (Ore Truck)
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actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
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actor-mgg-husk-name = Husk (Mobile Gap Generator)
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actor-tran-husk-name = Chinook
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actor-tran-husk1-name = Husk (Chinook)
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actor-tran-husk2-name = Husk (Chinook)
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actor-badr-husk-name = Badger
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actor-mig-husk-name = MiG Attack Plane
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actor-yak-husk-name = Yak Attack Plane
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actor-heli-husk-name = Longbow
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actor-hind-husk-name = Hind
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actor-u2-husk-name = Husk (Spy Plane)
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actor-mh60-husk-name = Black Hawk
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## infantry.yaml
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notification-building-infiltrated = Building infiltrated.
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actor-dog =
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.name = Attack Dog
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.generic-name = Dog
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.description =
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Anti-infantry unit.
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Can detect spies.
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Strong vs Infantry.
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Weak vs Vehicles and Aircraft.
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actor-e1 =
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.name = Rifle Infantry
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.description =
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General-purpose infantry.
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Strong vs Infantry.
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Weak vs Vehicles and Aircraft.
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actor-e2 =
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.name = Grenadier
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.description =
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Infantry with grenades.
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Strong vs Buildings and Infantry.
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Weak vs Vehicles and Aircraft.
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actor-e3 =
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.name = Rocket Soldier
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.description =
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Anti-tank/Anti-aircraft infantry.
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Strong vs Vehicles and Aircraft.
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Weak vs Infantry.
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actor-e4 =
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.name = Flame Infantry
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.description =
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Advanced anti-structure unit.
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Strong vs Infantry and Buildings.
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Weak vs Vehicles and Aircraft.
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actor-e6 =
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.name = Engineer
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.description =
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Infiltrates and captures
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enemy structures.
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Unarmed.
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actor-spy =
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.disguisetooltip-name = Spy
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.disguisetooltip-generic-name = Soldier
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.description =
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Infiltrates enemy structures for intel or
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sabotage. Exact effect depends on the
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building infiltrated.
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Loses disguise when attacking.
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Can detect spies.
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Strong vs Infantry.
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Weak vs Vehicles and Aircraft.
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Special Ability: Disguised.
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actor-spy-england-disguisetooltip-name = British Spy
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actor-e7 =
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.name = Tanya
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.description =
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Elite commando infantry, with dual pistols
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and C4.
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Maximum of one can be built.
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Strong vs Infantry and Buildings.
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Weak vs Vehicles and Aircraft.
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Special Ability: Destroys buildings with C4.
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actor-medi =
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.name = Medic
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.description =
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Heals nearby infantry.
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Unarmed.
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actor-mech =
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.name = Mechanic
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.description =
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Repairs nearby vehicles and restores husks to
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working condition by capturing them.
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Unarmed.
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actor-einstein-name = Prof. Einstein
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actor-delphi-name = Agent Delphi
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actor-chan-name = Scientist
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actor-gnrl-name = General
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actor-thf =
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.name = Thief
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.description =
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Steals enemy credits.
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Hijacks enemy vehicles.
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Unarmed.
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actor-shok =
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.name = Shock Trooper
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.description =
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Elite infantry with portable Tesla coils.
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Strong vs Infantry and Vehicles.
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Weak vs Aircraft.
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actor-zombie =
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.name = Zombie
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.description =
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Slow-moving undead that attack in close combat.
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actor-ant =
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.name = Giant Ant
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.generic-name = Ant
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.description =
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Irradiated insect that grew to an abnormally large size.
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actor-fireant-name = Fire Ant
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actor-scoutant-name = Scout Ant
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actor-warriorant-name = Warrior Ant
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## misc.yaml
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notification-sonar-pulse-ready = Sonar pulse ready.
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actor-moneycrate-name = Money Crate
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actor-healcrate-name = Heal Crate
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actor-wcrate-name = Wooden Crate
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actor-scrate-name = Steel Crate
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actor-camera-name = (reveals area to owner)
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actor-camera-paradrop-name = (support power proxy camera)
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actor-camera-spyplane-name = (support power proxy camera)
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actor-sonar-name = (support power proxy camera)
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actor-flare-name = Flare
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actor-mine-name = Ore Mine
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actor-gmine-name = Gem Mine
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actor-railmine-name = Abandoned Mine
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actor-quee-name = Queen Ant
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actor-lar1-name = Ant Larva
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actor-lar2-name = Ant Larvae
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actor-mpspawn-name = (multiplayer starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-ctflag-name = Flag
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## ships.yaml
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actor-ss =
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.name = Submarine
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.description =
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Submerged anti-ship unit with torpedoes.
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Can detect other submarines.
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Strong vs Naval units.
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Weak vs Ground units and Aircraft.
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Special Ability: Submerge.
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actor-msub =
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.name = Missile Submarine
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.description =
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Submerged anti-ground siege unit with anti-air
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capabilities.
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Can detect other submarines.
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Strong vs Buildings, Ground units and Aircraft.
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Weak vs Naval units.
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Special Ability: Submerge.
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actor-dd =
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.name = Destroyer
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.description =
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Fast multi-role ship.
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Can detect submarines.
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Strong vs Naval units, Vehicles and Aircraft.
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Weak vs Infantry.
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actor-ca =
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.name = Cruiser
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.description =
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Very slow long-range ship.
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Strong vs Buildings and Ground units.
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Weak vs Naval units and Aircraft.
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actor-lst =
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.name = Transport
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.description =
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General-purpose naval transport.
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Carries infantry and tanks.
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Unarmed.
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actor-pt =
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.name = Gunboat
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.description =
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Light scout and support ship.
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Can detect submarines.
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Strong vs Naval units.
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Weak vs Ground units and Aircraft.
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## structures.yaml
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notification-construction-complete = Construction complete.
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notification-unit-ready = Unit ready.
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notification-unable-to-build-more = Unable to build more.
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notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
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notification-repairing = Repairing.
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notification-unit-repaired = Unit repaired.
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notification-select-target = Select target.
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notification-insufficient-power = Insufficient power.
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notification-reinforcements-have-arrived = Reinforcements have arrived.
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notification-abomb-prepping = A-bomb prepping.
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notification-abomb-ready = A-bomb ready.
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notification-abomb-launch-detected = A-bomb launch detected.
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notification-iron-curtain-charging = Iron curtain charging.
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notification-iron-curtain-ready = Iron curtain ready.
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notification-chronosphere-charging = Chronosphere charging.
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notification-chronosphere-ready = Chronosphere ready.
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notification-satellite-launched = Satellite launched.
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notification-credits-stolen = Credits stolen.
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notification-spy-plane-ready = Spy plane ready.
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actor-mslo =
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.name = Missile Silo
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.description =
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Provides an atomic bomb.
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Requires power to operate.
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Maximum of one can be built.
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Special Ability: Atom Bomb.
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.nukepower-name = Atom Bomb
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.nukepower-description = Launches a devastating atomic bomb
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at the target location.
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actor-gap =
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.name = Gap Generator
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.description =
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Obscures the enemy's view with shroud.
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Requires power to operate.
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actor-spen =
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.name = Sub Pen
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.description =
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Produces and repairs submarines
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and transports.
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actor-syrd =
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.name = Naval Yard
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.description =
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Produces and repairs ships and
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transports.
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actor-iron =
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.name = Iron Curtain
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.description =
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Grants a group of units temporary
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invulnerability.
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Requires power to operate.
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Maximum of one can be built.
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Special Ability: Invulnerability.
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.grantexternalconditionpower-ironcurtain-name = Invulnerability
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.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
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for 20 seconds.
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actor-pdox =
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.name = Chronosphere
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.description =
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Teleports a group of units across
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the map for a short time.
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Requires power to operate.
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Maximum of one can be built.
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Special Ability: Chronoshift
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.chronoshiftpower-chronoshift-name = Chronoshift
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.chronoshiftpower-chronoshift-description = Teleports a group of units across
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the map for 20 seconds.
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.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
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.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
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the map for 20 seconds.
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actor-tsla =
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.name = Tesla Coil
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.description =
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Advanced base defense.
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Requires power to operate.
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Can detect cloaked units.
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Strong vs Vehicles and Infantry.
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Weak vs Aircraft.
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actor-agun =
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.name = AA Gun
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.description =
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Anti-Air base defense.
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Requires power to operate.
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Strong vs Aircraft.
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Weak vs Ground units.
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actor-dome =
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.name = Radar Dome
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.description =
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Provides an overview of
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the battlefield.
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Requires power to operate.
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|
|
|
actor-pbox =
|
|
.name = Pillbox
|
|
.description =
|
|
Static defense with a fireport for
|
|
a garrisoned soldier.
|
|
Can detect cloaked units.
|
|
Strong vs Infantry and Light armor.
|
|
Weak vs Tanks and Aircraft.
|
|
|
|
actor-hbox =
|
|
.name = Camo Pillbox
|
|
.description =
|
|
Camouflaged static defense with a fireport
|
|
for a garrisoned soldier.
|
|
Can detect cloaked units.
|
|
Strong vs Infantry and Light armor.
|
|
Weak vs Tanks and Aircraft.
|
|
|
|
actor-gun =
|
|
.name = Turret
|
|
.description =
|
|
Anti-Armor base defense.
|
|
Can detect cloaked units.
|
|
Strong vs Vehicles.
|
|
Weak vs Infantry and Aircraft.
|
|
|
|
actor-ftur =
|
|
.name = Flame Tower
|
|
.description =
|
|
Anti-Infantry base defense.
|
|
Can detect cloaked units.
|
|
Strong vs Infantry and Light armor.
|
|
Weak vs Tanks and Aircraft.
|
|
|
|
actor-sam =
|
|
.name = SAM Site
|
|
.description =
|
|
Anti-Air base defense.
|
|
Requires power to operate.
|
|
Strong vs Aircraft.
|
|
Weak vs Ground units.
|
|
|
|
actor-atek =
|
|
.name = Allied Tech Center
|
|
.description =
|
|
Provides advanced Allied technology.
|
|
Special Ability: GPS Satellite.
|
|
.gpspower-name = GPS Satellite
|
|
.gpspower-description =
|
|
Reveals map terrain and provides tactical information.
|
|
Requires power and active radar.
|
|
|
|
actor-weap =
|
|
.name = War Factory
|
|
.description =
|
|
Produces vehicles.
|
|
|
|
actor-fact =
|
|
.name = Construction Yard
|
|
.description =
|
|
Produces structures.
|
|
|
|
actor-proc =
|
|
.name = Ore Refinery
|
|
.description =
|
|
Refines Ore and Gems into
|
|
credits.
|
|
|
|
actor-silo =
|
|
.name = Silo
|
|
.description =
|
|
Stores excess refined
|
|
Ore and Gems.
|
|
|
|
actor-hpad =
|
|
.name = Helipad
|
|
.description =
|
|
Produces and reloads helicopters.
|
|
|
|
actor-afld =
|
|
.name = Airfield
|
|
.description =
|
|
Produces and reloads aircraft.
|
|
Special Ability: Spy Plane.
|
|
Special Ability: Paratroopers.
|
|
.airstrikepower-spyplane-name = Spy Plane
|
|
.airstrikepower-spyplane-description = Reveals an area of the map.
|
|
.paratrooperspower-paratroopers-name = Paratroopers
|
|
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
|
at the selected location.
|
|
.airstrikepower-parabombs-name = Parabombs
|
|
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
|
at the selected location.
|
|
|
|
actor-afld-ukraine-description =
|
|
Produces and reloads aircraft.
|
|
Special Ability: Spy Plane
|
|
Special Ability: Paratroopers
|
|
Special Ability: Parabombs
|
|
|
|
actor-powr =
|
|
.name = Power Plant
|
|
.description =
|
|
Provides power for other
|
|
structures.
|
|
|
|
actor-apwr =
|
|
.name = Advanced Power Plant
|
|
.description =
|
|
Provides double the power of a standard
|
|
Power Plant.
|
|
|
|
actor-stek =
|
|
.name = Soviet Tech Center
|
|
.description =
|
|
Provides advanced Soviet technology.
|
|
|
|
actor-barr =
|
|
.name = Soviet Barracks
|
|
.description =
|
|
Trains infantry units.
|
|
|
|
actor-kenn =
|
|
.name = Kennel
|
|
.description =
|
|
Trains Attack Dogs.
|
|
|
|
actor-tent =
|
|
.name = Allied Barracks
|
|
.description =
|
|
Trains infantry.
|
|
|
|
actor-fix =
|
|
.name = Service Depot
|
|
.description =
|
|
Repairs vehicles for credits.
|
|
|
|
actor-sbag =
|
|
.name = Sandbag Wall
|
|
.description =
|
|
Stops infantry and light vehicles.
|
|
Can be crushed by tanks.
|
|
|
|
actor-fenc =
|
|
.name = Wire Fence
|
|
.description =
|
|
Stops infantry and light vehicles.
|
|
Can be crushed by tanks.
|
|
|
|
actor-brik =
|
|
.name = Concrete Wall
|
|
.description =
|
|
Stops units and blocks enemy fire.
|
|
|
|
actor-cycl-name = Chain-Link Barrier
|
|
actor-barb-name = Barbed-Wire Fence
|
|
actor-wood-name = Wooden Fence
|
|
actor-barracks-name = Infantry Production
|
|
actor-techcenter-name = Tech Center
|
|
actor-anypower-name = Any Power Generation
|
|
|
|
## vehicles.yaml
|
|
actor-v2rl =
|
|
.name = V2 Rocket Launcher
|
|
.description =
|
|
Long-range rocket artillery.
|
|
Strong vs Infantry and Buildings.
|
|
Weak vs Vehicles and Aircraft.
|
|
|
|
actor-1tnk =
|
|
.name = Light Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Fast tank; good for scouting.
|
|
Strong vs Light armor.
|
|
Weak vs Infantry, Tanks and Aircraft.
|
|
|
|
actor-2tnk =
|
|
.name = Medium Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Allied Main Battle Tank.
|
|
Strong vs Vehicles.
|
|
Weak vs Infantry and Aircraft.
|
|
|
|
actor-3tnk =
|
|
.name = Heavy Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Soviet Main Battle Tank with dual cannons.
|
|
Strong vs Vehicles.
|
|
Weak vs Infantry and Aircraft.
|
|
|
|
actor-4tnk =
|
|
.name = Mammoth Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Large, slow tank with anti-air capabilities.
|
|
Can crush concrete walls.
|
|
Strong vs Vehicles, Infantry and Aircraft.
|
|
Weak vs Nothing.
|
|
|
|
actor-arty =
|
|
.name = Artillery
|
|
.description =
|
|
Long-range artillery.
|
|
Strong vs Infantry and Buildings.
|
|
Weak vs Vehicles and Aircraft.
|
|
|
|
actor-harv =
|
|
.name = Ore Truck
|
|
.generic-name = Harvester
|
|
.description =
|
|
Collects Ore and Gems for
|
|
processing.
|
|
Unarmed.
|
|
|
|
actor-mcv =
|
|
.name = Mobile Construction Vehicle
|
|
.description =
|
|
Deploys into a Construction Yard.
|
|
Unarmed.
|
|
|
|
actor-jeep =
|
|
.name = Ranger
|
|
.description =
|
|
Fast scout and anti-infantry vehicle.
|
|
Can carry just one infantry unit.
|
|
Strong vs Infantry.
|
|
Weak vs Vehicles and Aircraft.
|
|
|
|
actor-apc =
|
|
.name = Armored Personnel Carrier
|
|
.description =
|
|
Tough infantry transport.
|
|
Strong vs Infantry and Light armor.
|
|
Weak vs Tanks and Aircraft.
|
|
|
|
actor-mnly =
|
|
.name = Minelayer
|
|
.description =
|
|
Lays mines to destroy
|
|
unwary enemy units.
|
|
Can detect mines.
|
|
Unarmed.
|
|
|
|
actor-truk =
|
|
.name = Supply Truck
|
|
.description =
|
|
Transports cash to other players.
|
|
Unarmed.
|
|
|
|
actor-mgg =
|
|
.name = Mobile Gap Generator
|
|
.description =
|
|
Regenerates shroud to obscure nearby areas.
|
|
Unarmed.
|
|
|
|
actor-mrj =
|
|
.name = Mobile Radar Jammer
|
|
.description =
|
|
Jams nearby enemy Radar Domes
|
|
and deflects incoming missiles.
|
|
Unarmed.
|
|
|
|
actor-ttnk =
|
|
.name = Tesla Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Tank with mounted Tesla coil.
|
|
Strong vs Infantry, Vehicles and Buildings.
|
|
Weak vs Aircraft.
|
|
|
|
actor-ftrk =
|
|
.name = Mobile Flak
|
|
.description =
|
|
Mobile unit with a Flak cannon.
|
|
Strong vs Infantry, Light armor and Aircraft.
|
|
Weak vs Tanks.
|
|
|
|
actor-dtrk =
|
|
.name = Demolition Truck
|
|
.description =
|
|
Truck carrying armed nuclear explosives,
|
|
with very weak armor.
|
|
|
|
actor-ctnk =
|
|
.name = Chrono Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Armed with anti-ground missiles.
|
|
Teleports to any area within range.
|
|
Strong vs Vehicles and Buildings.
|
|
Weak vs Infantry and Aircraft.
|
|
Special ability: Can teleport.
|
|
|
|
actor-qtnk =
|
|
.name = MAD Tank
|
|
.generic-name = Tank
|
|
.description =
|
|
Deals seismic damage to nearby vehicles
|
|
and structures.
|
|
Strong vs Vehicles and Buildings.
|
|
Weak vs Infantry and Aircraft.
|
|
|
|
actor-stnk =
|
|
.name = Phase Transport
|
|
.description =
|
|
Light armored infantry transport which can
|
|
cloak. Armed with anti-ground missiles.
|
|
Strong vs Light armor.
|
|
Weak vs Infantry, Tanks and Aircraft.
|
|
|
|
## Civilian Tech
|
|
actor-hosp =
|
|
.name = Hospital
|
|
.captured-desc = Provides infantry with self-healing.
|
|
.capturable-desc = Capture to enable self-healing for infantry.
|
|
|
|
actor-fcom =
|
|
.name = Forward Command
|
|
.captured-desc = Provides buildable area.
|
|
.capturable-desc = Capture to give buildable area.
|
|
|
|
actor-miss =
|
|
.name = Communications Center
|
|
.captured-desc = Provides range of vision.
|
|
.capturable-desc = Capture to give visual range.
|
|
|
|
actor-bio =
|
|
.name = Biological Lab
|
|
.captured-desc = Provides prerequisite for Bio-Lab units.
|
|
.capturable-desc = Capture to produce Bio-Lab units.
|
|
|
|
actor-oilb =
|
|
.name = Oil Derrick
|
|
.captured-desc = Provides additional funds.
|
|
.capturable-desc = Capture to receive additional funds.
|
|
|
|
## misc.yaml
|
|
actor-powerproxy-parabombs =
|
|
.name = Parabombs (Single Use)
|
|
.description =
|
|
A Badger drops parachuted bombs
|
|
over a selected location.
|
|
|
|
actor-powerproxy-sonarpulse =
|
|
.name = Sonar Pulse
|
|
.description =
|
|
Reveals all submarines in the vicinity for a
|
|
short time.
|
|
|
|
actor-powerproxy-paratroopers =
|
|
.name = Paratroopers
|
|
.description =
|
|
A Badger drops a squad of infantry
|
|
anywhere on the map.
|
|
|
|
## ai.yaml
|
|
bot-rush-ai =
|
|
.name = Rush AI
|
|
|
|
bot-normal-ai =
|
|
.name = Normal AI
|
|
|
|
bot-turtle-ai =
|
|
.name = Turtle AI
|
|
|
|
bot-naval-ai =
|
|
.name = Naval AI
|