Files
OpenRA/OpenRA.Game/GameRules/ActorInfo.cs
2015-11-27 16:19:59 +00:00

200 lines
6.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA
{
/// <summary>
/// A unit/building inside the game. Every rules starts with one and adds trait to it.
/// </summary>
public class ActorInfo
{
/// <summary>
/// The actor name can be anything, but the sprites used in the Render*: traits default to this one.
/// If you add an ^ in front of the name, the engine will recognize this as a collection of traits
/// that can be inherited by others (using Inherits:) and not a real unit.
/// You can remove inherited traits by adding a - in front of them as in -TraitName: to inherit everything, but this trait.
/// </summary>
public readonly string Name;
readonly TypeDictionary traits = new TypeDictionary();
List<ITraitInfo> constructOrderCache = null;
public ActorInfo(string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits)
{
try
{
var allParents = new HashSet<string>();
var abstractActorType = name.StartsWith("^");
// Guard against circular inheritance
allParents.Add(name);
var mergedNode = MergeWithParents(node, allUnits, allParents).ToDictionary();
Name = name;
foreach (var t in mergedNode)
{
if (t.Key[0] == '-')
throw new YamlException("Bogus trait removal: " + t.Key);
if (t.Key != "Inherits" && !t.Key.StartsWith("Inherits@"))
try
{
traits.Add(LoadTraitInfo(t.Key.Split('@')[0], t.Value));
}
catch (FieldLoader.MissingFieldsException e)
{
if (!abstractActorType)
throw new YamlException(e.Message);
}
}
}
catch (YamlException e)
{
throw new YamlException("Actor type {0}: {1}".F(name, e.Message));
}
}
public ActorInfo(string name, params ITraitInfo[] traitInfos)
{
Name = name;
foreach (var t in traitInfos)
traits.Add(t);
}
static Dictionary<string, MiniYaml> GetParents(MiniYaml node, Dictionary<string, MiniYaml> allUnits)
{
return node.Nodes.Where(n => n.Key == "Inherits" || n.Key.StartsWith("Inherits@"))
.ToDictionary(n => n.Value.Value, n =>
{
MiniYaml i;
if (!allUnits.TryGetValue(n.Value.Value, out i))
throw new YamlException(
"Bogus inheritance -- parent type {0} does not exist".F(n.Value.Value));
return i;
});
}
static MiniYaml MergeWithParents(MiniYaml node, Dictionary<string, MiniYaml> allUnits, HashSet<string> allParents)
{
var parents = GetParents(node, allUnits);
foreach (var kv in parents)
{
if (!allParents.Add(kv.Key))
throw new YamlException(
"Bogus inheritance -- duplicate inheritance of {0}.".F(kv.Key));
node = MiniYaml.MergeStrict(node, MergeWithParents(kv.Value, allUnits, allParents));
}
return node;
}
static ITraitInfo LoadTraitInfo(string traitName, MiniYaml my)
{
if (!string.IsNullOrEmpty(my.Value))
throw new YamlException("Junk value `{0}` on trait node {1}"
.F(my.Value, traitName));
var info = Game.CreateObject<ITraitInfo>(traitName + "Info");
try
{
FieldLoader.Load(info, my);
}
catch (FieldLoader.MissingFieldsException e)
{
var header = "Trait name " + traitName + ": " + (e.Missing.Length > 1 ? "Required properties missing" : "Required property missing");
throw new FieldLoader.MissingFieldsException(e.Missing, header);
}
return info;
}
public IEnumerable<ITraitInfo> TraitsInConstructOrder()
{
if (constructOrderCache != null)
return constructOrderCache;
var source = traits.WithInterface<ITraitInfo>().Select(i => new
{
Trait = i,
Type = i.GetType(),
Dependencies = PrerequisitesOf(i).ToList()
}).ToList();
var resolved = source.Where(s => !s.Dependencies.Any()).ToList();
var unresolved = source.Except(resolved);
var testResolve = new Func<Type, Type, bool>((a, b) => a == b || a.IsAssignableFrom(b));
var more = unresolved.Where(u => u.Dependencies.All(d => resolved.Exists(r => testResolve(d, r.Type))));
// Re-evaluate the vars above until sorted
while (more.Any())
resolved.AddRange(more);
if (unresolved.Any())
{
var exceptionString = "ActorInfo(\"" + Name + "\") failed to initialize because of the following:\r\n";
var missing = unresolved.SelectMany(u => u.Dependencies.Where(d => !source.Any(s => testResolve(d, s.Type)))).Distinct();
exceptionString += "Missing:\r\n";
foreach (var m in missing)
exceptionString += m + " \r\n";
exceptionString += "Unresolved:\r\n";
foreach (var u in unresolved)
{
var deps = u.Dependencies.Where(d => !resolved.Exists(r => r.Type == d));
exceptionString += u.Type + ": { " + string.Join(", ", deps) + " }\r\n";
}
throw new Exception(exceptionString);
}
constructOrderCache = resolved.Select(r => r.Trait).ToList();
return constructOrderCache;
}
static IEnumerable<Type> PrerequisitesOf(ITraitInfo info)
{
return info
.GetType()
.GetInterfaces()
.Where(t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Requires<>))
.Select(t => t.GetGenericArguments()[0]);
}
public IEnumerable<Pair<string, Type>> GetInitKeys()
{
var inits = traits.WithInterface<ITraitInfo>().SelectMany(
t => t.GetType().GetInterfaces()
.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(UsesInit<>))
.Select(i => i.GetGenericArguments()[0])).ToList();
inits.Add(typeof(OwnerInit)); /* not exposed by a trait; this is used by the Actor itself */
return inits.Select(
i => Pair.New(
i.Name.Replace("Init", ""), i));
}
public bool HasTraitInfo<T>() where T : ITraitInfo { return traits.Contains<T>(); }
public T TraitInfo<T>() where T : ITraitInfo { return traits.Get<T>(); }
public T TraitInfoOrDefault<T>() where T : ITraitInfo { return traits.GetOrDefault<T>(); }
public IEnumerable<T> TraitInfos<T>() where T : ITraitInfo { return traits.WithInterface<T>(); }
}
}