Files
OpenRA/OpenRA.Mods.Cnc/Traits/Minelayer.cs

256 lines
8.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
public class MinelayerInfo : ITraitInfo, Requires<RearmableInfo>
{
[ActorReference]
public readonly string Mine = "minv";
public readonly string AmmoPoolName = "primary";
public readonly WDist MinefieldDepth = new WDist(1536);
[VoiceReference]
[Desc("Voice to use when ordered to lay a minefield.")]
public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new Minelayer(init.Self, this); }
}
public class Minelayer : IIssueOrder, IResolveOrder, ISync, IIssueDeployOrder, IOrderVoice, ITick
{
public readonly MinelayerInfo Info;
public readonly Sprite Tile;
[Sync]
CPos minefieldStart;
public Minelayer(Actor self, MinelayerInfo info)
{
Info = info;
var tileset = self.World.Map.Tileset.ToLowerInvariant();
if (self.World.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
Tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
else
Tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
yield return new BeginMinefieldOrderTargeter();
yield return new DeployOrderTargeter("PlaceMine", 5);
}
}
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
switch (order.OrderID)
{
case "BeginMinefield":
var start = self.World.Map.CellContaining(target.CenterPosition);
if (self.World.OrderGenerator is MinefieldOrderGenerator)
((MinefieldOrderGenerator)self.World.OrderGenerator).AddMinelayer(self, start);
else
self.World.OrderGenerator = new MinefieldOrderGenerator(self, start, queued);
return new Order("BeginMinefield", self, Target.FromCell(self.World, start), queued);
case "PlaceMine":
return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), queued);
default:
return null;
}
}
Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
{
return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), queued);
}
bool IIssueDeployOrder.CanIssueDeployOrder(Actor self) { return true; }
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "BeginMinefield" && order.OrderString != "PlaceMinefield" && order.OrderString != "PlaceMine")
return;
var cell = self.World.Map.CellContaining(order.Target.CenterPosition);
if (order.OrderString == "BeginMinefield")
minefieldStart = cell;
else if (order.OrderString == "PlaceMine")
self.QueueActivity(order.Queued, new LayMines(self));
else if (order.OrderString == "PlaceMinefield")
{
var movement = self.Trait<IPositionable>();
var minefield = GetMinefieldCells(minefieldStart, cell, Info.MinefieldDepth)
.Where(c => movement.CanEnterCell(c, null, BlockedByActor.None))
.OrderBy(c => (c - minefieldStart).LengthSquared).ToList();
self.QueueActivity(order.Queued, new LayMines(self, minefield));
self.ShowTargetLines();
}
}
void ITick.Tick(Actor self)
{
if (self.CurrentActivity != null)
foreach (var field in self.CurrentActivity.ActivitiesImplementing<LayMines>())
field.CleanPlacedMines(self);
}
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
if (order.OrderString == "PlaceMine" || order.OrderString == "PlaceMinefield")
return Info.Voice;
return null;
}
static IEnumerable<CPos> GetMinefieldCells(CPos start, CPos end, WDist depth)
{
var mins = new CPos(Math.Min(start.X, end.X), Math.Min(start.Y, end.Y));
var maxs = new CPos(Math.Max(start.X, end.X), Math.Max(start.Y, end.Y));
// TODO: proper endcaps, if anyone cares (which won't happen unless depth is large)
var p = end - start;
var q = new float2(p.Y, -p.X);
q = (start != end) ? (1 / q.Length) * q : new float2(1, 0);
var c = -float2.Dot(q, new float2(start.X, start.Y));
// return all points such that |ax + by + c| < depth
// HACK: This will return the wrong results for isometric cells
for (var i = mins.X; i <= maxs.X; i++)
for (var j = mins.Y; j <= maxs.Y; j++)
if (Math.Abs(q.X * i + q.Y * j + c) * 1024 < depth.Length)
yield return new CPos(i, j);
}
class MinefieldOrderGenerator : OrderGenerator
{
readonly List<Actor> minelayers;
readonly Sprite tileOk;
readonly Sprite tileBlocked;
readonly CPos minefieldStart;
readonly bool queued;
public MinefieldOrderGenerator(Actor a, CPos xy, bool queued)
{
minelayers = new List<Actor>() { a };
minefieldStart = xy;
this.queued = queued;
var tileset = a.World.Map.Tileset.ToLowerInvariant();
if (a.World.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
else
tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
tileBlocked = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
}
public void AddMinelayer(Actor a, CPos xy)
{
minelayers.Add(a);
}
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
{
world.CancelInputMode();
yield break;
}
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Action)
{
minelayers.First().World.CancelInputMode();
foreach (var minelayer in minelayers)
yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), queued);
}
}
protected override void Tick(World world)
{
minelayers.RemoveAll(minelayer => !minelayer.IsInWorld || minelayer.IsDead);
if (!minelayers.Any())
world.CancelInputMode();
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{
var minelayer = minelayers.FirstOrDefault(m => m.IsInWorld && !m.IsDead);
if (minelayer == null)
yield break;
// We get the biggest depth so we cover all cells that mines could be placed on.
var lastMousePos = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
minelayers.Max(m => m.Info.TraitInfo<MinelayerInfo>().MinefieldDepth));
var movement = minelayer.Trait<IPositionable>();
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var c in minefield)
{
var tile = movement.CanEnterCell(c, null, BlockedByActor.None) && !world.ShroudObscures(c) ? tileOk : tileBlocked;
yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c),
WVec.Zero, -511, pal, 1f, true);
}
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return "ability";
}
}
class BeginMinefieldOrderTargeter : IOrderTargeter
{
public string OrderID { get { return "BeginMinefield"; } }
public int OrderPriority { get { return 5; } }
public bool TargetOverridesSelection(TargetModifiers modifiers) { return true; }
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
{
if (target.Type != TargetType.Terrain)
return false;
var location = self.World.Map.CellContaining(target.CenterPosition);
if (!self.World.Map.Contains(location))
return false;
cursor = "ability";
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
return modifiers.HasModifier(TargetModifiers.ForceAttack);
}
public bool IsQueued { get; protected set; }
}
}
}