vs seems more standard
This commit is contained in:
@@ -336,7 +336,7 @@ dotnet_diagnostic.IDE0305.severity = silent # Requires C# 12
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#dotnet_style_readonly_field = true
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dotnet_diagnostic.IDE0044.severity = warning
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## Language keyword vs. framework types preferences
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## Language keyword vs framework types preferences
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# IDE0049 Use language keywords instead of framework type names for type references
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#dotnet_style_predefined_type_for_locals_parameters_members = true
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@@ -73,8 +73,8 @@ actor-heli =
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.name = Apache Longbow
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.description =
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Helicopter Gunship with chainguns.
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Strong vs. Infantry, Light Vehicles and Aircraft.
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Weak vs. Tanks.
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Strong vs Infantry, Light Vehicles and Aircraft.
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Weak vs Tanks.
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.encyclopedia =
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Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
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@@ -84,8 +84,8 @@ actor-orca =
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.name = Orca
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.description =
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Helicopter gunship with AG missiles.
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Strong vs. Buildings and Tanks.
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Weak vs. Infantry.
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Strong vs Buildings and Tanks.
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Weak vs Infantry.
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.encyclopedia =
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Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
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@@ -231,8 +231,8 @@ actor-e1 =
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.name = Minigunner
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.description =
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General-purpose infantry.
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Strong vs. Infantry.
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Weak vs. Vehicles.
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Strong vs Infantry.
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Weak vs Vehicles.
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.encyclopedia =
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The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
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@@ -242,7 +242,7 @@ actor-e2 =
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.name = Grenadier
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.description =
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Fast infantry with grenades.
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Strong vs. Buildings, slow-moving targets.
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Strong vs Buildings, slow-moving targets.
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.encyclopedia =
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Fast and able to keep up with medium tanks, letting it work well with flanking armies.
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@@ -252,8 +252,8 @@ actor-e3 =
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.name = Rocket Soldier
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.description =
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Anti-tank/Anti-aircraft infantry.
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Strong vs. Tanks and Aircraft.
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Weak vs. Infantry.
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Strong vs Tanks and Aircraft.
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Weak vs Infantry.
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.encyclopedia =
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Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
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@@ -263,8 +263,8 @@ actor-e4 =
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.name = Flamethrower
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.description =
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Advanced anti-infantry unit.
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Strong vs. Infantry and Buildings.
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Weak vs. Tanks.
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Strong vs Infantry and Buildings.
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Weak vs Tanks.
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.encyclopedia =
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Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
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@@ -272,9 +272,9 @@ actor-e5 =
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.name = Chemical Warrior
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.description =
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Advanced general-purpose infantry.
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Strong vs. all Ground units.
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Strong vs all Ground units.
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.encyclopedia =
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Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
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Similar stats to the Flamethrower but deals good damage vs heavy armor. Great for stopping enemy armor from crushing your forces.
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It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
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@@ -507,7 +507,7 @@ actor-obli =
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.description =
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Advanced base defense.
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Requires power to operate.
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Strong vs. all Ground units.
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Strong vs all Ground units.
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Cannot target Aircraft.
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.encyclopedia =
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Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
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@@ -516,8 +516,8 @@ actor-gtwr =
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.name = Guard Tower
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.description =
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Basic defensive structure.
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Strong vs. Infantry.
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Weak vs. Tanks.
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Strong vs Infantry.
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Weak vs Tanks.
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.encyclopedia =
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Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
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@@ -525,8 +525,8 @@ actor-atwr =
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.name = Advanced Guard Tower
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.description =
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All-purpose defensive structure.
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Strong vs. Aircraft and Infantry.
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Weak vs. Tanks.
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Strong vs Aircraft and Infantry.
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Weak vs Tanks.
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.encyclopedia =
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Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
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@@ -630,8 +630,8 @@ actor-apc =
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.description =
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Armed infantry transport.
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Can attack Aircraft.
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Strong vs. Vehicles.
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Weak vs. Infantry.
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Strong vs Vehicles.
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Weak vs Infantry.
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.encyclopedia =
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The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
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@@ -641,7 +641,7 @@ actor-arty =
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.name = Artillery
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.description =
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Long-range artillery.
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Strong vs. Infantry, Vehicles and Buildings.
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Strong vs Infantry, Vehicles and Buildings.
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.encyclopedia =
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Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
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@@ -651,8 +651,8 @@ actor-ftnk =
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.name = Flame Tank
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.description =
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Heavily armored flame-throwing vehicle.
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Strong vs. Infantry, Buildings and Vehicles.
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Weak vs. Tanks.
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Strong vs Infantry, Buildings and Vehicles.
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Weak vs Tanks.
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.encyclopedia =
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Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
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@@ -660,8 +660,8 @@ actor-bggy =
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.name = Nod Buggy
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.description =
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Fast scout and anti-infantry vehicle.
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Strong vs. Infantry.
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Weak vs. Tanks.
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Strong vs Infantry.
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Weak vs Tanks.
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.encyclopedia =
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Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
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@@ -670,8 +670,8 @@ actor-bike =
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.description =
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Fast scout vehicle with rockets.
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Can attack Aircraft.
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Strong vs. Vehicles and Tanks.
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Weak vs. Infantry.
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Strong vs Vehicles and Tanks.
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Weak vs Infantry.
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.encyclopedia =
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The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
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@@ -681,8 +681,8 @@ actor-jeep =
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.name = Hum-vee
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.description =
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Fast scout and anti-infantry vehicle.
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Strong vs. Infantry.
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Weak vs. Tanks.
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Strong vs Infantry.
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Weak vs Tanks.
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.encyclopedia =
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Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
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@@ -692,8 +692,8 @@ actor-ltnk =
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.name = Light Tank
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.description =
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Fast, light tank.
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Strong vs. Vehicles and Tanks.
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Weak vs. Infantry.
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Strong vs Vehicles and Tanks.
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Weak vs Infantry.
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.encyclopedia =
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With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
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@@ -703,8 +703,8 @@ actor-mtnk =
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.name = Medium Tank
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.description =
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General-Purpose GDI Tank.
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Strong vs. Tanks and Vehicles.
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Weak vs. Infantry.
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Strong vs Tanks and Vehicles.
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Weak vs Infantry.
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.encyclopedia =
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The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
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@@ -715,7 +715,7 @@ actor-htnk =
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.description =
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Heavily armored GDI Tank.
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Can attack Aircraft.
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Strong vs. Everything.
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Strong vs Everything.
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.encyclopedia =
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A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
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@@ -725,7 +725,7 @@ actor-msam =
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.name = Rocket Launcher
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.description =
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Long-range rocket artillery.
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Strong vs. all ground units.
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Strong vs all ground units.
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.encyclopedia =
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Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
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@@ -746,8 +746,8 @@ actor-stnk =
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Can attack Aircraft.
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Has weak armor. Can be spotted by infantry and
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defense structures.
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Strong vs. Vehicles and Tanks.
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Weak vs. Infantry.
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Strong vs Vehicles and Tanks.
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Weak vs Infantry.
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.encyclopedia =
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Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
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@@ -165,8 +165,8 @@ actor-light-inf =
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.name = Light Infantry
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.description =
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General-purpose infantry.
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Strong vs. Infantry.
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Weak vs. Vehicles and Artillery.
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Strong vs Infantry.
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Weak vs Vehicles and Artillery.
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.encyclopedia =
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Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
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@@ -177,8 +177,8 @@ actor-engineer =
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.description =
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Infiltrates and captures enemy
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structures.
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Strong vs. Buildings.
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Weak vs. Everything.
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Strong vs Buildings.
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Weak vs Everything.
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Repairs damaged cliffs.
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.encyclopedia =
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Can be used to capture enemy buildings.
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@@ -189,8 +189,8 @@ actor-trooper =
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.name = Trooper
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.description =
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Anti-tank infantry.
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Strong vs. Tanks.
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Weak vs. Infantry and Artillery.
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Strong vs Tanks.
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Weak vs Infantry and Artillery.
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.encyclopedia =
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Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
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@@ -208,8 +208,8 @@ actor-fremen =
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.name = Fremen
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.description =
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Elite infantry unit with assault rifles and rockets.
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Strong vs. Infantry and Vehicles.
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Weak vs. Artillery.
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Strong vs Infantry and Vehicles.
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Weak vs Artillery.
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Special Ability: Invisibility.
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.encyclopedia =
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The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
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@@ -220,8 +220,8 @@ actor-grenadier =
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.name = Grenadier
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||||
.description =
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Infantry with grenades.
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Strong vs. Buildings and Infantry.
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Weak vs. Vehicles.
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Strong vs Buildings and Infantry.
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Weak vs Vehicles.
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.encyclopedia =
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An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
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@@ -229,23 +229,23 @@ actor-sardaukar =
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.name = Sardaukar
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.description =
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Elite Corrino assault infantry.
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Strong vs. Infantry and Vehicles.
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Weak vs. Artillery.
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Strong vs Infantry and Vehicles.
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Weak vs Artillery.
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.encyclopedia =
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Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
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actor-mpsardaukar-description =
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||||
Elite Harkonnen assault infantry.
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Strong vs. Infantry and Vehicles.
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Weak vs. Artillery.
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Strong vs Infantry and Vehicles.
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Weak vs Artillery.
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||||
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actor-saboteur =
|
||||
.name = Saboteur
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.description =
|
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Sneaky infantry with explosives.
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Turns invisible for a limited time.
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Strong vs. Buildings.
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Weak vs. Everything.
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Strong vs Buildings.
|
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Weak vs Everything.
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Special Ability: Destroys buildings.
|
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.encyclopedia =
|
||||
A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
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@@ -254,8 +254,8 @@ actor-saboteur =
|
||||
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actor-nsfremen-description =
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||||
Elite infantry unit with assault rifles and rockets.
|
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Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
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Strong vs Infantry and Vehicles.
|
||||
Weak vs Artillery.
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||||
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## misc.yaml
|
||||
actor-crate-name = Crate
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@@ -435,8 +435,8 @@ actor-medium-gun-turret =
|
||||
.name = Gun Turret
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||||
.description =
|
||||
Defensive structure.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Tanks.
|
||||
Weak vs Infantry and Aircraft.
|
||||
.encyclopedia =
|
||||
A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
||||
|
||||
@@ -447,8 +447,8 @@ actor-large-gun-turret =
|
||||
.description =
|
||||
Defensive structure.
|
||||
Requires power to operate.
|
||||
Strong vs. Infantry and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
Strong vs Infantry and Aircraft.
|
||||
Weak vs Tanks.
|
||||
.encyclopedia =
|
||||
An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
||||
|
||||
@@ -493,8 +493,8 @@ actor-palace =
|
||||
.nukepower-description = Launches an atomic missile at a target location.
|
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.produceactorpower-fremen-name = Recruit Fremen
|
||||
.produceactorpower-fremen-description = Elite infantry unit with assault rifles and rockets.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
Strong vs Infantry and Vehicles.
|
||||
Weak vs Artillery.
|
||||
Special Ability: Invisibility.
|
||||
.produceactorpower-saboteur-name = Recruit Saboteur
|
||||
.produceactorpower-saboteur-description = Sneaky infantry with explosives.
|
||||
@@ -528,8 +528,8 @@ actor-trike =
|
||||
.name = Trike
|
||||
.description =
|
||||
Fast scout.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
Strong vs Infantry.
|
||||
Weak vs Tanks.
|
||||
.encyclopedia =
|
||||
Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||
|
||||
@@ -539,8 +539,8 @@ actor-quad =
|
||||
.name = Missile Quad
|
||||
.description =
|
||||
Missile Scout.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Vehicles.
|
||||
Weak vs Infantry.
|
||||
.encyclopedia =
|
||||
Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
||||
|
||||
@@ -550,8 +550,8 @@ actor-siege-tank =
|
||||
.name = Siege Tank
|
||||
.description =
|
||||
Siege Artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Tanks.
|
||||
.encyclopedia =
|
||||
Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
||||
|
||||
@@ -561,8 +561,8 @@ actor-missile-tank =
|
||||
.name = Missile Tank
|
||||
.description =
|
||||
Rocket Artillery.
|
||||
Strong vs. Vehicles, Buildings and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Vehicles, Buildings and Aircraft.
|
||||
Weak vs Infantry.
|
||||
.encyclopedia =
|
||||
Shoots down aircraft and is effective against most targets, except infantry.
|
||||
|
||||
@@ -572,8 +572,8 @@ actor-sonic-tank =
|
||||
.name = Sonic Tank
|
||||
.description =
|
||||
Fires sonic shocks.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
Strong vs Infantry and Vehicles.
|
||||
Weak vs Artillery.
|
||||
.encyclopedia =
|
||||
Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
||||
|
||||
@@ -585,8 +585,8 @@ actor-devastator =
|
||||
.name = Devastator
|
||||
.description =
|
||||
Super Heavy Tank.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Artillery.
|
||||
Strong vs Tanks.
|
||||
Weak vs Artillery.
|
||||
.encyclopedia =
|
||||
As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
||||
|
||||
@@ -596,8 +596,8 @@ actor-raider =
|
||||
.name = Raider Trike
|
||||
.description =
|
||||
Improved Scout.
|
||||
Strong vs. Infantry and Light Vehicles.
|
||||
Weak vs. Tanks.
|
||||
Strong vs Infantry and Light Vehicles.
|
||||
Weak vs Tanks.
|
||||
.encyclopedia =
|
||||
Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
||||
|
||||
@@ -607,8 +607,8 @@ actor-stealth-raider =
|
||||
.name = Stealth Raider Trike
|
||||
.description =
|
||||
Invisible Raider Trike.
|
||||
Strong vs. Infantry and Light Vehicles.
|
||||
Weak vs. Tanks.
|
||||
Strong vs Infantry and Light Vehicles.
|
||||
Weak vs Tanks.
|
||||
.encyclopedia =
|
||||
A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
||||
|
||||
@@ -624,8 +624,8 @@ actor-deviator =
|
||||
|
||||
meta-combat-tank-description =
|
||||
Main Battle Tank.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Tanks.
|
||||
Weak vs Infantry.
|
||||
|
||||
actor-combat-tank-a =
|
||||
.name = Atreides Combat Tank
|
||||
|
||||
@@ -93,15 +93,15 @@ actor-mig =
|
||||
.name = MiG Attack Plane
|
||||
.description =
|
||||
Fast Ground-Attack Plane.
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Buildings and Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-yak =
|
||||
.name = Yak Attack Plane
|
||||
.description =
|
||||
Attack Plane with dual machine guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Tanks and Aircraft.
|
||||
|
||||
actor-tran =
|
||||
.name = Chinook
|
||||
@@ -113,15 +113,15 @@ actor-heli =
|
||||
.name = Longbow
|
||||
.description =
|
||||
Helicopter gunship with multi-purpose missiles.
|
||||
Strong vs. Buildings, Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Buildings, Vehicles and Aircraft.
|
||||
Weak vs Infantry.
|
||||
|
||||
actor-hind =
|
||||
.name = Hind
|
||||
.description =
|
||||
Helicopter gunship with dual chain guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Tanks and Aircraft.
|
||||
|
||||
actor-u2-name = Spy Plane
|
||||
|
||||
@@ -129,8 +129,8 @@ actor-mh60 =
|
||||
.name = Black Hawk
|
||||
.description =
|
||||
Helicopter gunship with dual chain guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Tanks and Aircraft.
|
||||
|
||||
## civilian.yaml
|
||||
actor-c10-name = Scientist
|
||||
@@ -288,36 +288,36 @@ actor-dog =
|
||||
.description =
|
||||
Anti-infantry unit.
|
||||
Can detect spies.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-e1 =
|
||||
.name = Rifle Infantry
|
||||
.description =
|
||||
General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-e2 =
|
||||
.name = Grenadier
|
||||
.description =
|
||||
Infantry with grenades.
|
||||
Strong vs. Buildings and Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Buildings and Infantry.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-e3 =
|
||||
.name = Rocket Soldier
|
||||
.description =
|
||||
Anti-tank/Anti-aircraft infantry.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Vehicles and Aircraft.
|
||||
Weak vs Infantry.
|
||||
|
||||
actor-e4 =
|
||||
.name = Flame Infantry
|
||||
.description =
|
||||
Advanced anti-structure unit.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-e6 =
|
||||
.name = Engineer
|
||||
@@ -335,8 +335,8 @@ actor-spy =
|
||||
building infiltrated.
|
||||
Loses disguise when attacking.
|
||||
Can detect spies.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
Special Ability: Disguised.
|
||||
|
||||
actor-spy-england-disguisetooltip-name = British Spy
|
||||
@@ -347,8 +347,8 @@ actor-e7 =
|
||||
Elite commando infantry, with dual pistols
|
||||
and C4.
|
||||
Maximum of one can be built.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
Special Ability: Destroys buildings with C4.
|
||||
|
||||
actor-medi =
|
||||
@@ -380,8 +380,8 @@ actor-shok =
|
||||
.name = Shock Trooper
|
||||
.description =
|
||||
Elite infantry with portable Tesla coils.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Infantry and Vehicles.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-zombie =
|
||||
.name = Zombie
|
||||
@@ -426,8 +426,8 @@ actor-ss =
|
||||
.description =
|
||||
Submerged anti-ship unit with torpedoes.
|
||||
Can detect other submarines.
|
||||
Strong vs. Naval units.
|
||||
Weak vs. Ground units and Aircraft.
|
||||
Strong vs Naval units.
|
||||
Weak vs Ground units and Aircraft.
|
||||
Special Ability: Submerge.
|
||||
|
||||
actor-msub =
|
||||
@@ -436,8 +436,8 @@ actor-msub =
|
||||
Submerged anti-ground siege unit with anti-air
|
||||
capabilities.
|
||||
Can detect other submarines.
|
||||
Strong vs. Buildings, Ground units and Aircraft.
|
||||
Weak vs. Naval units.
|
||||
Strong vs Buildings, Ground units and Aircraft.
|
||||
Weak vs Naval units.
|
||||
Special Ability: Submerge.
|
||||
|
||||
actor-dd =
|
||||
@@ -445,15 +445,15 @@ actor-dd =
|
||||
.description =
|
||||
Fast multi-role ship.
|
||||
Can detect submarines.
|
||||
Strong vs. Naval units, Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Naval units, Vehicles and Aircraft.
|
||||
Weak vs Infantry.
|
||||
|
||||
actor-ca =
|
||||
.name = Cruiser
|
||||
.description =
|
||||
Very slow long-range ship.
|
||||
Strong vs. Buildings and Ground units.
|
||||
Weak vs. Naval units and Aircraft.
|
||||
Strong vs Buildings and Ground units.
|
||||
Weak vs Naval units and Aircraft.
|
||||
|
||||
actor-lst =
|
||||
.name = Transport
|
||||
@@ -467,8 +467,8 @@ actor-pt =
|
||||
.description =
|
||||
Light scout and support ship.
|
||||
Can detect submarines.
|
||||
Strong vs. Naval units.
|
||||
Weak vs. Ground units and Aircraft.
|
||||
Strong vs Naval units.
|
||||
Weak vs Ground units and Aircraft.
|
||||
|
||||
## structures.yaml
|
||||
notification-construction-complete = Construction complete.
|
||||
@@ -553,16 +553,16 @@ actor-tsla =
|
||||
Advanced base defense.
|
||||
Requires power to operate.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Vehicles and Infantry.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Vehicles and Infantry.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-agun =
|
||||
.name = AA Gun
|
||||
.description =
|
||||
Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
Strong vs Aircraft.
|
||||
Weak vs Ground units.
|
||||
|
||||
actor-dome =
|
||||
.name = Radar Dome
|
||||
@@ -577,8 +577,8 @@ actor-pbox =
|
||||
Static defense with a fireport for
|
||||
a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Tanks and Aircraft.
|
||||
|
||||
actor-hbox =
|
||||
.name = Camo Pillbox
|
||||
@@ -586,32 +586,32 @@ actor-hbox =
|
||||
Camouflaged static defense with a fireport
|
||||
for a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Tanks and Aircraft.
|
||||
|
||||
actor-gun =
|
||||
.name = Turret
|
||||
.description =
|
||||
Anti-Armor base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-ftur =
|
||||
.name = Flame Tower
|
||||
.description =
|
||||
Anti-Infantry base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Tanks and Aircraft.
|
||||
|
||||
actor-sam =
|
||||
.name = SAM Site
|
||||
.description =
|
||||
Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
Strong vs Aircraft.
|
||||
Weak vs Ground units.
|
||||
|
||||
actor-atek =
|
||||
.name = Allied Tech Center
|
||||
@@ -737,32 +737,32 @@ actor-v2rl =
|
||||
.name = V2 Rocket Launcher
|
||||
.description =
|
||||
Long-range rocket artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-1tnk =
|
||||
.name = Light Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Fast tank; good for scouting.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
Strong vs Light armor.
|
||||
Weak vs Infantry, Tanks and Aircraft.
|
||||
|
||||
actor-2tnk =
|
||||
.name = Medium Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Allied Main Battle Tank.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-3tnk =
|
||||
.name = Heavy Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Soviet Main Battle Tank with dual cannons.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-4tnk =
|
||||
.name = Mammoth Tank
|
||||
@@ -770,15 +770,15 @@ actor-4tnk =
|
||||
.description =
|
||||
Large, slow tank with anti-air capabilities.
|
||||
Can crush concrete walls.
|
||||
Strong vs. Vehicles, Infantry and Aircraft.
|
||||
Weak vs. Nothing.
|
||||
Strong vs Vehicles, Infantry and Aircraft.
|
||||
Weak vs Nothing.
|
||||
|
||||
actor-arty =
|
||||
.name = Artillery
|
||||
.description =
|
||||
Long-range artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-harv =
|
||||
.name = Ore Truck
|
||||
@@ -799,15 +799,15 @@ actor-jeep =
|
||||
.description =
|
||||
Fast scout and anti-infantry vehicle.
|
||||
Can carry just one infantry unit.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-apc =
|
||||
.name = Armored Personnel Carrier
|
||||
.description =
|
||||
Tough infantry transport.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Tanks and Aircraft.
|
||||
|
||||
actor-mnly =
|
||||
.name = Minelayer
|
||||
@@ -841,15 +841,15 @@ actor-ttnk =
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Tank with mounted Tesla coil.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Infantry, Vehicles and Buildings.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-ftrk =
|
||||
.name = Mobile Flak
|
||||
.description =
|
||||
Mobile unit with a Flak cannon.
|
||||
Strong vs. Infantry, Light armor and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
Strong vs Infantry, Light armor and Aircraft.
|
||||
Weak vs Tanks.
|
||||
|
||||
actor-dtrk =
|
||||
.name = Demolition Truck
|
||||
@@ -863,8 +863,8 @@ actor-ctnk =
|
||||
.description =
|
||||
Armed with anti-ground missiles.
|
||||
Teleports to any area within range.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Vehicles and Buildings.
|
||||
Weak vs Infantry and Aircraft.
|
||||
Special ability: Can teleport.
|
||||
|
||||
actor-qtnk =
|
||||
@@ -873,16 +873,16 @@ actor-qtnk =
|
||||
.description =
|
||||
Deals seismic damage to nearby vehicles
|
||||
and structures.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Vehicles and Buildings.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.name = Phase Transport
|
||||
.description =
|
||||
Light armored infantry transport which can
|
||||
cloak. Armed with anti-ground missiles.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
Strong vs Light armor.
|
||||
Weak vs Infantry, Tanks and Aircraft.
|
||||
|
||||
## Civilian Tech
|
||||
actor-hosp =
|
||||
|
||||
@@ -84,15 +84,15 @@ actor-orca =
|
||||
.description =
|
||||
Fast assault gunship with
|
||||
dual missile launchers.
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Buildings and Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-orcab =
|
||||
.name = Orca Bomber
|
||||
.description =
|
||||
Heavy bomber.
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Buildings and Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-orcatran-name = Orca Transport
|
||||
|
||||
@@ -108,16 +108,16 @@ actor-scrin =
|
||||
.description =
|
||||
Advanced fighter-bomber craft
|
||||
with twin plasma cannons.
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Buildings and Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-apache =
|
||||
.name = Harpy
|
||||
.description =
|
||||
Anti-personnel support gunship
|
||||
with dual chain guns.
|
||||
Strong vs. Infantry, Light armor and Aircraft.
|
||||
Weak vs. Vehicles.
|
||||
Strong vs Infantry, Light armor and Aircraft.
|
||||
Weak vs Vehicles.
|
||||
|
||||
actor-hunter-name = Hunter-Seeker Droid
|
||||
|
||||
@@ -297,8 +297,8 @@ actor-e2 =
|
||||
.name = Disc Thrower
|
||||
.description =
|
||||
Infantry with special explosive discs.
|
||||
Strong vs. Buildings and Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Buildings and Infantry.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-medic =
|
||||
.name = Medic
|
||||
@@ -310,8 +310,8 @@ actor-jumpjet =
|
||||
.name = Jump Jet Infantry
|
||||
.description =
|
||||
Airborne soldiers.
|
||||
Strong vs. Infantry and Aircraft.
|
||||
Weak vs. Vehicles.
|
||||
Strong vs Infantry and Aircraft.
|
||||
Weak vs Vehicles.
|
||||
|
||||
actor-jumpjet-husk-name = Jump Jet Infantry
|
||||
|
||||
@@ -321,8 +321,8 @@ actor-ghost =
|
||||
Elite commando infantry with a railgun
|
||||
and C4.
|
||||
Only one can be trained at a time.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
Special Ability: Destroy Building with C4.
|
||||
|
||||
|
||||
@@ -431,24 +431,24 @@ actor-gavulc =
|
||||
.description =
|
||||
Basic base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-garock =
|
||||
.name = RPG Upgrade
|
||||
.description =
|
||||
GDI Advanced base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs. Armored ground units.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Armored ground units.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-gacsam =
|
||||
.name = SAM Upgrade
|
||||
.description =
|
||||
GDI Anti-Air base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
Strong vs Aircraft.
|
||||
Weak vs Ground units.
|
||||
|
||||
## gdi-vehicles.yaml
|
||||
actor-apc =
|
||||
@@ -463,22 +463,22 @@ actor-hvr =
|
||||
.description =
|
||||
Hovering vehicle with
|
||||
long-range missiles.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Vehicles and Aircraft.
|
||||
Weak vs Infantry.
|
||||
|
||||
actor-smech =
|
||||
.name = Wolverine
|
||||
.description =
|
||||
Anti-personnel walker.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-mmch =
|
||||
.name = Titan
|
||||
.description =
|
||||
General purpose mechanized walker.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-hmec =
|
||||
.name = Mammoth Mk. II
|
||||
@@ -486,16 +486,16 @@ actor-hmec =
|
||||
Slow, heavily armored walker.
|
||||
Maximum of one can be built.
|
||||
Armed with dual railguns and rocket launchers.
|
||||
Strong vs. Infantry, Vehicles, Aircraft and Buildings.
|
||||
Weak vs. Nothing.
|
||||
Strong vs Infantry, Vehicles, Aircraft and Buildings.
|
||||
Weak vs Nothing.
|
||||
|
||||
actor-sonic =
|
||||
.name = Disruptor
|
||||
.description =
|
||||
Armored high-tech vehicle with
|
||||
long-range and sonic armament.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Infantry, Vehicles and Buildings.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-jugg =
|
||||
.name = Juggernaut
|
||||
@@ -503,8 +503,8 @@ actor-jugg =
|
||||
.description =
|
||||
Mobile Artillery Mech.
|
||||
Must be deployed in order to shoot.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Ground units.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-mobilemp =
|
||||
.name = Mobile EMP Cannon
|
||||
@@ -531,23 +531,23 @@ actor-e3 =
|
||||
.name = Rocket Infantry
|
||||
.description =
|
||||
Anti-tank infantry.
|
||||
Strong vs. Vehicles, Aircraft and Buildings.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Vehicles, Aircraft and Buildings.
|
||||
Weak vs Infantry.
|
||||
|
||||
actor-cyborg =
|
||||
.name = Cyborg Infantry
|
||||
.description =
|
||||
Cybernetic infantry unit.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-cyc2 =
|
||||
.name = Cyborg Commando
|
||||
.description =
|
||||
Elite cybernetic infantry unit.
|
||||
Maximum of one can be built.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Infantry, Vehicles and Buildings.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-mhijack =
|
||||
.name = Mutant Hijacker
|
||||
@@ -648,39 +648,39 @@ actor-nalasr =
|
||||
.description =
|
||||
Basic base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Ground units.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-naobel =
|
||||
.name = Obelisk of Light
|
||||
.description =
|
||||
Advanced base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Ground units.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-nasam =
|
||||
.name = S.A.M. Site
|
||||
.description =
|
||||
Nod Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
Strong vs Aircraft.
|
||||
Weak vs Ground units.
|
||||
|
||||
## nod-vehicles.yaml
|
||||
actor-bggy =
|
||||
.name = Attack Buggy
|
||||
.description =
|
||||
Fast scout and anti-infantry vehicle.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry and Light armor.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-bike =
|
||||
.name = Attack Cycle
|
||||
.description =
|
||||
Fast scout vehicle with rockets.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tick Tank
|
||||
@@ -688,8 +688,8 @@ actor-ttnk =
|
||||
.description =
|
||||
Nod's main battle tank.
|
||||
Can deploy to gain extra protection.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs Vehicles.
|
||||
Weak vs Infantry and Aircraft.
|
||||
|
||||
actor-art2 =
|
||||
.name = Artillery
|
||||
@@ -697,8 +697,8 @@ actor-art2 =
|
||||
.description =
|
||||
Mobile Artillery.
|
||||
Needs to be deployed in order to shoot.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs Ground units.
|
||||
Weak vs Aircraft.
|
||||
|
||||
actor-repair =
|
||||
.name = Mobile Repair Vehicle
|
||||
@@ -724,8 +724,8 @@ actor-subtank =
|
||||
.description =
|
||||
Subterranean Flame Tank
|
||||
with the ability to move underground.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Tanks and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.name = Stealth Tank
|
||||
@@ -733,8 +733,8 @@ actor-stnk =
|
||||
Lightly armored tank equipped with a personal
|
||||
stealth generator. Armed with missiles.
|
||||
Visible to infantry at close range.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
Strong vs Vehicles and Aircraft.
|
||||
Weak vs Infantry.
|
||||
|
||||
actor-sgen =
|
||||
.name = Mobile Stealth Generator
|
||||
@@ -748,8 +748,8 @@ actor-e1 =
|
||||
.name = Light Infantry
|
||||
.description =
|
||||
General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Strong vs Infantry.
|
||||
Weak vs Vehicles and Aircraft.
|
||||
|
||||
actor-engineer =
|
||||
.name = Engineer
|
||||
|
||||
Reference in New Issue
Block a user