1512 lines
70 KiB
Plaintext
1512 lines
70 KiB
Plaintext
NEW:
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All mods:
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Fixed dead units sometimes exploding or leaving husks when they weren't in the world.
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Added hover and disabled button states [RA / D2K / TS]
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Added double click start support to the replay browser.
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Fixed low projectiles not colliding with walls.
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Fixed double-click selection priority glitches.
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Improved UI decorations (selection boxes, target lines, etc) in pixel double mode.
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Added additional stand animations to infantry [RA / TD]
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Added the ability to double click select maps and music.
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Fixed base attack notification playing when allied engineers repaired your buildings.
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Improved the ingame chat interface and input, with it defaulting to Team Chat.
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Redesigned the settings panel.
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Re-added move flashes.
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Added a setting to always display unit status bars (can also be toggled by hotkey).
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Added a setting for team health bar colors.
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Asset Browser:
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Fixed crashes when trying to load invalid filenames or sprites with just 1 frame.
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Added support for all sprite types.
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Added palette chooser and colorpicker dropdown boxes.
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Overhauled layout.
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Red Alert:
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Added MAD Tank.
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Fixed a crash in Monster Tank Madness.
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Fixed medics sometimes healing enemies.
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Reduced Giant Ant selection box size.
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Fixed paradrop description.
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Various balance adjustments:
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Uparmored Mobile Radar Jammer to heavy.
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Uparmored Mobile Gap Generator to heavy, increased its shroud generation range from 4 to 6, and reduced its price from $1500 to $1200.
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Reduced Gap Generator price from $1000 to $800.
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Made Construction Yard sellable again.
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Reduced MCV build time from 1 minute to 32 seconds.
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No-base MCV crate chance reduced from ~100% to ~70%.
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Introduced a maximum build radius of 16 cells from the nearest friendly Construction Yard.
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Increased movement speeds of Rocket Soldier, Flamethrower, and Tesla Trooper from 3 to 4.
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Reduced Tesla Trooper price from $500 to $400.
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Increased Artillery price from $600 to $800, and increased its health from 75 to 100.
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Increased V2 Rocket price from $700 to $900, reduced its movement speed from 7 to 6, increased its health from 150 to 200, reduced its warhead damage against primary base structures, and increased its rate of fire.
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Increased Hind damage from 20 to 30, and introduced a small additional damage bonus against infantry.
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Increased Longbow health from 120 to 150, increased its missile damage against ground targets from 40 to 60, increased its missile rate of turn from 5 to 10, and introduced a slight delay between missile launches.
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Increased Grenadier projectile speed.
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Reduced Medic price from $300 to $200.
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Reduced Mechanic price from $800 to $500.
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Added a 20% chance to eject a driver from destroyed vehicles.
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Added production speed-ups for additional production buildings of the same type. Up to 50% faster production can be achieved with 7 production buildings.
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Athena:
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Reduced strategic victory timer to 3 minutes.
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Increased the size of the starting islands.
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Adjusted button highlight color to dark wine red.
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Fixed ant hills using the wrong tile ID.
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Adjusted Zombie build palette position.
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Fixed attack dogs causing crashes by attacking non-infantry.
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Disabled cloak/uncloak sound for camouflaged Pillbox.
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Added two Lua-powered single player missions, ported from Red Alert's single player campaign.
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Tiberian Dawn:
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C&C mod renamed to Tiberian Dawn to resolve naming ambiguities.
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Fixed Bio Lab wrongly belonging to a hostile faction in East vs West 3.
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Added building repair ability to the engineer.
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Adjusted MLRS to fire a barrage of 8 rockets instead for improved visuals, and adjusted its rocket explosion sound.
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Added a grenade toss sound.
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Added missile contrails.
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Added Haos Ridges, converted from RA.
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Fixed player spawns in Deterring Democracy.
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Added 2 additional A-10s and cannon strafing to the Airstrike support power.
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Added contrails to the C-17 Globemaster.
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Added cash tick sounds.
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Disabled the main menu target reticle showing when a window is open.
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Added a display of the faction logos when the shellmap is disabled.
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Dune 2000:
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Added buildable concrete walls.
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Fixed some cliffs being passable.
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Fixed infantry sometimes using the wrong animation when standing.
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Fixed A* debug overlay.
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Fixed R8 offsets for sprites with embedded palettes.
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Engine:
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Replays are now saved in per-mod and per-version folders.
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Added password protection support for servers.
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Added language translation support.
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Added game ID and version information to exception and sync reports.
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Map folders are now explicitly specified in mod.yaml.
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Most UI widgets are now customizable in terms of font type, color, contrast and had their global defaults moved from code to metrics.yaml.
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Replaced the OS X binary launcher with a script to use a new SDL2 renderer.
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Improved cash tick sound playback.
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Added modifier support to hotkeys.
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Fixed a desync related to projectile contrails.
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Fixed corrupted replays (which would immediately desync).
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Removed runtime mod merging.
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Added support for map scripting with Lua.
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Overhauled sprite loading code.
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Improved error message when loading corrupted sprites.
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Rewritten shp(ts) parser makes more efficient use of texture space.
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Added support for the dune 2 shp and pak formats.
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Build system and packages:
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Added GeoIP to Makefile so it is installed properly.
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Added desktop shortcut creation support to the Makefile and Windows installer.
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COPYING and CHANGELOG are now shipped on all platforms.
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Fixed 'make docs' crashing when the game assets are not installed.
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Renamed Game.Mods launch argument to Game.Mod.
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Linux packages now install to /usr/lib/openra for consistency with other Mono applications.
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Mod / Custom map compatibility:
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Mods can now include traits from TD and D2K in RA.
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Mods can now customize UI text settings like font type/color/contrast for most widgets and set global defaults in metrics.yaml.
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New sections MapFolders and Translations added to mod.yaml.
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Renamed CarpetBomb trait to AttackBomber, and additional functionality added. An Armament trait is now required to specify the weapons.
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Renamed Capture trait to ExternalCapture.
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Renamed CapturableBar trait to ExternalCapturableBar.
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Renamed LegacyCapture trait to Capture.
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Renamed DebugMuzzlePositions trait to CombatDebugOverlay.
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Renamed DebugOverlay trait to PathfinderDebugOverlay.
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Added Sequence and GroundSequence properties to WithRotor.
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Added StandAnimations property to RenderInfantry and RenderInfantryProne.
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Added SplitFacings property to WithMuzzleFlash trait.
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Added SquadSize and QuantizedFacings properties to AirstrikePower trait.
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Added EjectInAir and EjectOnGround properties to EjectOnDeath trait.
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Added new traits to world: ScreenMap, ActorMap.
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Removed traits from World: SpatialBins.
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Added InvalidTargets property to weapons.
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Added modifier support for build palette hotkeys.
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The Requires: option for inheriting from a parent mod has been removed. Mods can directly reference the parent mod files instead.
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Icons definitions have moved from the unit's rules to its sequence.
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Mouse cursors (cursors.yaml) must now specify their file extension.
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OpenRA.Utility --png will now generate a set of frames for any sprite type [shp(td)/shp(ts)/shp(d2)/r8/tmp(td)/tmp(ra)].
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OpenRA.Utility --shp now requires a list of frames to be combined into a shp.
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Removed Utility --tmp-png, --r8, --fromd2 commands (use --png instead).
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Removed Asset Browser file extraction / conversion (use the Utility instead).
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Unified sprite loading allows any sprite type to be used anywhere: shp can now be used for terrain, and tmp for units.
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20130915:
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All mods:
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Overhauled Fog of War to freeze the state of resource, smudge, and structures.
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Overhauled weapon projectile physics, rendering, and sounds.
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Overhauled firing offsets and muzzle flashes for all units.
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Added starting units configuration to the lobby (MCV only, light support, heavy support).
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Added lobby options for disabling shroud and fog of war.
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Added "Build off Ally ConYards" lobby option.
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Added starting cash selector.
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Added an ingame credits menu.
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Added country name resolution to the server browser and lobby.
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Added descriptive error messages when connecting to a server fails.
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Added guard ability to combat units ('d').
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Added force-move ability (hold alt to prioritize move/crush over attack/harvest).
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Added change-mod button to the asset download screen.
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Added kick-ban to the server lobby.
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Added a renderer geometry visualization to the debug/cheats menu.
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Overhauled lobby layout.
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Overhauled diplomacy menu.
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Fixed turreted buildings ignoring attack orders.
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Fixed units targeting cloaked actors.
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Fixed exploit allowing arbitrary building placement.
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Fixed exploit allowing a malicious client to steal admin rights.
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Fixed exploit related to support aircraft.
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Fixed glitches relating to passenger-carrying units being killed.
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Fixed a crash related to bridges on certain maps.
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Fixed a crash related to the color picker.
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Fixed a glitch where aircraft circle in the air after being killed.
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Fixed a glitch where an uncontrollable MCV is left after a construction yard is killed.
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Fixed civilians panicking when healed.
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Fixed visibility of additional spectator information (progress bars, spy ownership, etc).
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Fixed excessive "Building" notifications when rapidly pressing icons in the sidebar.
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Fixed units continuing to attack a building after it was captured.
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Fixed units chasing a chronoshifted unit across the map.
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Fixed units not being able to attack buildings from some angles.
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Fixed infantry not being able to attack units from some angles.
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Unified the music player between C&C and RA/D2K.
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Unified tooltip behavior between C&C and RA/D2K.
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Removed some developer-specific options from the settings menu.
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Red Alert:
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Added external capturing for engineers (like C&C Generals).
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Added collection animation for parabomb crate.
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Added public countdown timers to A-bomb and GPS.
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Fixed artwork glitches in several units and buildings.
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Fixed incorrect player color on captured oil derricks on some maps.
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Fixed support powers being available after winning a game.
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Fixed destroyable ore mines.
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Fixed chronotank teleport sound.
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Fixed snipers and tanya shooting vehicles and buildings.
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Sniper health reduced.
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Improved chronoshift interaction with vehicle husks.
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Added build limit to iron curtain and chronosphere.
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Removed bibs from iron curtain and chronosphere.
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Improved dog attack behavior.
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Tweaked some weapon explosions.
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Iron curtain duration increased to 20 seconds.
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Chronoshift duration decreased to 20 seconds.
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Tesla coil price reduced to $1200 and firing delay increased.
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Mammoth tank build time reduced to 36 seconds.
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Mobile Radar Jammer range increased.
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Mechanic repair amount increased.
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Decrease the infantry run animation speed.
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Added hospital tech structure that allows infantry to auto-heal.
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Increased oil derrick health and cash rate. Added initial capture bonus.
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Added several community created map decorations.
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Added ants and larvae creep actors.
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Added maps: Artemis, Athena, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus.
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Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
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Renamed maps: Ares: National Park -> Dionysus.
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Removed maps: Hotzone, Mjolnir-2, Seaside.
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Disabled bots on several maps where they don't work well.
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C&C:
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Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured.
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Improved snow color on snow maps.
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Fixed mouse cursor colors.
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Fixed Nod01 mission.
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Fixed veterancy chevrons on cloaked units.
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Added some texture to the UI background.
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Added EVA notifications when an enemy player launches an airstrike or nuclear missile.
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Increased aggressiveness of Viceroids.
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Reduced the pip-count on silos.
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Orca range increased, reload time decreased.
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Sam Site missile spread increased.
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Changed hospital to a capturable tech structure that allows infantry to auto-heal.
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Added dinosaurs as buildable units from the Biolab.
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Added maps: Deterring Democracy, Deterring Democracy +
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Removed maps: East vs West Redux.
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Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
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Renamed maps: Rock Canyon -> Manufacturing Consent, Bialystok -> Lessons from Kosovo.
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Dune 2000:
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Removed converted art and sound assets - now uses the original game files.
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Restored Deviator tank for Ordos.
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Added new title font.
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Added maps: Imperial Basin.
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Fixed statistics tracking.
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Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
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Engine:
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Fixed a crash with server hosting under Windows.
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Added a fatal error dialog with options to view logs and read the FAQ.
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Added sync checking for projectile effects.
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Removed support for mono versions < 2.10.
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Added support for portable installs (create a directory "Support" inside the game root).
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Significant improvements to pathfinder performance when ordering units to areas they cannot reach.
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Reduced order lag for singleplayer games.
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Added audio device configuration.
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Added support for TS/RA2 mix files.
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Added support for TS/RA2 SHP images.
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Added support for TS/RA2 voxel models.
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Added support for D2K RS archives.
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Added support for D2K R8 images.
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Added support for WAV audio files.
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Added support for XCC mix databases.
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Added support for the D2K InstallShield archive.
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Added support for classic production-acceleration behavior.
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Added support for additional damage states on buildings.
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Added additional debug information when yaml merging fails.
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Added additional customization options for laser weapons.
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Added additional logging for server errors.
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Significant additional work towards TS/RA2 terrain support.
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Build system and packages:
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Fix compilation issues under .Net 3.5.
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Integrated windows dependencies in the installer.
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Map Editor and Tools:
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Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).
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Added utility '--map-hash' command for retrieving the hash of a map.
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Added EditorConfig definitions for editors that support it.
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Added StyleCop definitions for editors that support it.
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20130514:
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All mods:
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Destroyed bridges can now be repaired with an engineer.
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Significantly improved AI.
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Added (beta) support for left-click mouse orders via the settings menu.
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Added "move viewport to group" hotkey (home key or double tap group number).
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Exposed several new and/or hidden preferences in the settings menu.
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Games can now be paused with a hotkey (F9 by default) or by opening the menu in a single player game.
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New/improved UI for spectators and defeated players.
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Improved server list and lobby UI.
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Fixed units attacking enemy units hidden by fog/shroud.
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Fixed several other visibility-related bugs.
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Improved range circle contrast against terrain.
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Fixed UI notification sound issues.
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Added "Reset Exploration" developer option (same effect as the hide-map crate).
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Fixed the visibility of peripheral effects for spectators/replays (ranks, production bars, etc).
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Improved aircraft contrail rendering.
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Fixed issue with harvesters not undocking when a refinery is destroyed.
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Fixed civilian building rendering.
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Added in-game player statistics for spectators (RA and D2K only).
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Added "Fragile Alliances" option, allowing alliances to be changed during free-for-all games (RA and D2K only).
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Added a tooltip that shows provided and drained power (RA and D2K - C&C already had this)
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Improved ingame chat dialog (RA and D2K only).
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Red Alert:
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Added Mobile Gap Generator.
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Added Mobile Radar Jammer (jams radar and deflects enemy missiles).
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Added desert theater (ported from C&C plus additional custom tiles by Harrison).
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Removed Volkov.
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Added announcer voice upon game start.
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Civilians now panic when attacked.
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Added a new desert-themed shellmap inspired by C&C Generals.
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Added ice floe actors for use on snow maps.
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Several improvements to the original shellmap.
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New missions: Allies03, Allies04, Soviet01Classic, MonsterTankMadness, Survival01.
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New maps: Room Convergence, Ghost Town, Bad Neighbors.
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Improved maps: Chaos Canyon, Bomber John, Bombardment Islands.
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Fixed Mechanic repair cursor.
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Fixed graphics for craters for snow maps.
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Re-enabled "Mud" music track.
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Fixed supply track shadow.
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Added unit production hotkeys.
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Fixed Airfield tooltip.
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Changed minimap color of gems to blue.
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Gap Generator shroud now disappears on low-power/death.
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Added support for Nyerguds music upgrade pack.
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Fixed target line/flash for Demo Truck targets.
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Added building death frames for Construction Yard, Power Plants and Ore Refinery.
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Improved Ore Silo artwork (more fill states).
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Improved Weapon Factory door animation and prevented the door closing before units exited.
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Changed building placement color to black on snow maps for increased contrast.
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Fixed Attack Dog sound.
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Added duration indicators for units under Chronosphere and Iron Curtain effects.
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Fixed Tanya shooting buildings and using C4 on barrels.
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Fixed Chrono Tank being unable to crush infantry/sandbags or trigger mines.
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Balance changes:
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Base defense damage reduced against structures.
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Pillbox armor increased from wood to heavy.
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Construction Yard armor reduced/health increased.
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Construction Yard is now unsellable to prevent Mobile Construction Vehicle crate exploit.
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Superweapon health increased.
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Chrono Tank damage increased/health increased/Chrono-shift range limit added/Chronosphere prerequisite added.
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Demo Truck cost increased/health reduced/speed reduced.
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Disguised Spies are now hidden from enemy GPS.
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Added build limit to Missile Silo and Tanya.
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Oil derricks are now repairable by engineers.
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Minelayers can now detect mines, allowing other units to target and destroy them.
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Nukes can destroy ore wells and trees.
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Tesla Tank health increased.
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Medium Tank damage increased.
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Mammoth Tank turret rotation speed increased/damage increased.
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Badger bomber health increased.
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Cruiser speed increased.
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Missile Sub accuracy increased.
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C&C:
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Building range and a short construction delay added to Construction Yards to prevent base walking.
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Mobile SAM launcher given to Nod as dedicated mobile AA.
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Improved explosions.
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Corrected music.yaml track titles.
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Tweaked building construction animation speed.
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Improved cloak and building destruction sounds.
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Added blue tiberium trees.
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Fixed blue tiberium not poisoning infantry.
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Increased crate lifetime and removed level-up crate effect.
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Fixed infantry running animations.
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Fixed Viceroid unit decorations (veterancy/group number).
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Fixed tooltip flickering when moving the mouse.
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Fixed mouse-interaction bugs in the production palette.
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Improved tooltip names.
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Added maps: The Sentinel, Bialystok, No Escapism, Rock Canyon, Slippery Slopes, Skull Valley, Dead in Motion Redux, East vs West redux, Drop Zone, The Hourglass.
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Added EVA notification for nuclear missile launches.
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Husk lifetime reduced to 10 seconds.
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Obelisk is now automatically targeted by units.
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Balance:
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Harvester capacity increased.
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Advanced Comm-Center and Temple of Nod act as a substitute prerequisite of the Comm-Center.
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Reduced MCV crate probability to 80% to solve Construction Yard sell exploit.
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MCV can be constructed without a service depot.
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Construction Yard health reduced.
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Infantry detect nearby cloaked units.
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Infantry and vehicle speed on clear terrain increased.
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Airstrike regen reduced to three minutes.
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Comm-Center health reduced.
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Airfield health reduced.
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Helipad price reduced.
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Advanced Guard Tower range increased/health reduced/power consumption increased.
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Advanced Guard Tower missiles improved vs aircraft and vehicles/reduced vs infantry
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Obelisk range increased.
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Tank firing rate increased/damage vs light armor increased.
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Light Tank speed increased/turn rate increased/ROF increased/damage reduced.
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Turn speeds increased for most units.
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Recon Bike damage reduced/sight increased/speed increased on clear, reduced on road.
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Buggy health reduced/sight increased.
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Flamethrower range reduced/damage increased vs wood.
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Flame Tank significantly buffed.
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Chinook price reduced.
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Helicopter prerequisites changed to Comm-Center/Advanced Tech building.
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Apache sight increased.
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Orca ROF reduced/ammo increased/damage reduced/sight increased.
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Stealth Tank initial stance changed to "hold-fire."
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Increased sight range for Light Tank and APC.
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A10 sight range increased.
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Mammoth Tank speed increased/health increased/turret rotation increased/missile spread increased.
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Stealth Tank range reduced/cloak delay increased/damage vs heavy armor reduced.
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Turret and Guard Tower range increased.
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APC damage increased/speed reduced.
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Artillery range reduced/damage vs wood reduced.
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Rocket Infantry damage increased vs armor.
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Increased nuke and Ion Cannon damage vs heavy armor.
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Grenadier's grenade speed increased.
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SAM site pop-up speed increased.
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Humvee / Buggy damage increased.
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MLRS range reduced/ROF reduced/damage reduced.
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Recon Bike damage increased vs heavy armor/burst delay added/range reduced.
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Dune 2000:
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Removed shroud (uses fog-of-war instead). Buildings are hidden under the fog until they are first seen.
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Added Medic.
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Added Stealth Raider.
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Removed Deviator.
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Aircraft are now unbuildable.
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Fixed building positioning and selection boxes.
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Added husks for units and turrets.
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Added trails to shells and missiles.
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Fixed animations for Windtrap, Repair Pad, IX Research.
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Reduced "silos needed" warnings.
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Husk lifetime reduced to 20 seconds.
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Added large building radius to construction yard.
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Improved explosions.
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Crate probabilities adjusted.
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New UI button artwork.
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Added maps: Black Mesa, Black Mesa (large), Dune Boogie, Dune Boogie (large), Brimstone, Death Depths - Modded, Tuck's Sietch.
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Complete rebalancing from the ground up.
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Engine:
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Fixed several desync crashes.
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Fixed a crash involving keyboard shortcuts and dead units.
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Fixed a crash involving replays and multiple game sessions on a single machine.
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Fixed a rare loadscreen crash.
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Improved logging on game desync.
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Improved UPnP support via Mono.Nat.
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Improved freetype support via SharpFont (replaces custom patched Tao.Freetype).
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Improved dedicated server support.
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Improved mix file decryption (fixes a crash when playing the "Mud" audio track).
|
|
Introduced a new coordinate model to simplify eventual TS/RA2 support.
|
|
Initial work to port existing code to new coordinates model.
|
|
Added a muzzle positioning debug visualization.
|
|
Added a pathfinder debug visualization.
|
|
Removed player-configurable range behind the scenes of the color picker. Fixes "radioactive" color exploit.
|
|
Show an improved error message when connecting to a server with incompatible mods.
|
|
Added automatic map downloads from content.open-ra.org when joining a server with an unknown map.
|
|
Added support for randomized weapon reports.
|
|
Improved loading times by removing unnecessary map indexing.
|
|
Scripted maps can now require human players in specified slots.
|
|
Allow mods to independently enable/disable shroud and fog of war.
|
|
Minor pathfinding improvements.
|
|
Other misc refactoring and code cleanup.
|
|
Build system and packages:
|
|
Added a `version` rule to the makefile for setting mod version strings on local development builds.
|
|
Added a `docs` rule for generating trait documentation.
|
|
Fixed permission errors in the .deb package.
|
|
Support `--instdir` options for parallel installation of .deb packages.
|
|
Added Desura compatibility for Linux.
|
|
Map Editor and Tools:
|
|
Added a toolstrip with new and improved tools.
|
|
Added support for terrain categories.
|
|
Fixed wrong palette remapping for neutral buildings.
|
|
Maps are now saved/loaded from the custom maps directory.
|
|
Fixed legacy map importer.
|
|
Added a --docs flag for OpenRA.Utility for generating trait documentation.
|
|
|
|
20121019:
|
|
Engine:
|
|
Add --transpose option to Utility
|
|
Allow --transpose to do multiple operations in one pass
|
|
Added category headers in editor (RA temperate theme only)
|
|
Added selection tool in editor for use with copy-pasting terrain
|
|
Added tilesetbuilder2 and fixed it for Dune 2000
|
|
Added tilesetbuilder command line
|
|
Added tileset extractor
|
|
Upgraded Visual Studio solution to 2010
|
|
Tons of performance improvements
|
|
Prevent too many instances of a single sound playing at once
|
|
Order results from FindByTilesInCircle by distance
|
|
Added new data types for cell and pixel coordinate pistion/vectors
|
|
Fixed issue where port in direct connect was dumped to default by force
|
|
Fixed pathfinding for units heading in opposite directions to prevent pathing deadlocks
|
|
Fixed volume and scrollspeed being different from their saved scale at game start
|
|
All Mods:
|
|
Added basic dedicated server support
|
|
Added UPnP support for multiplayer
|
|
Added option to pause the game (F3 key)
|
|
Added SimpleTeleport for non-chrono jumps for mission scripting
|
|
Added WaitFor(predicate) for mission scripting
|
|
Added support for mission objectives
|
|
Added indicator to show who is admin of a lobby
|
|
Added map size label to map chooser
|
|
Added support to set up player required slots for maps
|
|
Added hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover
|
|
Allow building speed to be set by CustomSellValue trait
|
|
Bots are forcefully removed from maps which do not allow them
|
|
Ignore spectators for lobby readiness check
|
|
Added CloakInfo.UncloakOnMove option
|
|
Made UnloadCargo.unloadAll configurable, using all by default
|
|
Support targetlines for defenses
|
|
Setting for Capturable trait to waste engineer after capturing a building or not
|
|
Fixed unloading of infantry from cargo vehicles to be spread out instead of one subcell
|
|
Fixed crates not being picked up when dropped on a unit
|
|
Fixed being able to repair when eliminated
|
|
Fixed spectator chat not using contrast
|
|
Fixed crash cycling stances while a unit dies
|
|
Fixed crash spawning corpse for actor which has already been destroyed
|
|
Fixed filtering of passengers to show with RenderCargo
|
|
Fixed incorrect working "locks" when capture/sell building races happened
|
|
Fixed radar click position
|
|
Fixed shift-tab keyboard shortcut in build palette
|
|
Added mouse-wheel support for flipping tabs in build palette
|
|
Harvesters:
|
|
No longer block each other during low-ore contention and wait for a random amount of time to search for more resources.
|
|
Refineries show which harvesters are linked by holding down the ALT key.
|
|
Fixed harvesters for AI to search the entire map when no more resources nearby
|
|
Made search radius configurable for both initial search from refinery, and search from harvest location
|
|
Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away
|
|
Fixed notable issues when trying to play FMVs
|
|
Red Alert:
|
|
Added two missions - Allies01 (single player) and Allies02 (co op)
|
|
Added new tiles for use in the Temperate theatre, made by Harrison
|
|
Added new crashed helicopter SHPS
|
|
Added Hospital & Bio Lab yaml definitions
|
|
Reenabled PrimaryBuilding support for airfield and helipads
|
|
Fixed chrono not killing passengers on return
|
|
Fixed missing chrono effects on unit return
|
|
Fixed tesla coil ignoring weapon offset
|
|
Fixed some HackyAI issues, such as having a tank husk fetish
|
|
Fixed some incorrect/missing music strings in music.yaml
|
|
Fixed broken Install from CD code
|
|
Fixed another zombie aircraft bug
|
|
Fixed ReturnToBase causing a crash when you had no airfields available (but an ally did)
|
|
Balance (General):
|
|
Added a heal crate (heals all of your units on map, rare occurrence)
|
|
Removed nuke crate
|
|
Nuke was made a lot more powerful
|
|
Nuclear explosions now destroy ore
|
|
Repair cost for units is always at least 1 per tick
|
|
Radar Dome cost increased from 1400 to 1600
|
|
Service Depot cost increased from 1000 to 1200
|
|
War Factory armor type changed from Heavy to Wood
|
|
Sam Site/AA Guns will no longer shoot at crashing aircraft
|
|
Barrel explosions are now more deadly, and chain explosions explode with a delay
|
|
Churches made garrisonable by Sniper infantry
|
|
Balance (Soviet):
|
|
Added Sniper - cloaked infantry with HoldFire stance by default
|
|
Added Volkov - elite unit meant to replace Tanya
|
|
Added Demo Truck - armed with a lower damage nuke
|
|
Mammoth Tank self heal now goes up to 80% health
|
|
Mammoth Tank turret rotation was slowed down
|
|
Mammoth Tank tusk rate of turn was doubled
|
|
Tesla Tank cost lowered from 1500 to 1350
|
|
Airfield armor changed from Heavy to Wood
|
|
Airfield cost increased from 300 to 500
|
|
Iron Curtain duration increased from 10 to 15 seconds, and can't use on enemy units
|
|
Balance (Allies):
|
|
Added Chronotank - tank that can "jump" within range of itself
|
|
Tanya - Colt45 attack range increased from 5.75 to 7
|
|
Transport Heli - Cost lowered from 1200 to 900, increased hp, increased cargo count to 8
|
|
AA Gun cost increased from 600 to 800
|
|
Helipad cost increased from 300 to 500
|
|
Added map: Ice Woods (Tirili)
|
|
Added map: Nishnekolymsk (Tirili)
|
|
Added map: Bomber John (Holloweye)
|
|
Added map: Bloody Delta (Holloweye)
|
|
Added map: Room-Warzone (Sunny_S)
|
|
Added map: Chaos Canyon (Nukem)
|
|
Added map: Forest Path (Gnx)
|
|
Updated map: Free Coasts (Ihptru)
|
|
Replaced map Baywatch with Hasselhoff (Nukem/Zypres)
|
|
C&C:
|
|
Added A10 crash site SHP to terrain (via Nyerguds)
|
|
Re-added the Snow tileset (via Nyerguds)
|
|
Balance:
|
|
Tank shells do 100% vs armor again, turret buffed
|
|
MRLS issues fixed
|
|
Sonic Tank moved to end of build menu
|
|
Fixed structure build menu orders in general
|
|
Fixed Biolab did providing Visceriod after being captured
|
|
Fixed tooltips not showing on the build menu
|
|
Do not shade possible build items in CNC if something else is building
|
|
Dune 2000:
|
|
Added Dune 2000!
|
|
|
|
20120603:
|
|
Engine:
|
|
General performance improvements
|
|
Health.MaxHP is no longer read-only
|
|
#Comments can be used at end of any lines in yaml files
|
|
Better error messages for duplicate yaml fields
|
|
Fixed RenderCargo support for relative altitude
|
|
Both Mods:
|
|
Add banlist setting (Server: Ban: IP1, IP2, IP3)
|
|
Missiles lose guidance and run out of remaining fuel if the target dies
|
|
Red Alert:
|
|
Added setting to change CashTick sound frequency when producting structures
|
|
Re-added camo pillbox for Allies to be garissonable and stealthed
|
|
Change cargo ownership if capturing actors with cargo
|
|
Fixed spy resetting exploration if infiltrated enemy had GPS
|
|
Cannot capture building if yourself or ally is already capturing it
|
|
Barrels are no longer capturable/sellable
|
|
Minor AI improvements
|
|
C&C:
|
|
Exposed option to toggle shellmap
|
|
MRLS cost increased to 1200
|
|
APC gun damage increased
|
|
Several building hitpoints increase/decreased
|
|
Several units movement speed adjusted
|
|
Landed helicopters made targetable by units
|
|
Mammoth Tank has an 8 second cooldown before regenerating hp
|
|
Add new Chemball explosion
|
|
Re-ordered build menu
|
|
Production hotkeys changed from YUIOP to QWERT
|
|
Fix crash loading yaml for ArtilleryShell.ContrailLength
|
|
|
|
20120504:
|
|
Engine:
|
|
General performance improvements
|
|
Added a setting to change sound engine, Sound:Engine: AL ("AL" uses OpenAL, "Null" gives no sound)
|
|
Both Mods:
|
|
Warn lobby when a client joins with DEV_VERSION
|
|
Produced units attack-move to their rallypoint
|
|
New CloakPaletteEffect trait to add shimmer effect to cloaked units
|
|
Cargo trait allows for initial passengers when units are built
|
|
Buildings now take 10 seconds to be captured
|
|
Capture time length is adjustable
|
|
Custom starting units can be used for each faction
|
|
Main menu no longer vanishes after a lobby disconnect
|
|
Fixed crash selling/capturing buildings simultaneously
|
|
Fixed crash in StartGame if there were unvalidated connections
|
|
Improved error messages given with bad MiniYaml indentations
|
|
Red Alert:
|
|
Added Spy to Allies
|
|
Infiltrates refinery to steal 50% of players cash, minimum $500
|
|
Infiltrates radar dome to reset exploration for enemy team
|
|
Can assassinate enemy units with force-fire
|
|
Added Gap Generator to Allies
|
|
Tanya made exclusive to Allies
|
|
Artillery explode chance lowered to 75%
|
|
Flamethrower has new flame art
|
|
Pillbox includes a garrisoned riflemen when built, and other infantry can garrison the structure
|
|
Camo pillbox removed
|
|
Normal AI removed
|
|
New AI: Rommel and Zhukov
|
|
Rommel is a modified Hard AI focusing on artillery and V2, and few light vehicles
|
|
Zhukov is a turtle, but sends large attacks with artillery and V2
|
|
Added map: Tainted Peak (Nukem)
|
|
Removed maps: Daejeon, Mjolnir, No Fly Zone
|
|
Fixed bug letting passengers shoot from transports
|
|
C&C:
|
|
A10s speed increased, Napalm Drop damage increased
|
|
Chinooks now carry up to 10 passengers
|
|
Sight of all infantry increased by 1
|
|
Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased
|
|
Chem Warrior will walk through tiberium instead of pathing around it
|
|
Artillery attack range doubled
|
|
Guard Tower attack range decreased by 1
|
|
MCV and Construction Yard sight increased
|
|
Construction Yard armor type changed to Heavy from Wood
|
|
Harvester armor type changed to Heavy from Light
|
|
Proability of SpawnVisceriod from 10% to 2%
|
|
Reduced damage and size of Grenadier death explosions
|
|
Units do not attack buildings when attack-moving or idle, exception made for defensive structures
|
|
Lots of AI changes
|
|
Removed nuke crate, hide-map crate
|
|
Fixed crash viewing replays
|
|
Fixed radar not being shown during replay
|
|
|
|
20120315:
|
|
Engine:
|
|
General performance improvements
|
|
Added setting for direct connection on game launch (Game:ConnectTo: ip:port)
|
|
Added setting to limit framerate via startup argument (Graphics:CapFrameRate: false)
|
|
Added owner chooser for new actors in the editor
|
|
Added actor info panel in the editor (doubleclick)
|
|
Fixed minimap export breaking subsequent actions in the editor
|
|
Fixed writing of empty replays
|
|
Fixed issue with LaserZap widths (obelisk shots)
|
|
Both Mods:
|
|
Always allow buildings to be repaired (removed dependency on Construction Yard)
|
|
Added a new Defend stance for units
|
|
Added base under attack notification
|
|
Spacebar focuses viewport to last under attack notification
|
|
Ctrl-Shift-Numkey groups units into existing group
|
|
Helicopters now bob slightly in flight
|
|
Bots:
|
|
Repair their own buildings
|
|
Maintain a level of aggro on enemy units
|
|
Moved some bot configuration into system.yaml
|
|
Fixed being unable to set rallypoints for production buildings
|
|
Replaced the server browser with a new and awesome one
|
|
Server lobbies upon creation use the previously played map
|
|
Made SpawnMPUnits' initial unit configurable
|
|
Fixed infantry squish sounds not being positioned
|
|
Fixed actor priority not being correct for doubleclick
|
|
Fixed poor stance switching detection
|
|
Semi-fixed naval units repairing from anywhere on map
|
|
Red Alert:
|
|
Fixed crash which occurred when playing an online game with Hard AI
|
|
Fixed planes stacking more than 1 per airfield
|
|
Fixed planes being unable to rearm at airfield
|
|
Improved logic for sending planes and helicopters back to base
|
|
Fixed infantry not able to walk over anti-tank mines, and vice versa
|
|
Fixed pointless reload of shellmap when disconnecting from lobby
|
|
Added a setting to toggle shellmap
|
|
Changed team color chooser to match C&C's
|
|
Balance:
|
|
MiG fires in bursts of 2 instead of 4, and damage per missile increased
|
|
Longbow fires in bursts of 2 instead of 1
|
|
Submarines are set to HoldFire stance by default
|
|
Mammoth Tank hp regeneration altered - 25hp per second, after 10 seconds since last unit damage
|
|
Tesla Tank cost decreased and armor increased
|
|
Flamethrower now only requires Flame Turret to be built
|
|
Minelayer (Anti-Tank) mine count reduced from 5 to 3
|
|
New Map: Bombardment Islands (Sprog)
|
|
New Map: Engagement (Nukem)
|
|
New Map: Man to Man (Nukem)
|
|
New Map: Breaking Point (Nukem)
|
|
New Map: Asymetric Battle (Seru)
|
|
New Map: Temperal (Blarget2)
|
|
New Map: Ares National Park (Wuschel)
|
|
New Map: Poseidon (Wuschel)
|
|
New Map: Apollo (Wuschel)
|
|
Removed Maps: Paramount, Pandemonium, Bavarian Redux
|
|
C&C:
|
|
Changed the bot spawn chooser to match RA's
|
|
Reduced delay of tooltips
|
|
Fixed a lobby crash when players joined
|
|
Balance:
|
|
Stealth Tanks are set to HoldFire stance by default
|
|
|
|
20111013:
|
|
Engine:
|
|
Fixed broken client IDs if players drop before the game starts
|
|
Converted FileExtractor into --extract cmdlet for Utility.
|
|
Added --transparent option to --png cmdlet in Utility.
|
|
Fixed shortcut description on Linux
|
|
Fixed launcher crashes on Mac
|
|
Removed obsolete SequenceEditor tool
|
|
Added --tmp-png cmdlet in Utility, to convert terrain to PNG.
|
|
Both Mods:
|
|
Allow building repair by allies
|
|
Use player color to show who is repairing a building
|
|
Only units/structures being built or queued are shaded in the production palette
|
|
Aircraft smoke is no longer visible under fog
|
|
Added a Show Grid option to the Map Editor
|
|
Added multitap support - double clicking a unit selects all units of the same type on screen
|
|
Changed map choosers to be a filterable grid of maps
|
|
Added internal machinery for IFV-style units
|
|
Red Alert:
|
|
Added naval transport
|
|
Added an indicator over powered down buildings
|
|
Aircraft crashing into water now use large_splash
|
|
Destroyer now requires Radar Dome
|
|
Increased cost of Shipyard and Sub Pen
|
|
Fixed a crash when sending aircraft back to base
|
|
Husks no longer interfere with selection
|
|
Added more options for bots in game lobby
|
|
Changed AI behavior -- now has Easy/Normal/Hard difficulty
|
|
Increased range of FTUR by 1
|
|
Reduced cost of MEDI from 500 to 300
|
|
Reduced cost of SHOK from 800 to 500
|
|
Heavy vehicles (Tanks, Harvesters, MCV) now crush infantry
|
|
New map: Classic DropZone (Holloweye)
|
|
New map: DropZone Battle of Tikiaki (Knivesron)
|
|
New map: DropZone W (Riderr3)
|
|
New map: Seven Stairs (Tirili)
|
|
New map: Contact (Nukem)
|
|
New map: Encounter (Nukem)
|
|
New map: Mass Confliction (Nukem)
|
|
New map: Calm before the Storm (Nukem)
|
|
New map: Baywatch (Nukem)
|
|
New map: Winter Warzone (Nukem)
|
|
New map: Paramount (Nukem)
|
|
New map: Doubles (Nukem)
|
|
New map: Hectic (Nukem)
|
|
New map: Pandemonium (Nukem)
|
|
New map: Chokepoint (Nukem)
|
|
New map: HotZone (Nukem)
|
|
New map: No Fly Zone (RAGEQUIT)
|
|
New map: Strip Mine (RAGEQUIT)
|
|
New map: Doughnut Hole (RAGEQUIT)
|
|
New map: Vegetation (hamb/Chris Forbes)
|
|
New map: Arctic Triangle Affair (Bellator)
|
|
New map: Mad Scramble (Bellator)
|
|
New map: Free Coasts (Ihptru)
|
|
New map: Battle Lake (Bellator)
|
|
C&C:
|
|
Slightly increased Tiberium growth rate
|
|
Increased harvester unload time
|
|
Reduced Tiberium value by 20%
|
|
Changed FTNK armor type to Light
|
|
Fixed tank squish animations to show properly
|
|
New map: Tiberium Oasis (Bellator)
|
|
|
|
20110906:
|
|
Engine:
|
|
Fixed compile failures under Windows
|
|
Improved platform detection
|
|
Modding support for custom fonts
|
|
Video memory leaks fixed
|
|
Improved error messages for unsupported graphics cards
|
|
Improved support for Intel graphics cards
|
|
Fixed incorrect resolution under some Linux systems
|
|
Write graphics.log on all graphics-related errors
|
|
Significant general performance improvements
|
|
Fix crashes when joining a game with no free player slots
|
|
Bots players are named after their AI type and pick better random colors
|
|
Map support for enforcing team and spawn choice
|
|
Fix resource-clearing weapons breaking custom terrain types (bridges)
|
|
Added a "Pixel double" mode to draw the world at 2x zoom.
|
|
Fixed broken mounting of map packages
|
|
Fixed crashes when loading broken maps
|
|
Fixed units being left alive but stranded on destroyed bridges
|
|
Fixed husks being created on water
|
|
Fixed AttackMove trying to send orders to units owned by others
|
|
Made LaserZap more flexible for modders
|
|
Both C&C and Red Alert:
|
|
Fixed desync when a player surrenders
|
|
Fixed installing from CD
|
|
Added Hotkey support:
|
|
escape to toggle ingame menu
|
|
escape to go up a level in menus / cancel prompts
|
|
return to confirm prompts
|
|
Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces
|
|
Fixed Tooltips for spectators
|
|
Fixed cashticks when selling walls
|
|
Fixed show explosions when walls are sold
|
|
Fixed veteran units not repairing correctly at service depots
|
|
Fixed Rally-point color when a building is captured
|
|
Fixed selection box dragging behind ui elements
|
|
Added Mod support for passengers that take multiple slots
|
|
Added Mod support for custom tesla zap effects
|
|
Fixed desync when a support aircraft is killed after completing its task
|
|
Fixed bugs with selling refineries
|
|
Fixed superweapons being fired from disabled structures when multiple are available
|
|
Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
|
|
Fixed husks jumping to the middle of a cell when a unit dies
|
|
Fixed decloak sound never being used
|
|
Improved HackyAI power management
|
|
C&C:
|
|
Completely overhauled UI
|
|
Added support for installing from original game disks
|
|
Added support for installing music from original game disks
|
|
Added support for Covert Ops music tracks
|
|
Added Skirmish mode (creates a local game against bots)
|
|
Added Configurable bot race/team/spawns
|
|
Fixed Rocket Launcher turret raising/lowering when attacking
|
|
Added muzzle flashes to Guard Tower / SAM site
|
|
Fixed firing offsets on all units and structures
|
|
Fixed Ion Cannon cursor
|
|
Fixed Apache artwork
|
|
Fixed uncapturable oil derricks
|
|
Added capturable Biolab tech structure: allows you build viceroids
|
|
All vehicles leave husks on death
|
|
Server/Skirmish creation selects the last played map by default
|
|
New animations for cloak and reveal map crates (from C&C Sole Survivor)
|
|
Added 8 new maps by Petrenko
|
|
Tweaked most existing maps
|
|
Removed East vs West 2 map
|
|
Fixed Harvester/Refinery docking animation beneath the fog of war
|
|
Improved Obelisk laser effect
|
|
Added a blue pip for harvested blue tiberium
|
|
Changed the Refinery tower lights to indicate the amount of stored tiberium
|
|
Fixed an exploit with Nod airfields on the right side of the map
|
|
Fixed bot color being saved as player color in lobby
|
|
Balance changes:
|
|
Refinery footprint changed, price decreased to $1500
|
|
Flame tank explodes on death, damage reduced by 40%
|
|
Stealth Tank damage increased, speed decreased
|
|
Rocket Launcher now fires 6 rockets, loses AA
|
|
Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units
|
|
APC weapons reworked. Now has a turret, but can attack air units only
|
|
Artillery given back to Nod
|
|
SSM launcher removed from Nod
|
|
Concrete walls require vehicle production to build
|
|
MCV, Harvester, Engineer can no longer level up (via crates)
|
|
MCV can no longer receive Cloak crates
|
|
Advanced Guard Tower range increased
|
|
SAM Site range decreased
|
|
Bridge HP halved
|
|
Infantry tiberium avoidance factor increased by 5x
|
|
Decrease tiberium damage to infantry
|
|
Rebalanced tiberium value / harvester capacity / harvesting speed
|
|
Reduced Grenadier death damage
|
|
Mammoth tank regen rate halved, Missile reload rate decreased
|
|
Building repair speed, price doubled
|
|
Recon Bike damage increased 16%
|
|
Infantry can be crushed by tanks
|
|
Removed build area radius around tech structures
|
|
Red Alert:
|
|
Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
|
|
Fixed bounties using incorrect unit value
|
|
Fixed parachute offsets
|
|
Added muzzle flashes to Pillbox / Camo Pillbox / SAM Site
|
|
Fixed map reveal when an ally is granted GPS
|
|
Added 16 new maps by buddha, hamb, seru
|
|
Fixed bounties of $0 displaying
|
|
Removed 3 obsolete maps
|
|
Fixed Minelayers not entering the Service Depot properly
|
|
Fixed Hind, Yak weapons being blocked by walls
|
|
Fixed phantom radar bin on subsequent games
|
|
Added new Oil Derrick artwork
|
|
Added support for Counterstrike & Aftermath music tracks
|
|
Added player color to diplomacy panel
|
|
Added capturable oil refinery tech structure
|
|
Added new harvester artwork for half-empty/empty states
|
|
Added new MCV husk artwork
|
|
Fixed spy disguise not working
|
|
Fixed hellfire missiles splashing back against helicopters
|
|
Fixed animation speed for Grenadier idle animations
|
|
Removed Lock Teams option
|
|
Fixed cursor while dragging selection box
|
|
Fixed accidental order issuing while dragging selection box
|
|
Fixed lobby "kick" buttons
|
|
Balance changes:
|
|
Medic cost reduced to $500
|
|
Mines are visible to friendlies and spectators
|
|
Friendly units don't trigger mines
|
|
Increased reload rate for aircraft
|
|
Missile sub submerge delay doubled, damage decreased by 25%
|
|
Longbow now requires Allied Tech Center
|
|
Reduced wall health
|
|
Increased cruiser accuracy
|
|
Increased Longbow missile speed by 50%
|
|
Increased SAM Site rate of fire
|
|
Utility:
|
|
Fixed --png mode for converting shp -> png
|
|
Editor:
|
|
Fixed actor rendering on OSX / Linux
|
|
Fixed crash relating to incorrect mix file location
|
|
|
|
20110511:
|
|
Engine:
|
|
Fix hotkeys firing on both key down and key up
|
|
Allow C4 delay to be configurable
|
|
Text field support for home and end keys
|
|
Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
|
|
Include gpu vendor string in graphics.log for unsupported cards
|
|
Fix crash with some aud files
|
|
Fix a rare crash when a repairing building is killed
|
|
Improvements to HackyAI
|
|
Generalize capture logic to work for any actor types
|
|
Support RA2-style missile trails
|
|
Fix helicopters failing to attack targets in some situations
|
|
Fix 'exploit detected' when using hotkeys on another players units
|
|
Relinquish spawn point in the game lobby when entering a spectator slot
|
|
Fix maps with >8 spawnpoints in the game lobby
|
|
Yaml loader crashes correctly when trying to inherit from a nonexistant actor
|
|
Yaml loader crashes correctly when trying to remove a nonexistant trait
|
|
Modding support for multiple player palettes
|
|
Fix several crashes when installing packages
|
|
Many other general engine improvements
|
|
C&C:
|
|
Fix Viceroid target-scan radius
|
|
Fix map-placed SAM-sites not being able to attack
|
|
Commando voice clip when built
|
|
Commando voice clip after kills
|
|
RA:
|
|
New unit: Supply truck for donating funds to another player
|
|
Pilots (sometimes) parachute from shot down planes
|
|
Bounties on killed units
|
|
Use RA2 style missile trails
|
|
New GPS logic
|
|
New map: Pressure by seru
|
|
Packaging:
|
|
Utility writes a log to support dir when crashing
|
|
Support for Ubuntu 11.04
|
|
Fix osx crash when run from a path with spaces
|
|
|
|
20110320
|
|
Engine:
|
|
Display range circles when placing defenses
|
|
Support a hostile creeps player for viceroids / dinosaurs / ants / etc
|
|
General refactoring and performance fixes
|
|
Stop/Scatter/Deploy orders give audio feedback
|
|
"Allow cheats" option moved into the game lobby, visible to all players
|
|
"Build anywhere" developer mode option
|
|
Improved pathfinding when collecting crates or crushing walls.
|
|
Refactor idle / prone infantry animations
|
|
Improve missile trail effects
|
|
Actors without health are not considered as dead
|
|
Health bars show recent damage as it is inflicted
|
|
Production structures and special powers show selection bars showing progress
|
|
Mouseover units to display healthbars etc
|
|
Fix shroud glitch when units exit transports
|
|
Fix bots jamming up their production structures
|
|
Direct connect will assume port 1234 if none is given
|
|
Chrome image mapping definitions changed from xml to yaml
|
|
Water explosion animations are not used for airborne explosions over water
|
|
Fix rendering of very large maps
|
|
Report GPU memory usage to debug.log
|
|
Massive improvements in repeated allocation / deallocation of memory
|
|
Fixed a desync with repairing buildings
|
|
Fixed a desync with aircraft (it now crashes deterministically instead)
|
|
Fixed a desync with KOTH maps
|
|
Fixed a bug where a slot is shown as closed when it contains a bot
|
|
Fix crash when spawning map actors owned by a nonexisting player
|
|
Fix crash when changing mod while playing music
|
|
Fix crash with perf graph
|
|
Fix crash in replay viewer if replays directory doesn't exist
|
|
Fix crash when selling civilian buildings
|
|
Fix crashes caused by blank game title / direct connect server textfields
|
|
Oil derricks, harvester unloading, selling structures shows cash indicator
|
|
Prerequisites system refactoring to allow non-building prerequisites
|
|
Fix shift+tab not cycling the build tabs
|
|
Fix bogus keyboard input in text fields
|
|
Don't change mods if the same one is selected in the dropdown
|
|
Support for remapping the control group addition modifier (ctrl) to any modifier key
|
|
Fix helicopters flying 1 cell off the right or bottom of the map
|
|
C&C:
|
|
Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
|
|
Fixed death animations
|
|
Blue tiberium damages infantry
|
|
Map-placed SAM sites start closed
|
|
Engineers capturing enemy buildings gives enemy tech
|
|
Buildings emit minigunners and engineers when sold (no more technicians / civilians)
|
|
Civilians panic when attacked
|
|
Fix a rare crash with harvester docking
|
|
Fix a rare crash with stealth tank
|
|
New Map: East vs West 3 by pchote
|
|
Removed Maps: Wargames, Yellowstone II
|
|
Oil Derricks have a small sight range
|
|
Apaches have a muzzleflash
|
|
|
|
RA:
|
|
Service depots repair units faster
|
|
Fix crash when telling a minelayer to create an empty minefield
|
|
Fixed interior tileset boxes
|
|
New Map: Styrian Mountains by ReFlex
|
|
New Map: Convergence by Arcturus
|
|
Updated Map: Seaside by nudalz
|
|
Longbow ammo increased from 6 to 8, description fixed
|
|
Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10
|
|
Service depot cost increased to from 700 to 1000
|
|
Radar dome cost increased from 1000 to 1400
|
|
Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40
|
|
APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850
|
|
Medium / Heavy / Mammoth tanks now require service depot to build
|
|
Heavy tank cost reduced from 1200 to 1150
|
|
Flame turret rate of fire increased from 45 to 65, fires 2 bursts
|
|
AA guns, flak trucks can now fire over walls
|
|
Jeeps can carry a single passenger
|
|
Base defenses no longer provide ground control
|
|
Vehicle speed on clear ground increased, speed on ore reduced
|
|
Grenadiers have a 50% chance of exploding when killed
|
|
Spys are ignored by enemy units when disguised, tooltips show as disguised unit
|
|
Fix crates being paradropped inside trees, buildings
|
|
Production hotkey for flame turret changed to t, tesla coil to u
|
|
Disguised spys now appear correctly on radar and tooltips
|
|
Fix GPS behavior when alliances change.
|
|
Aircraft now fly to a target location and circle instead of returning to base
|
|
Aircraft no longer fly off the map if their Airfield is destroyed
|
|
Editor:
|
|
New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
|
|
Waypoints and MP start locations are now actors
|
|
Importing C&C/RA maps fixed
|
|
New png loader to support future tools
|
|
Editor uses the correct icon under mono
|
|
Editor only saves non-default values for PlayerReferences in map files
|
|
Default player colours has been returned to neutral grey.
|
|
Maps can be loaded from the commandline
|
|
Option to show actor names
|
|
Support for veteran / elite actors to be defined in the map yaml
|
|
Packaging:
|
|
Rename .deb package to use debian naming conventions
|
|
Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
|
|
Fix package installation crash on windows xp
|
|
Windowed mode now launches in the center of the screen under Windows
|
|
|
|
20110207
|
|
Engine:
|
|
Informative drop messages - user is notified of kick vs game has started vs server unavailable
|
|
Fixed render errors with the build palette on the first game tick
|
|
Improved sync check performance
|
|
Shp writing capabilities for mod tools
|
|
Fixed desync due to floating point calculations in unit facing
|
|
Fixed idle animations
|
|
Removed launchers on all platforms
|
|
Asset download/install is now performed ingame
|
|
Mod selector is now available from the main menu
|
|
Fixed `lock teams' checkbox
|
|
Lots of misc. engine refactoring
|
|
Fixed exploit allowing stance changes when teams are locked
|
|
Fix crash when capturing last enemy silo
|
|
Fix units continuing to attack a building after it has been captured
|
|
Fix floating point issues with missiles (manifests as broken torpedos in ra)
|
|
Fix location calculation for flying units (manifests as invincible helicopters in cnc)
|
|
Infantry stack 5-to-a-cell like the original games
|
|
Craters and scorches smoke for a limited time
|
|
Added a scatter key (bound to `x')
|
|
C&C:
|
|
Fixed commando c4
|
|
Fixed Airfield production notification ("Reinforcements have arrived")
|
|
Fixed palette bugs with Oil Derricks and walls
|
|
Fixed tech tree bugs after capturing enemy productions structures
|
|
"Repairing" eva
|
|
Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
|
|
SAM sites require power to operate
|
|
Advanced Guard Tower requires power to operate
|
|
Support structures no longer grant build radius
|
|
Lower Barracks/Hand health
|
|
Increase Weapons Factory health
|
|
Increase rocket bike damage
|
|
New Map: Crossing the Rubicon (Arcturus)
|
|
RA:
|
|
Game assets can be installed from one of the Red Alert cds
|
|
"Repairing" eva
|
|
GPS is now shared between allies
|
|
Submarines are no longer visible to everyone
|
|
Fixed paradrop flare, spyplane from capturing KOTH points
|
|
New Map: Nuclear Winter (nudalz)
|
|
New Map: Seaside (nudalz)
|
|
Editor:
|
|
Ability to switch mods after launch
|
|
Refactor hardcoded tools into a generic interface
|
|
|
|
20110109
|
|
Launchers:
|
|
New GTK based launcher for linux.
|
|
Mod version, version check, and MOTD moved from the main menu into the launchers.
|
|
Fixes for non-standard mono installations under OSX.
|
|
Fixes for filepaths with spaces under OSX.
|
|
Map Editor / Maps:
|
|
Fixed crash when using floodfill.
|
|
New map format (version 4). Open and resave maps with the editor to upgrade them.
|
|
Added support for compressed (.oramap or .zip) maps.
|
|
Removed .uid files from maps -- compute the hash on demand now.
|
|
General:
|
|
Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
|
|
Added 'Stop' command on 'S'.
|
|
Stop units from autotargeting walls.
|
|
Added different pip colour for gems vs ore.
|
|
Fixed several exploits in support powers.
|
|
Continue to show selected units when firing special powers.
|
|
Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
|
|
Added a replay viewer.
|
|
Fixed building previews being rendered below bridges.
|
|
Forced the AI to leave gaps between its buildings.
|
|
Fixed captured buildings still drawing power from the original owner.
|
|
Fixed various crashes in the editor when trying to make a new map.
|
|
Support multiple bot types; added another bot difficulty.
|
|
Removed option to not save syncreports.
|
|
Fixed desync related to aircraft.
|
|
Fixed sync not being checked on World traits.
|
|
Pick a random available door on production structures with more than one (barracks, subpens, etc).
|
|
Fixed some rare Harvester-related crashes.
|
|
Added labels to the perf graph.
|
|
Locked teams by default.
|
|
Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
|
|
Added support for multiple shellmaps. Chooses randomly.
|
|
Fixed dropdowns possibly getting stuck open when the host force-starts the game.
|
|
Improved scrollpanels - added scrollbars and mousewheel support.
|
|
Fixed potential desyncs in building refund calculation and unit repair.
|
|
Added black outline to text drawn over the world, so it can be seen in all cases.
|
|
Many performance improvements.
|
|
C&C:
|
|
Fixed footprint of ATWR.
|
|
Improved harvester docking.
|
|
Made Oil Derricks capturable.
|
|
Fixed nuke detonation sound.
|
|
RA:
|
|
Fixed Tanya not having the correct pip color.
|
|
Fixed helicopters spawning in the wrong place.
|
|
Fixed Spy-related crashes when disguising as civilians.
|
|
Allow using C4 on friendly buildings.
|
|
Improved harvester docking.
|
|
Added proper shareable/revokable GPS.
|
|
Nerf 1tnk hard.
|
|
Increase cost of 2tnk slightly, but increase its HP too.
|
|
Require power to operate SAM sites.
|
|
Fixed missing tooltips for SHOK and TTNK.
|
|
Fixed chronoshift power requiring two clicks to cancel.
|
|
Fixed desync related to chronoshift.
|
|
Fixed bogus bottom-left spawnpoint on Central Conflict.
|
|
Production tabs with an item ready now light up yellow.
|
|
Fixed crash when a WEAP is half-destroyed before it finishes deploying.
|
|
|
|
20101202
|
|
General:
|
|
New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
|
|
Disable Surrender button when you win or lose.
|
|
Fix Minimap orders outside viewport.
|
|
Render building previews when placing a structure.
|
|
Buttons offset their contents when pressed.
|
|
Dropdown listboxes in the game lobby and diplomacy panel.
|
|
Allow moving the cursor and editing anywhere in textfields.
|
|
Don't render things outside the map.
|
|
Render selection boxes / health bars, target lines above everything else
|
|
Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
|
|
Remove move flashes (they are obsoleted by target lines).
|
|
Buildings are always visible under fog.
|
|
Captured refineries no longer give cash to the original owner.
|
|
New rally point artwork.
|
|
Fix broken airstrike / parabomb special powers.
|
|
Fix diplomacy cycling shroud exploit.
|
|
Change the .rpm package to target Fedora.
|
|
Fixed idle animations
|
|
RA:
|
|
Added "A Path Beyond" map
|
|
Fix crash when selling iron curtained buildings.
|
|
Don't stack multiple Invuln render effect on an actor.
|
|
Fix exploit in Iron Curtain, Chronosphere, Nuke.
|
|
Fix paradrop flare remaining forever if drop plane is killed.
|
|
Area of effect Iron Curtain.
|
|
Area of effect Chronoshift.
|
|
Remove sandbag in water of "Equal Opportunity" map.
|
|
Allow chronoshifted and paradropped units to collect crates.
|
|
Fixed medic crash.
|
|
Removed end of game crash.
|
|
Fix dog attack.
|
|
Missile silo requires power but can be powered down.
|
|
Fix shellmap low power and invalid gap generator position.
|
|
Removed Naval Transport until it's cargo capabilities are fixed
|
|
CNC:
|
|
Fix exploit in Ion Cannon, Nuke.
|
|
Add some basic scripting to the shellmap.
|
|
Fix invulnerable stealth tanks.
|
|
Oil derricks spurt fire when killed.
|
|
New load screen (unfinished).
|
|
Fix observers.
|
|
Helicopters automatically target enemy units
|
|
Engine:
|
|
Refactored Orders to use less network bandwidth and remove duplication.
|
|
Dump available extensions to graphics.log when GL Renderer fails to init.
|
|
Fix Makefile constantly rebuilding, and refactor for readability.
|
|
Display soft shroud around edge of map instead of hard border.
|
|
Standardise engine naming of Theatre -> Tileset.
|
|
Refactor map size queries to all use Map.Bounds.
|
|
Move all widget delegate into the RA mod dll.
|
|
Renamed ListBoxWidget -> ScrollPanelWidget.
|
|
Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
|
|
Removed duplication from target lines.
|
|
Extensive refactoring of shroud.
|
|
Refactor Scale trait to a property on Render*.
|
|
Refactor idle behavior
|
|
|
|
20101121-2
|
|
Bug fixes:
|
|
Fixed Tesla causing an out of memory exception
|
|
Fixed Tesla animations.
|
|
All players can now see AI players in lobby.
|
|
Weapon factory sell animation now plays correctly.
|
|
Utility app now extracts downloaded content packages properly.
|
|
Fixed helicopters landing in silly places.
|
|
New Features:
|
|
New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
|
|
Order queuing with <shift>
|
|
Unlimited power option in dev mode.
|
|
New King of the Hill game mode with two maps: Crossroads and Island Hoppers
|
|
Smoke trails for damaged aircraft.
|
|
|
|
20101107
|
|
Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
|
|
|
|
20101106
|
|
Bug Fixes:
|
|
Fix crash when hosting a second game.
|
|
Fixed exploit where you could place a building anywhere.
|
|
Fix aircraft, infantry becoming invincible in some circumstances.
|
|
Fix a common aircraft desync.
|
|
Unmuted the shellmap; it's now at 25% volume.
|
|
Balance Changes:
|
|
reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
|
|
reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
|
|
reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
|
|
reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
|
|
|
|
20101025
|
|
Fix crash in C&C when harvesters return to the refinery (sorry guys)
|
|
Fix crash in both mods when transports unload
|
|
Fix ore/tiberium growth not working correctly
|
|
Fix graphical glitches on screenshake, etc
|
|
Add contrails to RA planes
|
|
Added plane crashes in RA
|
|
Added explosions on impact for all RA aircraft
|
|
Added more scripting to the RA shellmap
|
|
Fix Tesla not doing the correct amount of damage
|
|
Lots of internal cleanup
|
|
|
|
20101023
|
|
New C&C Maps:
|
|
Into the River Below (6p)
|
|
Algernon (4p)
|
|
Wargames (4p)
|
|
Yellowstone II (4p)
|
|
Bug Fixes:
|
|
Client disconnects no longer "double-quit".
|
|
Units can no longer move over certain water tiles.
|
|
Checks for destroyed actors to ensure they don't try to perform actions after death.
|
|
Loose files in mod folders take priority over ones in .mix packages.
|
|
Fixes for syncing in replays.
|
|
Fix Iron Curtain.
|
|
Fixes for units entering a building from the east or south
|
|
MOTD no longer spits out garbage when behind a proxy needing web authentication.
|
|
RA Balance Tweaks:
|
|
Airfield cost reduced from 1100 to 300
|
|
Yak cost increased from 800 to 1000
|
|
Mig cost increased from 1200 to 2000
|
|
Helipad cost reduced from 1500 to 300
|
|
Longbow cost increased from 1200 to 2000
|
|
Hind cost increased from 1200 to 1500
|
|
Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
|
|
Flack truck range increased from 6 to 8, spread increased from 3 to 5
|
|
|
|
20101017
|
|
Fix crash when repair indicator was visible, but the building got destroyed or sold
|
|
Fix crash if an actor got destroyed twice (blown up & sold, etc)
|
|
Fix putting units back in BADR and C17.
|
|
Fix C&C crates being invisible
|
|
Fix bogus overlapping of MINE with ore trucks
|
|
Add MCV, napalm, nuke crates to C&C.
|
|
Fix "(dead)" tags in chat
|
|
Mute shellmap combat
|
|
Fix FMV player
|
|
Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
|
|
Fixed bogus Missile Silo cameo from RA
|
|
Fixed engineer goldwrench cursors being reversed
|
|
Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
|
|
Make teamchat toggle more flexible
|
|
Fix cloakable units being untargetable while uncloaked (thanks pdovy)
|
|
Fix crash when clicking `repair` with no MCV
|
|
Fix unit crates spawning in inappropriate places
|
|
Updated 'The Sentinel' map
|
|
Add base cycling (backspace) in C&C (it previously worked only in RA)
|
|
Fix planes getting stuck on the edge of the map
|
|
Fix explosions in air being drawn at ground level
|
|
Allow map slots to disallow bots
|
|
Allow map slots to enforce race/color selection
|
|
Replace C&C LST art (thanks, KatzSmile)
|
|
Push HackyAI setup into system.yaml, fix HackyAI for C&C
|
|
Reduce effectiveness of RA GUN vs unarmored
|
|
Improved mod content download infrastructure for Linux
|
|
Nerf C&C Orca slightly
|
|
Nerf speed of C&C bggy/jeep/bike/apc
|
|
Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
|
|
Reduce bandwidth usage in multiplayer (1/2)
|
|
Fix version string showing up twice in bottom-right corner after a game
|
|
Buff arty damage slightly
|
|
Nerf V2 reload slightly
|
|
Add trails to C&C SAM missiles
|
|
Increase speed of most C&C AA missiles
|
|
Reduce power requirement for RA AFLD from 50 to 20
|
|
|
|
20101013
|
|
Fix crash when ordering a helicopter to move while it was falling out of the sky
|
|
Add blue tiberium
|
|
Fix aircraft not showing up on radar
|
|
Fix canceling of production not quite working (would cancel 2 if one was half-built)
|
|
Fix base-cycling for mac
|
|
Fix leaks between shellmap world and ingame world
|
|
Fix crash when the network connection is lost
|
|
Run the shellmap behind the lobby
|
|
Fix host not being able to teamchat
|
|
Declaring war automatically breaks the alliance in both directions
|
|
Aircraft can attack from their airfields correctly now
|
|
Attack move added ('A' and then left-click)
|
|
Add Tiberian's 'The Sentinel' 1v1 C&C map
|
|
Show the server name in the lobby dialog title
|
|
Random actually means random
|
|
Fix crash when destroying a Refinery with docked harvester
|
|
Add pchote's 'Tundra' 1v1 C&C SNOW! map
|
|
Lots of internal engine improvements
|
|
|
|
20101009
|
|
Fix 64bit Linux compatibility
|
|
Nerf C&C Attack Bike
|
|
Show mod info in server browser
|
|
Show MOTD in the main menu
|
|
Fixed exploit with selling walls
|
|
Fixed auto-attack not working properly
|
|
Add an example mod, which adds a single unit to RA.
|
|
Fix dogs eating walls
|
|
Fix crash on destroying ore storage buildings
|
|
Fix Obelisk missing moving target
|
|
Ban cloak crates for infantry
|
|
Add nuke "bad" crate
|
|
Prevent aircraft from firing while landed
|
|
Reduce nuke charge time from 13min to 9min
|
|
Reduce parabombs charge time to 1min
|
|
Add support for minimum ranges on weapons
|
|
Add support for excluding specific actor types from picking up certain crates
|
|
FIx silent nukes in RA if they didn't hit a building
|
|
Fix all AI players getting the same color
|
|
Fix AI players getting the same team setting as the host
|
|
Fix AI attacking each other
|
|
Prevent most awful-looking colors
|
|
Remove most of the debug spam for aircraft
|
|
Increase construction yard health (50% in RA, 25% in CNC)
|
|
AI players now build defenses
|
|
AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
|
|
Much improved order targeting system
|
|
Add crash animations for helicopters
|
|
Nerf Hind chainguns
|
|
Reduce cost of Cruisers from 3.2k to 2.4k
|
|
Fix CNC airdrop planes getting stuck if the Airfield goes away
|
|
Fix phantom voices for dead units in control groups
|
|
Fix dogs sometimes not killing infantry
|
|
Fix scroll jumping if opposite scroll inputs were applied
|
|
Fix bogus targeting lines being drawn to 0,0 sometimes
|
|
Fix VS2010 compatibility
|
|
Fix the game getting screwed up when people leave
|
|
|
|
20101002
|
|
Fix various crashes
|
|
Fix CNC AI never building anything (it's still crap, but at least it does *something*)
|
|
Added shader fallbacks for Cg-2.1
|
|
Fix editor crashing on File->Open on Windows
|
|
Added scroll speed control (thanks, Gecko)
|
|
|
|
20100922 through 20100922-4
|
|
Allow queuing of buildings when a building is ready to place
|
|
Change the pathfinder to use integers instead of floating point (fixes desync)
|
|
Create ui widgets on demand instead of at gamestart
|
|
Begin refactoring activity queuing for cleaner code
|
|
Re-enable crates
|
|
Remove desync debug logging
|
|
Fix editor crash
|
|
Fix crash when a building being repaired is killed
|
|
|
|
20100921 through 20100921-6
|
|
Add yet more logging to search for the packaged build desync
|
|
|
|
20100920 through 20100920-7
|
|
Fix crash when building cnc weapons factory
|
|
Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
|
|
Move several traits from engine into ra mod
|
|
Fix several editor bugs
|
|
Add a lot more logging to search for the packaged build desync
|
|
|
|
20100919-2
|
|
Fix crash when un/deploying a damaged mcv
|
|
|
|
20100919
|
|
Cache the power state of buildings for large performance gains
|
|
Changes to sync logging for large performance gains
|
|
Changes to shroud and ore rendering for large performace gains
|
|
Changes to renderer to fix several z-order bugs
|
|
Fix osx version string
|
|
Rename Repeat -> Loop in the music player
|
|
Fix team selection in the game lobby
|
|
Don't change production tab when selecting enemy structures
|
|
|
|
20100918-2 through 20100918-4
|
|
Fix crashes in the map editor
|
|
Include menu and desktop shortcuts to the RPM package
|
|
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
|
|
|
|
20100918
|
|
Fixed lots of crashes
|
|
AI only tries to attack players that exist (and not itself)
|
|
Fixed speed of idle animations
|
|
Fixed exploit with A10 (infinite napalm)
|
|
Fixed exploits with remote building capturing/destroying
|
|
Added ability to change tilesize per-mod
|
|
Fixed delivering ore to an ally's proc
|
|
Fixed dog attacking ground forever (banned)
|
|
Fixed most z-order bugs
|
|
Fixed lots of editor usability problems
|
|
Fixed bogus XML generated by TSB
|
|
Added notification when cheats are used
|
|
Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
|
|
Fixed a bunch of techtree bugs
|
|
Fixed walkability of north rivermouth template in RA.
|
|
Added ability to export minimap as PNG from the editor
|
|
|
|
20100914
|
|
Infantry idle sequences for ra mod
|
|
Enable music player by default (requires scores.mix to be installed manually)
|
|
Flak truck for soviets in ra mod
|
|
Give dog a selection voice
|
|
Only scroll when the game window is focused
|
|
Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
|
|
Fixed a collection of crashes related to dead actors
|
|
Fixed broken rpm package
|
|
Create Debian packages
|
|
|
|
20100910-2
|
|
Fixed attacking helipads
|
|
Deployed more mirrors
|
|
Added idle animations in C&C
|
|
Fixed an issue with the sidebar palette in C&C Desert
|
|
Integrated Jk's C&C Snow theater
|
|
Go back to classic C&C refinery model
|
|
Improve building explosions
|
|
Add nuke flash to C&C
|
|
Fix crash when losing FACT with a building ready to place
|
|
Remove unused MIX files
|
|
Add support for custom armor types
|
|
Adjust bounding boxes on vehicles
|
|
Windows installer prompts to install .NET if you don't have it
|
|
Windows installer remembers previous location for upgrades
|
|
Fix various crashes when refineries going away
|
|
Fix serious performace issue -- Actor leak when failing to spawn units
|
|
Add support for mobile production units
|
|
Remove splash damage from Tiberium
|
|
Fix a crash with actors dying with a projectile in-flight
|
|
Correctly clean up cargo when a transport dies
|
|
Fix client crash when the server disconnects
|
|
Right-clicking on a valid passenger with a transport loads cargo
|
|
Added zoom to editor
|
|
Convert sequences to yaml
|
|
Clean up the mod folders
|
|
Add a shellmap for C&C
|
|
Make pathfinder work with a MobileInfo rather than a live actor
|
|
Add a loadscreen for C&C
|
|
Correctly back up MIX files when upgrading windows installs
|
|
|
|
20100907
|
|
Changed MiG prerequisites to AFLD+STEK
|
|
Removed KENN, build DOG directly from BARR now
|
|
Chronotank can only teleport when fully charged
|
|
Improved OpenGL error logging
|
|
Fixed targeting of FIX
|
|
Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
|
|
Added muzzle flashes to Yak and Hind chainguns
|
|
Fixed bounding boxes on some units
|
|
Fixed accuracy of Tesla weapons
|
|
Changed ownership of GUN and GTWR in CNC to both
|
|
Fixed crash on destroying things that have a building reserved
|
|
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
|
|
Fixed RPM linux package
|
|
|
|
20100906-2
|
|
Shows game version in main menu screen for windows and linux
|
|
|
|
20100906
|
|
Improvements to Render performance
|
|
Improved debugging for performance issues
|
|
"Give Exploration" developer-mode option
|
|
Check for .net framework on windows install
|
|
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
|