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41fd19c766bba5edda1b8c389e3da73d9d9afa68
OpenRA/OpenRA.Game/Traits/World
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Paul Chote 41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
2010-11-27 11:20:03 +13:00
..
Country.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
PlayerColorPalette.cs
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
ResourceLayer.cs
Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
2010-11-27 11:20:03 +13:00
ResourceType.cs
don't look up resource type every cell for ore, too
2010-09-24 20:40:56 +12:00
ScreenShaker.cs
Initial support for custom tile sizes
2010-09-15 19:31:21 +12:00
Shroud.cs
Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
2010-11-27 11:20:03 +13:00
SpatialBins.cs
Use Map.Bounds instead.
2010-11-24 11:12:37 +13:00
UnitInfluence.cs
fix infantry entering buildings
2010-11-06 22:27:28 +13:00
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