Files
OpenRA/mods/cnc/weapons.ini

175 lines
2.0 KiB
INI

[WeaponTypes]
UnitExplode
MachineGun
Laser
HighV
120mm
70mm
Rockets
Ballistic
BigFlamer
[UnitExplode]
Damage=500
Speed=100
Projectile=Invisible
Warhead=UnitExplodeWarhead
; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP
[MachineGun]
Damage=40
ROF=40
Range=5
Projectile=Invisible
Speed=100
Warhead=SA
Report=GUN13
[Laser]
Damage=100
ROF=120
Range=8.5
Projectile=Invisible
Speed=100
Warhead=Super
Report=obelray1
Charges=yes
RenderAsLaser=true
BeamRadius=1
UsePlayerColor=true
[HighV]
Damage=40
ROF=60
Range=4
Projectile=HeatSeeker
Speed=30
Warhead=AP
Report=rocket2
[Rockets]
Damage=30
ROF=70
Range=4
Projectile=HeatSeeker
Speed=30
Warhead=AP
Report=rocket2
Burst=2
[70mm]
Damage=25
ROF=40
Range=4
Projectile=Cannon
Speed=40
Warhead=AP
Report=CANNON2
[120mm]
Damage=40
ROF=80
Range=4.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=CANNON1
Burst=2
[Ballistic]
Damage=150
ROF=65
Range=6
Projectile=BallisticP
Speed=12
Warhead=HE
Report=TANK5
[BigFlamer]
Damage=125
ROF=50
Range=4
Projectile=Invisible
Speed=12
Warhead=Fire
[ProjectileTypes]
Invisible
HeatSeeker
Cannon
BallisticP
[Invisible]
[HeatSeeker]
Arm=2
High=yes
Shadow=no
Proximity=yes
Trail=smokey
Inaccurate=yes
AA=yes
Image=DRAGON
ROT=5
Rotates=yes
RangeLimit=20
[Cannon]
Image=120MM
[BallisticP]
High=yes
Arcing=yes
Inaccurate=yes
Image=120MM
[WarheadTypes]
UnitExplodeWarhead
SA
Super
AP
HE
Fire
[UnitExplodeWarhead]
Spread=10
Verses=90%,75%,60%,25%,100%
Explosion=8
InfDeath=3
ImpactSound=kaboom15
[SA]
Spread=3
Verses=100%,50%,60%,25%,25%
Explosion=2
InfDeath=1
[Super]
Spread=1
Verses=100%,100%,100%,100%,100%
InfDeath=5
[AP]
Spread=3
Wall=yes
Wood=yes
Verses=30%,75%,75%,100%,50%
Explosion=4
InfDeath=3
[HE]
Spread=6
Wall=yes
Wood=yes
Verses=90%,75%,60%,25%,100%
Explosion=5
InfDeath=2
[Fire]
Spread=8
Wood=yes
Verses=90%,100%,60%,25%,50%
Explosion=3
InfDeath=4