Painting a MultiBrush previously required it to be non-empty. When using Replaceability.Any, this is unlikely to be the desire behavior, as some utilities (such as the upcoming LatTiler and RampTiler) may reasonably generate an empty MultiBrush as output. This changes painting MultiBrushes using Replaceability.Any to be effectively no-ops. The .Tile and .Actor cases still use checks, as these still plausibly represent mistakes.
25 KiB
25 KiB