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OpenRA/mods/ra/fluent/rules.ftl
2025-02-19 21:01:44 +00:00

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## player.yaml
options-tech-level =
.infantry-only = Infantry Only
.low = Low
.medium = Medium
.no-superweapons = No Superweapons
.unrestricted = Unrestricted
checkbox-kill-bounties =
.label = Kill Bounties
.description = Players receive cash bonuses for killing enemy units
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allows Construction Yards to be undeployed
checkbox-reusable-engineers =
.label = Reusable Engineers
.description = Engineers stay on the battlefield after capturing a structure
notification-insufficient-funds = Insufficient funds.
notification-new-construction-options = New construction options.
notification-cannot-deploy-here = Cannot deploy here.
notification-low-power = Low power.
notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack.
notification-silos-needed = Silos needed.
## world.yaml
options-starting-units =
.mcv-only = MCV Only
.light-support = Light Support
.heavy-support = Heavy Support
resource-minerals = Valuable Minerals
## Faction
faction-allies =
.name = Allies
faction-england =
.name = England
.description = England: Counterintelligence.
Special Unit: British Spy
Special Unit: Mobile Gap Generator
faction-france =
.name = France
.description = France: Deception.
Special Ability: Can build fake structures
Special Unit: Phase Transport
faction-germany =
.name = Germany
.description = Germany: Chronoshift Technology.
Special Ability: Advanced Chronoshift
Special Unit: Chrono Tank
faction-soviet =
.name = Soviet
faction-russia =
.name = Russia
.description = Russia: Tesla Weapons.
Special Unit: Tesla Tank
Special Unit: Shock Trooper
faction-ukraine =
.name = Ukraine
.description = Ukraine: Demolitions.
Special Ability: Parabombs
Special Unit: Demolition Truck
faction-random =
.name = Any
.description = Random Country.
A random country is chosen when the game starts.
faction-randomallies =
.name = Allies
.description = Random Allied Country.
A random Allied country is chosen when the game starts.
faction-randomsoviet =
.name = Soviet
.description = Random Soviet Country.
A random Soviet country is chosen when the game starts.
## aircraft.yaml
actor-badr-name = Badger
actor-mig =
.name = MiG Attack Plane
.description =
Fast Ground-Attack Plane.
Strong vs Buildings and Vehicles.
Weak vs Infantry and Aircraft.
actor-yak =
.name = Yak Attack Plane
.description =
Attack Plane with dual machine guns.
Strong vs Infantry and Light armor.
Weak vs Tanks and Aircraft.
actor-tran =
.name = Chinook
.description =
Fast infantry transport helicopter.
Unarmed
actor-heli =
.name = Longbow
.description =
Helicopter gunship with multi-purpose missiles.
Strong vs Buildings, Vehicles and Aircraft.
Weak vs Infantry.
actor-hind =
.name = Hind
.description =
Helicopter gunship with dual chain guns.
Strong vs Infantry and Light armor.
Weak vs Tanks and Aircraft.
actor-u2-name = Spy Plane
actor-mh60 =
.name = Black Hawk
.description =
Helicopter gunship with dual chain guns.
Strong vs Infantry and Light armor.
Weak vs Tanks and Aircraft.
## civilian.yaml
actor-c10-name = Scientist
actor-tecn-name = Technician
actor-tecn2-name = Technician
actor-v01-name = Church
actor-v19-name = Oil Pump
actor-v19-husk-name = Husk (Oil Pump)
actor-barl-name = Explosive Barrel
actor-brl3-name = Explosive Barrel
actor-v25-name = Church
actor-lhus-name = Lighthouse
actor-windmill-name = Windmill
## decoration.yaml
actor-ice01-name = Ice Floe
actor-ice02-name = Ice Floe
actor-ice03-name = Ice Floe
actor-ice04-name = Ice Floe
actor-ice05-name = Ice Floe
actor-utilpol1-name = Utility Pole
actor-utilpol2-name = Utility Pole
actor-tanktrap1-name = Tank Trap
actor-tanktrap2-name = Tank Trap
## defaults.yaml
notification-unit-lost = Unit lost.
notification-airborne-unit-lost = Airborne Unit lost.
notification-naval-unit-lost = Naval Unit lost.
notification-unit-promoted = Unit promoted.
notification-primary-building-selected = Primary building selected.
notification-structure-captured = Structure captured.
notification-unit-stolen = Unit stolen.
meta-vehicle-generic-name = Vehicle
meta-infantry-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-ship-generic-name = Ship
meta-neutralplane-generic-name = Plane
meta-helicopter-generic-name = Helicopter
meta-basicbuilding-generic-name = Structure
meta-techbuilding-name = Civilian Building
meta-ammobox-name = Ammo Box
meta-civfield-name = Field
meta-civhaystackorigloo =
.winter-name = Igloo
.summer-name = Haystack
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-box-name = Boxes
meta-husk-generic-name = Destroyed Vehicle
meta-planehusk-generic-name = Destroyed Plane
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-rock-name = Rock
meta-crate =
.name = Crate
.generic-name = Crate
meta-mine-name = Mine
## fakes.yaml
actor-fpwr =
.name = Fake Power Plant
.generic-name = Power Plant
.description = Looks like a Power Plant.
actor-tenf =
.name = Fake Allied Barracks
.generic-name = Allied Barracks
.description = Looks like an Allied Barracks.
actor-syrf =
.name = Fake Naval Yard
.generic-name = Naval Yard
.description = Looks like a Naval Yard.
actor-spef =
.name = Fake Sub Pen
.generic-name = Sub Pen
.description = Looks like a Sub Pen.
actor-weaf =
.name = Fake War Factory
.generic-name = War Factory
.description = Looks like a War Factory.
actor-domf =
.name = Fake Radar Dome
.generic-name = Radar Dome
.description = Looks like a Radar Dome.
actor-fixf =
.name = Fake Service Depot
.generic-name = Service Depot
.description = Looks like a Service Depot.
actor-fapw =
.name = Fake Advanced Power Plant
.generic-name = Advanced Power Plant
.description = Looks like an Advanced Power Plant.
actor-atef =
.name = Fake Allied Tech Center
.generic-name = Allied Tech Center
.description = Looks like an Allied Tech Center.
actor-pdof =
.name = Fake Chronosphere
.generic-name = Chronosphere
.description =
Looks like a Chronosphere.
Maximum of one can be built.
actor-mslf =
.name = Fake Missile Silo
.generic-name = Missile Silo
.description =
Looks like a Missile Silo.
Maximum of one can be built.
actor-facf =
.name = Fake Construction Yard
.generic-name = Construction Yard
.description = Looks like a Construction Yard.
## husks.yaml
actor-2tnk-husk-name = Husk (Medium Tank)
actor-3tnk-husk-name = Husk (Heavy Tank)
actor-4tnk-husk-name = Husk (Mammoth Tank)
actor-harv-fullhusk-name = Husk (Ore Truck)
actor-harv-emptyhusk-name = Husk (Ore Truck)
actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
actor-mgg-husk-name = Husk (Mobile Gap Generator)
actor-tran-husk-name = Chinook
actor-tran-husk1-name = Husk (Chinook)
actor-tran-husk2-name = Husk (Chinook)
actor-badr-husk-name = Badger
actor-mig-husk-name = MiG Attack Plane
actor-yak-husk-name = Yak Attack Plane
actor-heli-husk-name = Longbow
actor-hind-husk-name = Hind
actor-u2-husk-name = Husk (Spy Plane)
actor-mh60-husk-name = Black Hawk
## infantry.yaml
notification-building-infiltrated = Building infiltrated.
actor-dog =
.name = Attack Dog
.generic-name = Dog
.description =
Anti-infantry unit.
Can detect spies.
Strong vs Infantry.
Weak vs Vehicles and Aircraft.
actor-e1 =
.name = Rifle Infantry
.description =
General-purpose infantry.
Strong vs Infantry.
Weak vs Vehicles and Aircraft.
actor-e2 =
.name = Grenadier
.description =
Infantry with grenades.
Strong vs Buildings and Infantry.
Weak vs Vehicles and Aircraft.
actor-e3 =
.name = Rocket Soldier
.description =
Anti-tank/Anti-aircraft infantry.
Strong vs Vehicles and Aircraft.
Weak vs Infantry.
actor-e4 =
.name = Flame Infantry
.description =
Advanced anti-structure unit.
Strong vs Infantry and Buildings.
Weak vs Vehicles and Aircraft.
actor-e6 =
.name = Engineer
.description =
Infiltrates and captures
enemy structures.
Unarmed.
actor-spy =
.disguisetooltip-name = Spy
.disguisetooltip-generic-name = Soldier
.description =
Infiltrates enemy structures for intel or
sabotage. Exact effect depends on the
building infiltrated.
Loses disguise when attacking.
Can detect spies.
Strong vs Infantry.
Weak vs Vehicles and Aircraft.
Special Ability: Disguised.
actor-spy-england-disguisetooltip-name = British Spy
actor-e7 =
.name = Tanya
.description =
Elite commando infantry, with dual pistols
and C4.
Maximum of one can be built.
Strong vs Infantry and Buildings.
Weak vs Vehicles and Aircraft.
Special Ability: Destroys buildings with C4.
actor-medi =
.name = Medic
.description =
Heals nearby infantry.
Unarmed.
actor-mech =
.name = Mechanic
.description =
Repairs nearby vehicles and restores husks to
working condition by capturing them.
Unarmed.
actor-einstein-name = Prof. Einstein
actor-delphi-name = Agent Delphi
actor-chan-name = Scientist
actor-gnrl-name = General
actor-thf =
.name = Thief
.description =
Steals enemy credits.
Hijacks enemy vehicles.
Unarmed.
actor-shok =
.name = Shock Trooper
.description =
Elite infantry with portable Tesla coils.
Strong vs Infantry and Vehicles.
Weak vs Aircraft.
actor-zombie =
.name = Zombie
.description =
Slow-moving undead that attack in close combat.
actor-ant =
.name = Giant Ant
.generic-name = Ant
.description =
Irradiated insect that grew to an abnormally large size.
actor-fireant-name = Fire Ant
actor-scoutant-name = Scout Ant
actor-warriorant-name = Warrior Ant
## misc.yaml
notification-sonar-pulse-ready = Sonar pulse ready.
actor-moneycrate-name = Money Crate
actor-healcrate-name = Heal Crate
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-camera-name = (reveals area to owner)
actor-camera-paradrop-name = (support power proxy camera)
actor-camera-spyplane-name = (support power proxy camera)
actor-sonar-name = (support power proxy camera)
actor-flare-name = Flare
actor-mine-name = Ore Mine
actor-gmine-name = Gem Mine
actor-railmine-name = Abandoned Mine
actor-quee-name = Queen Ant
actor-lar1-name = Ant Larva
actor-lar2-name = Ant Larvae
actor-mpspawn-name = (multiplayer starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-ctflag-name = Flag
## ships.yaml
actor-ss =
.name = Submarine
.description =
Submerged anti-ship unit with torpedoes.
Can detect other submarines.
Strong vs Naval units.
Weak vs Ground units and Aircraft.
Special Ability: Submerge.
actor-msub =
.name = Missile Submarine
.description =
Submerged anti-ground siege unit with anti-air
capabilities.
Can detect other submarines.
Strong vs Buildings, Ground units and Aircraft.
Weak vs Naval units.
Special Ability: Submerge.
actor-dd =
.name = Destroyer
.description =
Fast multi-role ship.
Can detect submarines.
Strong vs Naval units, Vehicles and Aircraft.
Weak vs Infantry.
actor-ca =
.name = Cruiser
.description =
Very slow long-range ship.
Strong vs Buildings and Ground units.
Weak vs Naval units and Aircraft.
actor-lst =
.name = Transport
.description =
General-purpose naval transport.
Carries infantry and tanks.
Unarmed.
actor-pt =
.name = Gunboat
.description =
Light scout and support ship.
Can detect submarines.
Strong vs Naval units.
Weak vs Ground units and Aircraft.
## structures.yaml
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-unable-to-build-more = Unable to build more.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-select-target = Select target.
notification-insufficient-power = Insufficient power.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-abomb-prepping = A-bomb prepping.
notification-abomb-ready = A-bomb ready.
notification-abomb-launch-detected = A-bomb launch detected.
notification-iron-curtain-charging = Iron curtain charging.
notification-iron-curtain-ready = Iron curtain ready.
notification-chronosphere-charging = Chronosphere charging.
notification-chronosphere-ready = Chronosphere ready.
notification-satellite-launched = Satellite launched.
notification-credits-stolen = Credits stolen.
notification-spy-plane-ready = Spy plane ready.
actor-mslo =
.name = Missile Silo
.description =
Provides an atomic bomb.
Requires power to operate.
Maximum of one can be built.
Special Ability: Atom Bomb.
.nukepower-name = Atom Bomb
.nukepower-description = Launches a devastating atomic bomb
at the target location.
actor-gap =
.name = Gap Generator
.description =
Obscures the enemy's view with shroud.
Requires power to operate.
actor-spen =
.name = Sub Pen
.description =
Produces and repairs submarines
and transports.
actor-syrd =
.name = Naval Yard
.description =
Produces and repairs ships and
transports.
actor-iron =
.name = Iron Curtain
.description =
Grants a group of units temporary
invulnerability.
Requires power to operate.
Maximum of one can be built.
Special Ability: Invulnerability.
.grantexternalconditionpower-ironcurtain-name = Invulnerability
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
for 20 seconds.
actor-pdox =
.name = Chronosphere
.description =
Teleports a group of units across
the map for a short time.
Requires power to operate.
Maximum of one can be built.
Special Ability: Chronoshift
.chronoshiftpower-chronoshift-name = Chronoshift
.chronoshiftpower-chronoshift-description = Teleports a group of units across
the map for 20 seconds.
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
the map for 20 seconds.
actor-tsla =
.name = Tesla Coil
.description =
Advanced base defense.
Requires power to operate.
Can detect cloaked units.
Strong vs Vehicles and Infantry.
Weak vs Aircraft.
actor-agun =
.name = AA Gun
.description =
Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft.
Weak vs Ground units.
actor-dome =
.name = Radar Dome
.description =
Provides an overview of
the battlefield.
Requires power to operate.
actor-pbox =
.name = Pillbox
.description =
Static defense with a fireport for
a garrisoned soldier.
Can detect cloaked units.
Strong vs Infantry and Light armor.
Weak vs Tanks and Aircraft.
actor-hbox =
.name = Camo Pillbox
.description =
Camouflaged static defense with a fireport
for a garrisoned soldier.
Can detect cloaked units.
Strong vs Infantry and Light armor.
Weak vs Tanks and Aircraft.
actor-gun =
.name = Turret
.description =
Anti-Armor base defense.
Can detect cloaked units.
Strong vs Vehicles.
Weak vs Infantry and Aircraft.
actor-ftur =
.name = Flame Tower
.description =
Anti-Infantry base defense.
Can detect cloaked units.
Strong vs Infantry and Light armor.
Weak vs Tanks and Aircraft.
actor-sam =
.name = SAM Site
.description =
Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft.
Weak vs Ground units.
actor-atek =
.name = Allied Tech Center
.description =
Provides advanced Allied technology.
Special Ability: GPS Satellite.
.gpspower-name = GPS Satellite
.gpspower-description =
Reveals map terrain and provides tactical information.
Requires power and active radar.
actor-weap =
.name = War Factory
.description =
Produces vehicles.
actor-fact =
.name = Construction Yard
.description =
Produces structures.
actor-proc =
.name = Ore Refinery
.description =
Refines Ore and Gems into
credits.
actor-silo =
.name = Silo
.description =
Stores excess refined
Ore and Gems.
actor-hpad =
.name = Helipad
.description =
Produces and reloads helicopters.
actor-afld =
.name = Airfield
.description =
Produces and reloads aircraft.
Special Ability: Spy Plane.
Special Ability: Paratroopers.
.airstrikepower-spyplane-name = Spy Plane
.airstrikepower-spyplane-description = Reveals an area of the map.
.paratrooperspower-paratroopers-name = Paratroopers
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
at the selected location.
.airstrikepower-parabombs-name = Parabombs
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
at the selected location.
actor-afld-ukraine-description =
Produces and reloads aircraft.
Special Ability: Spy Plane
Special Ability: Paratroopers
Special Ability: Parabombs
actor-powr =
.name = Power Plant
.description =
Provides power for other
structures.
actor-apwr =
.name = Advanced Power Plant
.description =
Provides double the power of a standard
Power Plant.
actor-stek =
.name = Soviet Tech Center
.description =
Provides advanced Soviet technology.
actor-barr =
.name = Soviet Barracks
.description =
Trains infantry units.
actor-kenn =
.name = Kennel
.description =
Trains Attack Dogs.
actor-tent =
.name = Allied Barracks
.description =
Trains infantry.
actor-fix =
.name = Service Depot
.description =
Repairs vehicles for credits.
actor-sbag =
.name = Sandbag Wall
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
actor-fenc =
.name = Wire Fence
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
actor-brik =
.name = Concrete Wall
.description =
Stops units and blocks enemy fire.
actor-cycl-name = Chain-Link Barrier
actor-barb-name = Barbed-Wire Fence
actor-wood-name = Wooden Fence
actor-barracks-name = Infantry Production
actor-techcenter-name = Tech Center
actor-anypower-name = Any Power Generation
## vehicles.yaml
actor-v2rl =
.name = V2 Rocket Launcher
.description =
Long-range rocket artillery.
Strong vs Infantry and Buildings.
Weak vs Vehicles and Aircraft.
actor-1tnk =
.name = Light Tank
.generic-name = Tank
.description =
Fast tank; good for scouting.
Strong vs Light armor.
Weak vs Infantry, Tanks and Aircraft.
actor-2tnk =
.name = Medium Tank
.generic-name = Tank
.description =
Allied Main Battle Tank.
Strong vs Vehicles.
Weak vs Infantry and Aircraft.
actor-3tnk =
.name = Heavy Tank
.generic-name = Tank
.description =
Soviet Main Battle Tank with dual cannons.
Strong vs Vehicles.
Weak vs Infantry and Aircraft.
actor-4tnk =
.name = Mammoth Tank
.generic-name = Tank
.description =
Large, slow tank with anti-air capabilities.
Can crush concrete walls.
Strong vs Vehicles, Infantry and Aircraft.
Weak vs Nothing.
actor-arty =
.name = Artillery
.description =
Long-range artillery.
Strong vs Infantry and Buildings.
Weak vs Vehicles and Aircraft.
actor-harv =
.name = Ore Truck
.generic-name = Harvester
.description =
Collects Ore and Gems for
processing.
Unarmed.
actor-mcv =
.name = Mobile Construction Vehicle
.description =
Deploys into a Construction Yard.
Unarmed.
actor-jeep =
.name = Ranger
.description =
Fast scout and anti-infantry vehicle.
Can carry just one infantry unit.
Strong vs Infantry.
Weak vs Vehicles and Aircraft.
actor-apc =
.name = Armored Personnel Carrier
.description =
Tough infantry transport.
Strong vs Infantry and Light armor.
Weak vs Tanks and Aircraft.
actor-mnly =
.name = Minelayer
.description =
Lays mines to destroy
unwary enemy units.
Can detect mines.
Unarmed.
actor-truk =
.name = Supply Truck
.description =
Transports cash to other players.
Unarmed.
actor-mgg =
.name = Mobile Gap Generator
.description =
Regenerates shroud to obscure nearby areas.
Unarmed.
actor-mrj =
.name = Mobile Radar Jammer
.description =
Jams nearby enemy Radar Domes
and deflects incoming missiles.
Unarmed.
actor-ttnk =
.name = Tesla Tank
.generic-name = Tank
.description =
Tank with mounted Tesla coil.
Strong vs Infantry, Vehicles and Buildings.
Weak vs Aircraft.
actor-ftrk =
.name = Mobile Flak
.description =
Mobile unit with a Flak cannon.
Strong vs Infantry, Light armor and Aircraft.
Weak vs Tanks.
actor-dtrk =
.name = Demolition Truck
.description =
Truck carrying armed nuclear explosives,
with very weak armor.
actor-ctnk =
.name = Chrono Tank
.generic-name = Tank
.description =
Armed with anti-ground missiles.
Teleports to any area within range.
Strong vs Vehicles and Buildings.
Weak vs Infantry and Aircraft.
Special ability: Can teleport.
actor-qtnk =
.name = MAD Tank
.generic-name = Tank
.description =
Deals seismic damage to nearby vehicles
and structures.
Strong vs Vehicles and Buildings.
Weak vs Infantry and Aircraft.
actor-stnk =
.name = Phase Transport
.description =
Light armored infantry transport which can
cloak. Armed with anti-ground missiles.
Strong vs Light armor.
Weak vs Infantry, Tanks and Aircraft.
## Civilian Tech
actor-hosp =
.name = Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
actor-fcom =
.name = Forward Command
.captured-desc = Provides buildable area.
.capturable-desc = Capture to give buildable area.
actor-miss =
.name = Communications Center
.captured-desc = Provides range of vision.
.capturable-desc = Capture to give visual range.
actor-bio =
.name = Biological Lab
.captured-desc = Provides prerequisite for Bio-Lab units.
.capturable-desc = Capture to produce Bio-Lab units.
actor-oilb =
.name = Oil Derrick
.captured-desc = Provides additional funds.
.capturable-desc = Capture to receive additional funds.
## misc.yaml
actor-powerproxy-parabombs =
.name = Parabombs (Single Use)
.description =
A Badger drops parachuted bombs
over a selected location.
actor-powerproxy-sonarpulse =
.name = Sonar Pulse
.description =
Reveals all submarines in the vicinity for a
short time.
actor-powerproxy-paratroopers =
.name = Paratroopers
.description =
A Badger drops a squad of infantry
anywhere on the map.
## ai.yaml
bot-rush-ai =
.name = Rush AI
bot-normal-ai =
.name = Normal AI
bot-turtle-ai =
.name = Turtle AI
bot-naval-ai =
.name = Naval AI