Files
OpenRA/mods/ra/rules/misc.yaml
2017-07-14 10:28:29 +02:00

399 lines
7.8 KiB
YAML

MINV:
Inherits: ^Mine
RenderSprites:
Image: minv
FactionImages:
soviet: minp
russia: minp
ukraine: minp
Explodes:
Weapon: ATMine
# Only kept for backwards-compatibility with existing and imported maps, use MINV instead
MINP:
Inherits: MINV
Explodes:
Weapon: APMine
CRATE:
Inherits: ^Crate
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
UseCashTick: true
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
HealUnitsCrateAction:
Notification: heal2.aud
SelectionShares: 2
Effect: heal
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
DuplicateUnitCrateAction:
SelectionShares: 10
MaxAmount: 5
MinAmount: 1
MaxDuplicateValue: 1500
GiveMcvCrateAction:
SelectionShares: 0
NoBaseSelectionShares: 100
Units: mcv
GiveUnitCrateAction@jeep:
SelectionShares: 7
Units: jeep
ValidFactions: allies, england, france, germany
Prerequisites: techlevel.low
GiveUnitCrateAction@arty:
SelectionShares: 6
Units: arty
ValidFactions: allies, england, france, germany
Prerequisites: techlevel.medium, dome
GiveUnitCrateAction@v2rl:
SelectionShares: 6
Units: v2rl
ValidFactions: soviet, russia, ukraine
Prerequisites: techlevel.medium, dome
GiveUnitCrateAction@1tnk:
SelectionShares: 5
Units: 1tnk
ValidFactions: allies, england, france, germany
Prerequisites: techlevel.low
GiveUnitCrateAction@2tnk:
SelectionShares: 4
Units: 2tnk
ValidFactions: allies, england, france, germany
Prerequisites: techlevel.medium, fix
GiveUnitCrateAction@3tnk:
SelectionShares: 4
Units: 3tnk
ValidFactions: soviet, russia, ukraine
Prerequisites: techlevel.medium, fix
GiveUnitCrateAction@4tnk:
SelectionShares: 3
Units: 4tnk
ValidFactions: soviet, russia, ukraine
Prerequisites: techlevel.high, fix, techcenter
GiveUnitCrateAction@squadlight:
SelectionShares: 7
Units: e1,e1,e1,e3,e3
ValidFactions: allies, england, france, germany, soviet, russia, ukraine
GiveUnitCrateAction@squadheavyallies:
SelectionShares: 7
Units: e1,e1,e1,e1,e3,e3,e3,e6,medi
ValidFactions: allies, england, france, germany
TimeDelay: 4500
GiveUnitCrateAction@squadheavysoviet:
SelectionShares: 7
Units: e1,e1,e4,e4,e3,e3,e3
ValidFactions: soviet, russia, ukraine
TimeDelay: 4500
GrantExternalConditionCrateAction@invuln:
SelectionShares: 5
Effect: invuln
Notification: ironcur9.aud
Condition: invulnerability
Duration: 600
MONEYCRATE:
Inherits: ^Crate
Tooltip:
Name: Money Crate
GiveCashCrateAction:
Amount: 500
SelectionShares: 1
UseCashTick: true
RenderSprites:
Image: wcrate
HEALCRATE:
Inherits: ^Crate
Tooltip:
Name: Heal Crate
HealUnitsCrateAction:
Notification: heal2.aud
SelectionShares: 1
Effect: heal
WCRATE:
Inherits: ^Crate
Tooltip:
Name: Wooden Crate
RenderSprites:
Image: wcrate
SCRATE:
Inherits: ^Crate
Tooltip:
Name: Steel Crate
CAMERA:
EditorOnlyTooltip:
Name: (reveals area to owner)
AlwaysVisible:
Immobile:
OccupiesSpace: false
RevealsShroud:
Range: 10c0
Type: CenterPosition
BodyOrientation:
QuantizedFacings: 1
WithSpriteBody:
RenderSpritesEditorOnly:
Image: camera
EditorTilesetFilter:
Categories: System
camera.paradrop:
Inherits: CAMERA
EditorOnlyTooltip:
Name: (support power proxy camera)
RevealsShroud:
Range: 6c0
camera.spyplane:
Inherits: CAMERA
EditorOnlyTooltip:
Name: (support power proxy camera)
DetectCloaked:
Range: 10c0
CloakTypes: Cloak, Hijacker
SONAR:
Inherits: camera.spyplane
EditorOnlyTooltip:
Name: (support power proxy camera)
-RevealsShroud:
DetectCloaked:
CloakTypes: Underwater
FLARE:
Immobile:
OccupiesSpace: false
RevealsShroud:
Range: 3c0
Type: CenterPosition
RenderSprites:
Image: smokland
WithSpriteBody:
StartSequence: open
BodyOrientation:
QuantizedFacings: 1
HiddenUnderFog:
Type: CenterPosition
Tooltip:
Name: Flare
ShowOwnerRow: false
AutoSelectionSize:
EditorTilesetFilter:
Categories: Decoration
MINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
RenderSprites:
Palette: terrain
WithSpriteBody:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Ore
SeedsResource:
EditorTilesetFilter:
Categories: Resource spawn
GMINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
Tooltip:
Name: Gem Mine
RenderSprites:
Palette: player
WithSpriteBody:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Gems
SeedsResource:
ResourceType: Gems
EditorTilesetFilter:
Categories: Resource spawn
RAILMINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
Tooltip:
Name: Abandoned Mine
RenderSprites:
Palette: player
WithSpriteBody:
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
Categories: Civilian building
QUEE:
Inherits@1: ^SpriteActor
Inherits@shape: ^2x1Shape
HiddenUnderShroud:
Tooltip:
Name: Queen Ant
Building:
Footprint: xx
Dimensions: 2,1
WithSpriteBody:
AppearsOnRadar:
EditorTilesetFilter:
RequireTilesets: INTERIOR
Categories: Critter
LAR1:
Inherits@1: ^SpriteActor
Inherits@shape: ^1x1Shape
HiddenUnderShroud:
Tooltip:
Name: Ant Larva
Building:
Footprint: x
Dimensions: 1,1
RenderSprites:
Palette: terrain
WithSpriteBody:
AppearsOnRadar:
EditorTilesetFilter:
RequireTilesets: INTERIOR
Categories: Critter
LAR2:
Inherits@1: LAR1
Tooltip:
Name: Ant Larvae
powerproxy.parabombs:
AlwaysVisible:
AirstrikePower:
Icon: parabombs
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: true
AllowMultiple: true
UnitType: badr.bomber
SelectTargetSpeechNotification: SelectTarget
QuantizedFacings: 8
DisplayBeacon: True
BeaconPoster: pbmbicon
CameraActor: camera
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
powerproxy.sonarpulse:
AlwaysVisible:
SpawnActorPower:
Icon: sonar
Description: Sonar Pulse
LongDesc: Reveals all submarines in the vicinity for a \nshort time.
ChargeTime: 30
EndChargeSpeechNotification: SonarPulseReady
SelectTargetSpeechNotification: SelectTarget
Actor: sonar
LifeTime: 250
DeploySound: sonpulse.aud
EffectImage: moveflsh
EffectPalette: moveflash
powerproxy.paratroopers:
AlwaysVisible:
ParatroopersPower:
Icon: paratroopers
Description: Paratroopers
LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
DropItems: E1,E1,E1,E3,E3
SelectTargetSpeechNotification: SelectTarget
AllowImpassableCells: false
QuantizedFacings: 8
CameraActor: camera.paradrop
DisplayBeacon: true
BeaconPoster: pinficon
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
barracks.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
vehicles.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
aircraft.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
mpspawn:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
AlwaysVisible:
Immobile:
OccupiesSpace: false
WithSpriteBody:
RenderSpritesEditorOnly:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
Categories: System
waypoint:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
AlwaysVisible:
Immobile:
OccupiesSpace: false
WithSpriteBody:
RenderSpritesEditorOnly:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
Categories: System
^fact.colorpicker:
Inherits: FACT
RenderSprites:
Image: fact
Palette: colorpicker
CTFLAG:
Inherits: ^TechBuilding
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Flag
WithBuildingBib:
HasMinibib: Yes
DamageMultiplier@INVULNERABLE:
Modifier: 0
-Selectable:
-SelectionDecorations:
-Targetable:
EditorTilesetFilter:
Categories: Decoration