TD-Fall-2022-Balance-Commit
This commit is contained in:
@@ -17,7 +17,7 @@ TRAN:
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Speed: 150
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AltitudeVelocity: 0c100
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Health:
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HP: 9000
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HP: 12500
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Armor:
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Type: Light
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RevealsShroud:
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@@ -52,7 +52,7 @@
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Conditions:
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250: rank-veteran
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500: rank-veteran
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750: rank-veteran
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700: rank-veteran
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LevelUpImage: crate-effects
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GrantCondition@RANK-ELITE:
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RequiresCondition: rank-veteran >= 3
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@@ -65,13 +65,13 @@
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Modifier: 125
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FirepowerMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 125
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Modifier: 150
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DamageMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 80
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DamageMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 80
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Modifier: 65
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SpeedMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 125
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@@ -223,7 +223,7 @@ RMBO:
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Cost: 1800
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Cost: 1500
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Tooltip:
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Name: Commando
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UpdatesPlayerStatistics:
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@@ -893,7 +893,7 @@ GUN:
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Health:
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HP: 41000
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Armor:
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Type: Heavy
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Type: Concrete
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RevealsShroud:
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Range: 6c0
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WithBuildingBib:
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@@ -950,7 +950,7 @@ SAM:
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Health:
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HP: 40000
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Armor:
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Type: Heavy
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Type: Concrete
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RevealsShroud:
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Range: 8c0
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Turreted:
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@@ -996,7 +996,7 @@ OBLI:
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Health:
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HP: 75000
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Armor:
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Type: Heavy
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Type: Concrete
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RevealsShroud:
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Range: 8c0
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WithBuildingBib:
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@@ -1040,6 +1040,8 @@ GTWR:
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Building:
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Health:
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HP: 40000
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 7c0
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WithBuildingBib:
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@@ -1058,7 +1060,7 @@ GTWR:
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Turreted:
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TurnSpeed: 512
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Power:
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Amount: -20
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Amount: -10
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ATWR:
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Inherits: ^Defense
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@@ -1080,7 +1082,7 @@ ATWR:
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Health:
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HP: 55000
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Armor:
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Type: Heavy
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Type: Concrete
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RevealsShroud:
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Range: 8c0
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-RenderRangeCircle:
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@@ -1166,12 +1168,12 @@ BRIK:
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BuildPaletteOrder: 30
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Prerequisites: vehicleproduction
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 330
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BuildDuration: 230
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Description: Stops infantry and most tanks.\nBlocks some projectiles.
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Health:
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HP: 25000
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HP: 20000
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Armor:
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Type: Heavy
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Type: Concrete
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BlocksProjectiles:
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Crushable:
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CrushClasses: heavywall
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@@ -7,7 +7,6 @@ MCV:
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Name: Mobile Construction Vehicle
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq, ~techlevel.medium, fix
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Queue: Vehicle.GDI, Vehicle.Nod
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Description: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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@@ -424,7 +423,7 @@ LTNK:
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TurnSpeed: 28
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Speed: 102
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Health:
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HP: 34000
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HP: 32000
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Repairable:
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HpPerStep: 2062
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Armor:
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@@ -519,7 +518,7 @@ HTNK:
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Mobile:
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Locomotor: heavytracked
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Speed: 46
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TurnSpeed: 12
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TurnSpeed: 14
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Health:
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HP: 87000
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Repairable:
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@@ -530,7 +529,7 @@ HTNK:
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Range: 6c0
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WithSpriteTurret:
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Turreted:
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TurnSpeed: 12
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TurnSpeed: 14
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Armament@PRIMARY:
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Weapon: 120mmDual
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LocalOffset: 900,180,340, 900,-180,340
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@@ -590,7 +589,7 @@ MSAM:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Range: 6c0
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Turreted:
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TurnSpeed: 512
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Offset: -256,0,128
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@@ -37,6 +37,7 @@
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Wood: 88
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Light: 100
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Heavy: 88
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Concrete: 88
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120mm:
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Inherits: ^BallisticWeapon
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@@ -56,7 +57,7 @@ TurretGun:
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Warhead@1Dam: SpreadDamage
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Versus:
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None: 20
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Wood: 25
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Wood: 50
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Light: 100
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Heavy: 100
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@@ -77,10 +78,11 @@ ArtilleryShell:
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Spread: 341
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Damage: 10000
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Versus:
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None: 150
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None: 140
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Wood: 100
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Light: 112
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Heavy: 75
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Concrete: 75
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: poof
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@@ -105,6 +107,7 @@ Grenade:
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Wood: 50
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Light: 80
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Heavy: 34
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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@@ -24,6 +24,7 @@
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Wood: 75
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Light: 60
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Heavy: 25
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Concrete: 25
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FlametankExplode:
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Inherits: ^DamagingExplosion
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@@ -54,6 +55,7 @@ UnitExplode:
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Versus:
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Wood: 74
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Heavy: 24
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Concrete: 24
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Warhead@2Eff: CreateEffect
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ImpactSounds: xplobig6.aud
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@@ -64,6 +66,7 @@ UnitExplodeShip:
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Versus:
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Wood: 74
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Heavy: 24
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Concrete: 24
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: xplobig6.aud
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@@ -105,6 +108,7 @@ GrenadierExplode:
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Versus:
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Wood: 70
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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ImpactSounds: xplosml2.aud
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@@ -126,6 +130,7 @@ Napalm.Crate:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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Wood: 100
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Concrete: 100
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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@@ -142,6 +147,7 @@ TiberiumExplosion:
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Versus:
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Wood: 70
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: chemball
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@@ -24,6 +24,7 @@
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Wood: 116
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Light: 140
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Heavy: 140
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Concrete: 140
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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@@ -57,11 +58,13 @@ Dragon:
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None: 140
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Wood: 140
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Heavy: 104
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Concrete: 104
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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Rockets:
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Inherits: ^MissileWeapon
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ReloadDelay: 55
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BikeRockets:
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Inherits: ^MissileWeapon
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@@ -77,6 +80,7 @@ BikeRockets:
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Wood: 92
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Light: 124
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Heavy: 124
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Concrete: 124
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OrcaAGMissiles:
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Inherits: ^MissileWeapon
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@@ -96,6 +100,7 @@ OrcaAGMissiles:
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Wood: 112
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Light: 112
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Heavy: 84
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Concrete: 84
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OrcaAAMissiles:
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Inherits: OrcaAGMissiles
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@@ -128,6 +133,7 @@ MammothMissiles:
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Wood: 66
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Light: 90
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Heavy: 44
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Concrete: 44
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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ImpactSounds: xplobig4.aud
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@@ -163,6 +169,7 @@ MammothMissiles:
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Wood: 60
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Light: 100
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Heavy: 48
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Concrete: 48
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Warhead@3Eff: CreateEffect
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Explosions: med_frag
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ImpactSounds: xplobig4.aud
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@@ -187,6 +194,7 @@ MammothMissiles:
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Wood: 75
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Light: 100
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Heavy: 90
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Concrete: 90
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227mm.stnkAA:
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Inherits: 227mm.stnk
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@@ -213,6 +221,7 @@ BoatMissile:
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Wood: 75
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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@@ -234,12 +243,14 @@ TowerMissile:
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RangeLimit: 8c409
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Warhead@1Dam: SpreadDamage
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Spread: 483
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Damage: 3000
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ValidTargets: Ground
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Versus:
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None: 52
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Wood: 24
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Light: 100
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Heavy: 100
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: big_frag
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@@ -290,6 +301,7 @@ Patriot:
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Wood: 84
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Light: 100
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Heavy: 74
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Concrete: 74
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-Warhead@2Smu:
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Warhead@4EffAir: CreateEffect
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Explosions: poof
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@@ -16,6 +16,7 @@
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Wood: 100
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Light: 100
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Heavy: 10
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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@@ -43,6 +44,7 @@ BigFlamer:
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Wood: 75
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Light: 75
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Heavy: 18
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Concrete: 75
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Warhead@3Eff: CreateEffect
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Explosions: med_napalm
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@@ -58,6 +60,7 @@ Chemspray:
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Wood: 35
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Light: 75
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Heavy: 75
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Concrete: 75
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DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
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Warhead@3Eff: CreateEffect
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Explosions: chemball
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@@ -80,6 +83,7 @@ Napalm:
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Versus:
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Wood: 35
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Heavy: 80
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Concrete: 80
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Warhead@3Eff: CreateEffect
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Explosions: med_napalm
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@@ -115,6 +119,7 @@ Laser:
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Wood: 10
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Light: 30
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Heavy: 10
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
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Tail:
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@@ -30,6 +30,7 @@ Sniper:
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Wood: 50
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Light: 70
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Heavy: 30
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Concrete: 30
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DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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@@ -56,6 +57,7 @@ Vulcan:
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Wood: 15
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Light: 35
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Heavy: 35
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Concrete: 35
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HeliAGGun:
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Inherits: ^HeavyMG
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@@ -75,6 +77,7 @@ HeliAGGun:
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Wood: 75
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Light: 75
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
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HeliAAGun:
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@@ -100,6 +103,7 @@ HeliAAGun:
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Wood: 30
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Light: 40
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Heavy: 10
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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@@ -142,8 +146,9 @@ MachineGun:
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MachineGunH:
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Inherits: MachineGun
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Warhead@1Dam: SpreadDamage
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Damage: 1150
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Versus:
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Light: 80
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Light: 70
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APCGun:
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ReloadDelay: 9
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@@ -159,6 +164,7 @@ APCGun:
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Wood: 25
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Light: 75
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_frag
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@@ -12,6 +12,7 @@ Atomic:
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Wood: 100
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Light: 60
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Eff_impact: CreateEffect
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Explosions: nuke_explosion
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@@ -29,6 +30,7 @@ Atomic:
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Wood: 100
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Light: 60
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@4Res_areanukea: DestroyResource
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Size: 3
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@@ -54,6 +56,7 @@ Atomic:
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Wood: 100
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Light: 60
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@8Res_areanukeb: DestroyResource
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Size: 4
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@@ -75,6 +78,7 @@ Atomic:
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Wood: 100
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Light: 60
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@11Res_areanukec: DestroyResource
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Size: 5
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Reference in New Issue
Block a user