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45cd6caeec79d72ab96bbd2ed0ccc3da51dd67b6
OpenRA/OpenRA.Game/Traits/World
History
Paul Chote 3b0810a096 Simply the localplayer hack, and prevent vis dirtying when shroud is disabled.
2010-11-27 11:28:17 +13:00
..
Country.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
PlayerColorPalette.cs
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
ResourceLayer.cs
Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
2010-11-27 11:20:04 +13:00
ResourceType.cs
don't look up resource type every cell for ore, too
2010-09-24 20:40:56 +12:00
ScreenShaker.cs
Initial support for custom tile sizes
2010-09-15 19:31:21 +12:00
Shroud.cs
Simply the localplayer hack, and prevent vis dirtying when shroud is disabled.
2010-11-27 11:28:17 +13:00
SpatialBins.cs
Use Map.Bounds instead.
2010-11-24 11:12:37 +13:00
UnitInfluence.cs
fix infantry entering buildings
2010-11-06 22:27:28 +13:00
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