123 lines
2.9 KiB
YAML
123 lines
2.9 KiB
YAML
Atomic:
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ValidTargets: Ground, Water, Air, Trees
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Report: nukemisl.aud
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 15000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Air, Trees
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AffectsParent: True
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Versus:
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None: 100
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Wood: 100
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Light: 60
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Eff_impact: CreateEffect
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Explosions: nuke_explosion
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ImpactSounds: nukexplo.aud
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ImpactActors: false
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Warhead@3Dam_areanukea: SpreadDamage
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Spread: 2c512
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Damage: 11000
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Falloff: 1000, 700, 500, 300, 150, 50, 0
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Delay: 3
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ValidTargets: Ground, Air
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AffectsParent: True
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Versus:
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None: 100
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Wood: 100
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Light: 60
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@4Res_areanukea: DestroyResource
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Size: 3
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Delay: 3
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Warhead@5Smu_areanukea: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall
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Size: 3
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Delay: 3
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Warhead@6Eff_areanukea: CreateEffect
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ImpactSounds: xplobig4.aud
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Delay: 3
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ImpactActors: false
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Warhead@7Dam_areanukeb: SpreadDamage
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Spread: 3c768
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Damage: 5000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 6
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ValidTargets: Ground, Air, Trees
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AffectsParent: True
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Versus:
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None: 100
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Wood: 100
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Light: 60
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@8Res_areanukeb: DestroyResource
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Size: 4
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Delay: 6
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Warhead@9Smu_areanukeb: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall
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Size: 4
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Delay: 6
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Warhead@10Dam_areanukec: SpreadDamage
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Spread: 5c0
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Damage: 2000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 9
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ValidTargets: Ground, Air, Trees
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AffectsParent: True
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Versus:
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None: 100
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Wood: 100
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Light: 60
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@11Res_areanukec: DestroyResource
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Size: 5
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Delay: 9
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Warhead@12Smu_areanukec: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall
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Size: 5
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Delay: 9
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Warhead@13Shake: ShakeScreen
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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Warhead@14FlashEffect: FlashPaletteEffect
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Duration: 20
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IonCannon:
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ValidTargets: Ground, Water, Air, Trees
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Warhead@1Dam_impact: SpreadDamage
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Range: 0, 1c1, 2c1, 2c512
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Damage: 10000
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Falloff: 1000, 1000, 250, 100
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ValidTargets: Ground, Air, Trees
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AffectsParent: True
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu_impact: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Warhead@3Smu_area: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Size: 1
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Delay: 3
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Warhead@4Res_area2: DestroyResource
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Size: 2
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Delay: 6
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Warhead@5Smu_area2: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Size: 2,1
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Delay: 6
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