AttackLoyalty for d2k Deviator which captures units also shooting a fake missile (see issue #2251) CaptureActor now supports Generals styles gameplay but is disabled by default (see issue #2274) fixes the annoyance that engineers will not take the shortest root to the building by the way removing ProvidesCustomPrerequisite because it's tooltip messages relies on hardcoded hacks
438 lines
20 KiB
XML
438 lines
20 KiB
XML
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<Compile Include="World\ResourceClaim.cs" />
|
|
<Compile Include="World\ResourceClaimLayer.cs" />
|
|
<Compile Include="World\PlayMusicOnMapLoad.cs" />
|
|
<Compile Include="World\SmudgeLayer.cs" />
|
|
<Compile Include="Player\BaseAttackNotifier.cs" />
|
|
<Compile Include="Player\HarvesterAttackNotifier.cs" />
|
|
<Compile Include="InfiltrateForExploration.cs" />
|
|
<Compile Include="InfiltrateForCash.cs" />
|
|
<Compile Include="RenderShroudCircle.cs" />
|
|
<Compile Include="Widgets\Logic\CheatsLogic.cs" />
|
|
<Compile Include="CloakPaletteEffect.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
|
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
|
<Name>OpenRA.FileFormats</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
|
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
|
|
<Name>OpenRA.Game</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
|
<Install>false</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
|
<Visible>False</Visible>
|
|
<ProductName>Windows Installer 3.1</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
<PropertyGroup>
|
|
<PostBuildEvent>mkdir "$(SolutionDir)mods/ra/"
|
|
copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
|
|
cd "$(SolutionDir)"</PostBuildEvent>
|
|
</PropertyGroup>
|
|
</Project>
|