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4ae72f5f5d908490ee58bb7e65c735a4bdedc26c
OpenRA/mods/ra/rules
History
ScottNZ 4ae72f5f5d Fix the wrong cursor being used for AttackMedic when out of range
2014-04-05 19:51:02 +13:00
..
aircraft.yaml
Add upgrade rules.
2014-03-21 10:07:28 +13:00
civilian.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
defaults.yaml
Fix mechanics being able to repair husks and defensive buildings
2014-04-05 19:50:59 +13:00
husks.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
infantry.yaml
Fix the wrong cursor being used for AttackMedic when out of range
2014-04-05 19:51:02 +13:00
ships.yaml
Fix mechanics being able to repair husks and defensive buildings
2014-04-05 19:50:59 +13:00
structures.yaml
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
system-actors.yaml
Remove duplication between Immobile and Mine.
2014-03-20 21:54:06 +13:00
system-ai.yaml
Generalise AttackMove to support anything with IMove and AutoTarget.
2014-01-16 18:47:29 +13:00
system-player.yaml
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
system-world.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
trees.yaml
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
vehicles.yaml
Fix mechanics being able to repair husks and defensive buildings
2014-04-05 19:50:59 +13:00
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