Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/AddEditorPlayer.cs
reaperrr 4c16e51f92 Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00

41 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddEditorPlayer : UpdateRule
{
public override string Name { get { return "Add EditorPlayer"; } }
public override string Description
{
get
{
return "Map editor now requires an EditorPlayer to avoid loading all kinds of unnecessary player traits.";
}
}
bool messageDisplayed;
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (!messageDisplayed)
{
messageDisplayed = true;
yield return "The map editor now requires an EditorPlayer actor.\n" +
"Please add an EditorPlayer with the traits AlwaysVisible and Shroud to player.yaml\n(or a different rules yaml file of your choice).";
}
}
}
}