828 lines
22 KiB
Plaintext
828 lines
22 KiB
Plaintext
## Player
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options-tech-level =
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.low = Low
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.medium = Medium
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.no-powers = No Powers
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.unrestricted = Unrestricted
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allows Construction Yards to be undeployed
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notification-insufficient-funds = Insufficient funds.
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notification-new-construction-options = New construction options.
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notification-cannot-deploy-here = Cannot deploy here.
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notification-low-power = Low power.
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notification-base-under-attack = Base under attack.
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notification-ally-under-attack = Our ally is under attack.
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notification-harvester-under-attack = Harvester under attack.
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notification-silos-needed = Silos needed.
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## World
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options-starting-units =
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.mcv-only = MCV Only
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.light = Light
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.medium = Medium
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.heavy = Heavy
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dropdown-map-creeps =
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.label = Creep Actors
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.description = Hostile forces spawn on the battlefield
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resource-veins = Veins
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resource-tiberium = Tiberium
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faction-random =
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.name = Any
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.description = Random Faction
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A random faction is chosen when the game starts.
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faction-gdi =
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.name = GDI
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.description = Global Defense Initiative
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The GDI is an international military branch of the United Nations tasked
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with keeping world peace. Commanding the combined forces of the world's
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most powerful nations, it possesses an unmatched arsenal of high-tech weaponry.
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faction-nod =
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.name = Nod
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.description = Brotherhood of Nod
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The Brotherhood is a religious cult centered around their leader Kane
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and the alien substance Tiberium. They employ stealth technology
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and guerrilla tactics to defeat those who oppose them.
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## Structures
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notification-construction-complete = Construction complete.
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notification-unit-ready = Unit ready.
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notification-unable-to-comply-building-in-progress = Unable to comply; building in progress.
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notification-repairing = Repairing.
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notification-unit-repaired = Unit repaired.
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notification-unit-sold = Unit sold.
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notification-ion-cannon-ready = Ion cannon ready.
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notification-select-target = Select target.
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notification-cluster-missile-ready = Cluster missile ready.
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notification-missile-launch-detected = Missile launch detected.
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notification-emp-cannon-ready = EMP cannon ready.
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## Defaults
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notification-unit-lost = Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-primary-building-selected = Primary building selected.
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## Infantry
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notification-building-infiltrated = Building infiltrated.
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notification-building-captured = Building captured.
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notification-bridge-repaired = Bridge repaired.
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## aircraft.yaml
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actor-dpod-name = Drop Pod
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actor-dpod2-name = Drop Pod
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actor-dshp-name = Dropship
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actor-orca =
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.name = Orca Fighter
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.description =
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Fast assault gunship with
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dual missile launchers.
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Strong vs Buildings and Vehicles.
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Weak vs Infantry and Aircraft.
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actor-orcab =
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.name = Orca Bomber
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.description =
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Heavy bomber.
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Strong vs Buildings and Vehicles.
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Weak vs Infantry and Aircraft.
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actor-orcatran-name = Orca Transport
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actor-trnsport =
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.name = Carryall
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.description =
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VTOL aircraft capable of lifting
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and transporting vehicles.
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Unarmed.
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actor-scrin =
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.name = Banshee Fighter
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.description =
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Advanced fighter-bomber craft
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with twin plasma cannons.
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Strong vs Buildings and Vehicles.
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Weak vs Infantry and Aircraft.
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actor-apache =
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.name = Harpy
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.description =
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Anti-personnel support gunship
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with dual chain guns.
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Strong vs Infantry, Light armor and Aircraft.
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Weak vs Vehicles.
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actor-hunter-name = Hunter-Seeker Droid
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## bridges.yaml
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actor-cabhut-name = Bridge repair hut
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meta-lowbridgeramp-name = Bridge
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actor-lobrdg-d-name = Dead Bridge
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actor-lobrdg-r-name = Bridge Ramp
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meta-elevatedbridgeplaceholder-name = Bridge
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## civilian-infantry.yaml
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actor-weedguy-name = Chem Spray Infantry
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actor-umagon-name = Umagon
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actor-chamspy-disguisetooltip-name = Chameleon Spy
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actor-mutant-name = Mutant
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actor-mwmn-name = Mutant Soldier
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actor-mutant3-name = Mutant Sergeant
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actor-tratos-name = Tratos
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actor-oxanna-name = Oxanna
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actor-slav-name = Slavik
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## civilian-structures.yaml
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actor-aban01-name = WS Logging Company
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actor-aban02-name = Panullo Hacienda
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actor-aban03-name = Abandoned Factory
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actor-aban04-name = City Hall
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actor-aban05-name = Hunting Lodge
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actor-aban06-name = Local Inn & Lodging
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actor-aban07-name = Church
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actor-aban08-name = Abandoned Warehouse
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actor-aban09-name = Tall's Residence
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actor-aban10-name = Denzil's Last Chance Motel
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actor-aban11-name = Miele Manor
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actor-aban12-name = Kettler's Place
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actor-aban13-name = Long's Home
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actor-aban14-name = Local Store
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actor-aban15-name = Adam's House
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actor-aban16-name = Gas Station
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actor-aban17-name = Gas Pumps
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actor-aban18-name = Gas Station Sign
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actor-ammocrat-name = Ammo Crates
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actor-bboard01-name = Eat at Rade's Roadhouse
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actor-bboard02-name = Drink YEO-CA Cola!
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actor-bboard03-name = Hamburgers $.99
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actor-bboard04-name = Visit Scenic Las Vegas
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actor-bboard05-name = Rooms $29 a nite
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actor-bboard06-name = Kaspm's Tiberium Warhouse
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actor-bboard07-name = Alkaline's Battery Superstore
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actor-bboard08-name = Alex-Gator's Petshop just ahead!
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actor-bboard09-name = TacticX Games rock!
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actor-bboard10-name = WW Surf and Turf hits the spot!
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actor-bboard11-name = Only 11 miles to Zydeko's cafe!
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actor-bboard12-name = No escape from Archer's Asylum!
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actor-bboard13-name = Stop in at Hewitt's hair salon
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actor-bboard14-name = Billy Bob's Harvester School
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actor-bboard15-name = Pannullo's hacienda es bueno
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actor-bboard16-name = Join GDI: We save lives.
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actor-ca0001-name = Rade's Roadhouse
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actor-ca0002-name = Sandberg and Son's
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actor-ca0003-name = Temp Housing
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actor-ca0004-name = Waystation
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actor-ca0005-name = Ferbie's 4 Sale
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actor-ca0006-name = Deluxe Accomodations
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actor-ca0007-name = Field Generator
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actor-ca0008-name = Subterranean Dwelling
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actor-ca0009-name = Subterranean Dwelling
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actor-ca0010-name = Leary Traveller Inn
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actor-ca0011-name = Water Tank
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actor-ca0012-name = Greenhouse
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actor-ca0013-name = Water Purifier
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actor-ca0014-name = Observation Tower
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actor-ca0015-name = Port-A-Shack
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actor-ca0016-name = Port-A-Shack Deluxe
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actor-ca0017-name = Energy Transformer
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actor-ca0018-name = Solar Panel
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actor-ca0019-name = Solar Panel
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actor-ca0020-name = Solar Panel
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actor-ca0021-name = Solar Panel
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actor-caaray-name = Civilian Array
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actor-caarmr-name = Civilian Armory
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actor-cacrsh01-name = Crash Site
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actor-capyr01-name = Pyramid
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actor-capyr02-name = Pyramid
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actor-capyr03-name = Pyramid
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actor-city01-name = Connelly Court Apts
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actor-city02-name = Lightner's Luxury Suites
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actor-city03-name = Office Building
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actor-city04-name = Westwood Stock Exchange
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actor-city05-name = Daily Sun Times
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actor-city06-name = YEO-CA Cola Corp.
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actor-city07-name = Urban Housing
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actor-city08-name = Yee's Discount Liquor
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actor-city09-name = Abandoned Warehouse
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actor-city10-name = Urban Storefront
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actor-city11-name = Ambrose Lounge
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actor-city12-name = Bostic Tower
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actor-city13-name = Hewitt Hair Salon
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actor-city14-name = Business Offices
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actor-city15-name = 2nd National Bank
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actor-city16-name = Highrise Hotel
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actor-city17-name = The Projects
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actor-city18-name = Archer Asylum
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actor-city19-name = Fill'er Up-Pump'N'Go
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actor-city20-name = Gas Pump
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actor-city21-name = Gas Station Sign
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actor-city22-name = Church
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actor-ctdam-name = Hydroelectric Dam
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actor-ctvega-name = Vega's Pyramid
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actor-gakodk-name = GDI Kodiak
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actor-gaoldcc1-name = Old Construction Yard
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actor-gaoldcc2-name = Old Temple
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actor-gaoldcc3-name = Old Weapons Factory
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actor-gaoldcc4-name = Old Refinery
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actor-gaoldcc5-name = Old Advanced Power Plant
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actor-gaoldcc6-name = Old Silos
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actor-gasand =
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.name = Sandbags
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.description =
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Stops infantry and light vehicles.
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Can be crushed by tanks.
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actor-gaspot-name = Light Tower
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actor-galite-name = Light Post
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actor-ingalite-name = (Invisible Light Post)
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actor-neglamp-name = (Invisible Negative Light Post)
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actor-redlamp-name = Red Light Post
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actor-negred-name = Negative Red Light Post
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actor-grenlamp-name = Green Light Post
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actor-bluelamp-name = Blue Light Post
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actor-yelwlamp-name = Yellow Light Post
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actor-inyelwlamp-name = (Invisible Yellow Light Post)
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actor-purplamp-name = Purple Light Post
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actor-inpurplamp-name = (Invisible Purple Light Post)
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actor-inoranlamp-name = (Invisible Orange Light Post)
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actor-ingrnlmp-name = (Invisible Green Light Post)
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actor-inredlmp-name = (Invisible Red Light Post)
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actor-inblulmp-name = (Invisible Blue Light Post)
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actor-gaicbm-name = Deployed ICBM
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actor-namntk-name = Nod Montauk
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actor-ntpyra-name = Nod Pyramid
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actor-ufo-name = Scrin Ship
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## civilian-vehicles.yaml
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actor-4tnk-name = Mammoth Tank
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meta-truck-name = Truck
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actor-icbm-name = Ballistic Missile Launcher
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actor-bus-name = School Bus
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actor-pick-name = Pickup
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actor-car-name = Automobile
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actor-wini-name = Recreational Vehicle
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actor-locomotive-name = Train Locomotive
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actor-traincar-name = Passenger Car
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actor-cargocar-name = Cargo Car
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## critters.yaml
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actor-doggie-name = Tiberian Fiend
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actor-visc-sml-name = Baby Visceroid
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actor-visc-lrg-name = Adult Visceroid
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actor-jfish-name = Tiberium Floater
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## defaults.yaml
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meta-crate-name = Crate
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meta-civilianinfantry-name = Civilian
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meta-aircrafthusk-generic-name = Destroyed Aircraft
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meta-blossomtree-name = Blossom Tree
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meta-tree-name = Tree
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meta-rock-name = Rock
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meta-box-name = Box
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meta-drum-name = Drum
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meta-palette-name = Pallet
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meta-railway-name = Railway
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meta-gate-description = Automated gate that opens for allied units.
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## gdi-infantry.yaml
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actor-e2 =
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.name = Disc Thrower
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.description =
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Infantry with special explosive discs.
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Strong vs Buildings and Infantry.
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Weak vs Vehicles and Aircraft.
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actor-medic =
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.name = Medic
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.description =
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Heals nearby infantry.
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Unarmed.
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actor-jumpjet =
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.name = Jump Jet Infantry
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.description =
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Airborne soldiers.
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Strong vs Infantry and Aircraft.
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Weak vs Vehicles.
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actor-jumpjet-husk-name = Jump Jet Infantry
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actor-ghost =
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.name = Ghost Stalker
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.description =
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Elite commando infantry with a railgun
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and C4.
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Only one can be trained at a time.
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Strong vs Infantry and Buildings.
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Weak vs Vehicles and Aircraft.
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Special Ability: Destroy Building with C4.
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## gdi-structures.yaml
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actor-gapowr =
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.name = GDI Power Plant
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.description =
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Provides power for other structures.
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actor-gapowr-socket-name = GDI Power Plant socket
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actor-gapowrup =
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.name = Power Turbine
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.description =
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Provides extra power generation.
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actor-gapile =
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.name = GDI Barracks
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.description =
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Produces infantry.
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actor-gaweap =
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.name = GDI War Factory
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.description =
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Produces vehicles.
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actor-gahpad =
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.name = Helipad
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.description =
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Produces, rearms and
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repairs helicopters.
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actor-gadept =
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.name = Service Depot
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.description =
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Repairs or sells vehicles and aircraft.
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actor-garadr =
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.name = GDI Radar
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.description =
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Provides an overview of the battlefield.
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Can detect cloaked units.
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Requires power to operate.
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actor-gatech =
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.name = GDI Tech Center
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.description =
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Provides access to advanced GDI technologies.
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actor-gaplug =
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.name = GDI Upgrade Center
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.description =
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Can be upgraded for additional technology.
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.ioncannonpower-name = Ion Cannon
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.ioncannonpower-description = Initiates an Ion Cannon strike.
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Applies instant damage to a small area.
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.droppodspower-name = Drop Pods
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.droppodspower-description = Drop Pod reinforcements.
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A small team of elite soldiers make an orbital drop
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at the target location.
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.produceactorpower-name = Hunter Seeker
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.produceactorpower-description = Drones that seek and destroy enemy targets.
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actor-gafire =
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.name = Firestorm Generator
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.description =
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Building that grants access to the Firestorm device.
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actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
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actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
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actor-gaplug2 =
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.name = Seeker Control
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.description =
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Unlocks the hunter-seeker droid.
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actor-gaplug3 =
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.name = Ion Cannon Uplink
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.description =
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Unlocks the Ion Cannon.
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actor-gaplug4 =
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.name = Drop Pod Node
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.description =
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Unlocks Drop Pod Reinforcements.
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## gdi-support.yaml
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actor-gawall =
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.name = Concrete Wall
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.description =
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Stops infantry and blocks enemy fire
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Can NOT be crushed by tanks.
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actor-gagate-a-name = GDI Gate
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actor-gagate-b-name = GDI Gate
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actor-gactwr =
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.name = Component Tower
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.description =
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Modular tower for base defenses.
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actor-gactwr-socket-name = Component Tower (unupgraded)
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actor-gavulc =
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.name = Vulcan Tower
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.description =
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Basic base defense.
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Does not require power to operate.
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Strong vs Infantry and Light armor.
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Weak vs Aircraft.
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actor-garock =
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.name = RPG Upgrade
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.description =
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GDI Advanced base defense.
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Does not require power to operate.
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Strong vs Armored ground units.
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Weak vs Aircraft.
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actor-gacsam =
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.name = SAM Upgrade
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.description =
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GDI Anti-Air base defense.
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Does not require power to operate.
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Strong vs Aircraft.
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Weak vs Ground units.
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## gdi-vehicles.yaml
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actor-apc =
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.name = Amphibious APC
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.description =
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Armored infantry transport.
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Can move on water.
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Unarmed.
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actor-hvr =
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.name = Hover MLRS
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.description =
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Hovering vehicle with
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long-range missiles.
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Strong vs Vehicles and Aircraft.
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Weak vs Infantry.
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actor-smech =
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.name = Wolverine
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.description =
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Anti-personnel walker.
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Strong vs Infantry and Light armor.
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Weak vs Vehicles and Aircraft.
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actor-mmch =
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.name = Titan
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.description =
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General purpose mechanized walker.
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Strong vs Vehicles.
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Weak vs Infantry and Aircraft.
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actor-hmec =
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.name = Mammoth Mk. II
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.description =
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Slow, heavily armored walker.
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Maximum of one can be built.
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Armed with dual railguns and rocket launchers.
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Strong vs Infantry, Vehicles, Aircraft and Buildings.
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Weak vs Nothing.
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actor-sonic =
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.name = Disruptor
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.description =
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Armored high-tech vehicle with
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long-range and sonic armament.
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Strong vs Infantry, Vehicles and Buildings.
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Weak vs Aircraft.
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actor-jugg =
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.name = Juggernaut
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.deployed-name = Juggernaut (deployed)
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.description =
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Mobile Artillery Mech.
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Must be deployed in order to shoot.
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Strong vs Ground units.
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Weak vs Aircraft.
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actor-mobilemp =
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.name = Mobile EMP Cannon
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.description =
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Fires a pulse blast which disables
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all mechanical units in the area.
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## husks.yaml
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actor-dshp-husk-name = Dropship
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actor-orca-husk-name = Orca Fighter
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actor-orcab-husk-name = Orca Bomber
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actor-orcatran-husk-name = Orca Transport
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actor-trnsport-husk-name = Carryall
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actor-scrin-husk-name = Banshee Fighter
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actor-apache-husk-name = Harpy
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## misc.yaml
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actor-mpspawn-name = (multiplayer starting point)
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actor-waypoint-name = (waypoint for scripted behavior)
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actor-camera-name = (reveals area to owner)
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|
|
## nod-infantry.yaml
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actor-e3 =
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.name = Rocket Infantry
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.description =
|
|
Anti-tank infantry.
|
|
Strong vs Vehicles, Aircraft and Buildings.
|
|
Weak vs Infantry.
|
|
|
|
actor-cyborg =
|
|
.name = Cyborg Infantry
|
|
.description =
|
|
Cybernetic infantry unit.
|
|
Strong vs Infantry and Light armor.
|
|
Weak vs Vehicles and Aircraft.
|
|
|
|
actor-cyc2 =
|
|
.name = Cyborg Commando
|
|
.description =
|
|
Elite cybernetic infantry unit.
|
|
Maximum of one can be built.
|
|
Strong vs Infantry, Vehicles and Buildings.
|
|
Weak vs Aircraft.
|
|
|
|
actor-mhijack =
|
|
.name = Mutant Hijacker
|
|
.description =
|
|
Hijacks enemy vehicles.
|
|
Unarmed.
|
|
|
|
## nod-structures.yaml
|
|
actor-napowr =
|
|
.name = Nod Power Plant
|
|
.description =
|
|
Provides power to other structures.
|
|
|
|
actor-naapwr =
|
|
.name = Nod Advanced Power Plant
|
|
.description =
|
|
Provides twice as much power as a Power Plant.
|
|
|
|
actor-nahand =
|
|
.name = Hand of Nod
|
|
.description =
|
|
Produces infantry.
|
|
|
|
actor-naweap =
|
|
.name = Nod War Factory
|
|
.description =
|
|
Produces vehicles.
|
|
|
|
actor-nahpad =
|
|
.name = Helipad
|
|
.description =
|
|
Produces, rearms and
|
|
repairs helicopters.
|
|
|
|
actor-naradr =
|
|
.name = Nod Radar
|
|
.description =
|
|
Provides an overview of the battlefield.
|
|
Detects cloaked units.
|
|
Requires power to operate.
|
|
|
|
actor-natech =
|
|
.name = Nod Tech Center
|
|
.description =
|
|
Provides access to advanced Nod technologies.
|
|
|
|
actor-nastlh =
|
|
.name = Stealth Generator
|
|
.description =
|
|
Generates a cloaking field
|
|
to hide your forces from the enemy.
|
|
|
|
actor-natmpl =
|
|
.name = Temple of Nod
|
|
.description =
|
|
Provides access to advanced Nod technologies.
|
|
.produceactorpower-name = Hunter Seeker
|
|
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
|
|
|
actor-namisl =
|
|
.nukepower-name = Cluster Missile
|
|
.description =
|
|
Launches a devastating missile
|
|
at a target location.
|
|
Requires power to operate.
|
|
Maximum of one can be built.
|
|
.name = Nod Missile Silo
|
|
.nukepower-description = Launches an explosive cluster warhead
|
|
at a target location.
|
|
|
|
actor-nawast =
|
|
.name = Waste Refinery
|
|
.description =
|
|
Processes Veins
|
|
into usable resources.
|
|
Maximum of one can be built.
|
|
|
|
## nod-support.yaml
|
|
actor-nawall =
|
|
.name = Concrete Wall
|
|
.description =
|
|
Stops infantry and blocks enemy fire.
|
|
Can NOT be crushed by tanks.
|
|
|
|
actor-nagate-a-name = Nod Gate
|
|
actor-nagate-b-name = Nod Gate
|
|
|
|
actor-napost =
|
|
.name = Laser Fence
|
|
.description =
|
|
Stops infantry and blocks enemy fire.
|
|
Can NOT be crushed by tanks.
|
|
|
|
actor-nafnce-name = Laser Fence
|
|
|
|
actor-nalasr =
|
|
.name = Laser Turret
|
|
.description =
|
|
Basic base defense.
|
|
Requires power to operate.
|
|
Strong vs Ground units.
|
|
Weak vs Aircraft.
|
|
|
|
actor-naobel =
|
|
.name = Obelisk of Light
|
|
.description =
|
|
Advanced base defense.
|
|
Requires power to operate.
|
|
Strong vs Ground units.
|
|
Weak vs Aircraft.
|
|
|
|
actor-nasam =
|
|
.name = S.A.M. Site
|
|
.description =
|
|
Nod Anti-Air base defense.
|
|
Requires power to operate.
|
|
Strong vs Aircraft.
|
|
Weak vs Ground units.
|
|
|
|
## nod-vehicles.yaml
|
|
actor-bggy =
|
|
.name = Attack Buggy
|
|
.description =
|
|
Fast scout and anti-infantry vehicle.
|
|
Strong vs Infantry and Light armor.
|
|
Weak vs Vehicles and Aircraft.
|
|
|
|
actor-bike =
|
|
.name = Attack Cycle
|
|
.description =
|
|
Fast scout vehicle with rockets.
|
|
Strong vs Vehicles.
|
|
Weak vs Infantry and Aircraft.
|
|
|
|
actor-ttnk =
|
|
.name = Tick Tank
|
|
.deployed-name = Tick Tank (deployed)
|
|
.description =
|
|
Nod's main battle tank.
|
|
Can deploy to gain extra protection.
|
|
Strong vs Vehicles.
|
|
Weak vs Infantry and Aircraft.
|
|
|
|
actor-art2 =
|
|
.name = Artillery
|
|
.deployed-name = Artillery (deployed)
|
|
.description =
|
|
Mobile Artillery.
|
|
Needs to be deployed in order to shoot.
|
|
Strong vs Ground units.
|
|
Weak vs Aircraft.
|
|
|
|
actor-repair =
|
|
.name = Mobile Repair Vehicle
|
|
.description =
|
|
Repairs nearby vehicles.
|
|
Unarmed.
|
|
|
|
actor-weed =
|
|
.name = Weed Eater
|
|
.description =
|
|
Collects Tiberium veins for processing.
|
|
Unarmed.
|
|
|
|
actor-sapc =
|
|
.name = Subterranean APC
|
|
.description =
|
|
Troop transport capable of moving
|
|
underground to avoid detection.
|
|
Unarmed.
|
|
|
|
actor-subtank =
|
|
.name = Devil's Tongue
|
|
.description =
|
|
Subterranean Flame Tank
|
|
with the ability to move underground.
|
|
Strong vs Infantry and Buildings.
|
|
Weak vs Tanks and Aircraft.
|
|
|
|
actor-stnk =
|
|
.name = Stealth Tank
|
|
.description =
|
|
Lightly armored tank equipped with a personal
|
|
stealth generator. Armed with missiles.
|
|
Visible to infantry at close range.
|
|
Strong vs Vehicles and Aircraft.
|
|
Weak vs Infantry.
|
|
|
|
actor-sgen =
|
|
.name = Mobile Stealth Generator
|
|
.deployed-name = Mobile Stealth Generator (deployed)
|
|
.description =
|
|
Able to cloak units once deployed.
|
|
Unarmed.
|
|
|
|
## shared-infantry.yaml
|
|
actor-e1 =
|
|
.name = Light Infantry
|
|
.description =
|
|
General-purpose infantry.
|
|
Strong vs Infantry.
|
|
Weak vs Vehicles and Aircraft.
|
|
|
|
actor-engineer =
|
|
.name = Engineer
|
|
.description =
|
|
Infiltrates and captures enemy structures.
|
|
Unarmed.
|
|
|
|
## shared-structures.yaml
|
|
actor-gacnst =
|
|
.name = Construction Yard
|
|
.description =
|
|
Builds base structures.
|
|
|
|
actor-proc =
|
|
.name = Tiberium Refinery
|
|
.description =
|
|
Processes raw Tiberium
|
|
into usable resources.
|
|
|
|
actor-gasilo =
|
|
.name = Silo
|
|
.description =
|
|
Stores excess Tiberium.
|
|
|
|
actor-anypower-name = Power Generation
|
|
actor-barracks-name = Infantry Production
|
|
actor-factory-name = Vehicle Production
|
|
actor-radar-name = Radar
|
|
actor-tech-name = Tech Center
|
|
|
|
## shared-support.yaml
|
|
actor-napuls =
|
|
.name = EMP Cannon
|
|
.description =
|
|
Disables mechanical units in an area.
|
|
Requires power to operate.
|
|
.attackorderpower-name = EMP
|
|
.attackorderpower-description = Fires a pulse blast that disables
|
|
all mechanical units in the area.
|
|
|
|
## shared-vehicles.yaml
|
|
actor-mcv =
|
|
.name = Mobile Construction Vehicle
|
|
.description =
|
|
Deploys into a Construction Yard.
|
|
Unarmed.
|
|
|
|
actor-harv =
|
|
.name = Harvester
|
|
.description =
|
|
Collects Tiberium for processing.
|
|
Unarmed.
|
|
|
|
actor-lpst =
|
|
.name = Mobile Sensor Array
|
|
.deployed-name = Mobile Sensor Array (deployed)
|
|
.description =
|
|
Detects cloaked and subterranean
|
|
units when deployed.
|
|
Unarmed.
|
|
|
|
## trees.yaml
|
|
actor-bigblue-name = Large Blue Tiberium Crystal
|
|
actor-veinhole-name = Veinhole
|
|
meta-tibflora-name = Tiberian Flora
|
|
|
|
## Civilian Tech
|
|
actor-cahosp =
|
|
.name = Civilian Hospital
|
|
.captured-desc = Provides infantry with self-healing.
|
|
.capturable-desc = Capture to enable self-healing for infantry.
|
|
|
|
## ai.yaml
|
|
bot-test-ai =
|
|
.name = Test AI
|