142 lines
3.4 KiB
C#
142 lines
3.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
|
* This file is part of OpenRA.
|
|
*
|
|
* OpenRA is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* OpenRA is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Graphics;
|
|
|
|
namespace OpenRA.Support
|
|
{
|
|
static class PerfHistory
|
|
{
|
|
static readonly Color[] colors = { Color.Red, Color.Green, Color.Blue, Color.Yellow, Color.Orange, Color.Fuchsia, Color.Lime, Color.LightBlue, Color.White, Color.Black };
|
|
static int nextColor;
|
|
|
|
public static Cache<string, PerfItem> items = new Cache<string, PerfItem>(
|
|
s =>
|
|
{
|
|
var x = new PerfItem(s, colors[nextColor++]);
|
|
if (nextColor >= colors.Length) nextColor = 0;
|
|
return x;
|
|
});
|
|
|
|
public static void Increment( string item, double x )
|
|
{
|
|
items[item].val += x;
|
|
}
|
|
|
|
public static void Tick()
|
|
{
|
|
foreach (var item in items.Values)
|
|
if (item.hasNormalTick)
|
|
item.Tick();
|
|
}
|
|
|
|
public static void Render(Renderer r, LineRenderer lr)
|
|
{
|
|
float2 origin = Game.viewport.Location + new float2(330, Game.viewport.Height - 30);
|
|
float2 basis = new float2(-3, -3);
|
|
|
|
lr.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
|
|
lr.DrawLine(origin + new float2(100,0) * basis, origin + new float2(100,70) * basis, Color.White, Color.White);
|
|
|
|
foreach (var item in items.Values)
|
|
{
|
|
int n = 0;
|
|
item.Samples().Aggregate((a, b) =>
|
|
{
|
|
lr.DrawLine(
|
|
origin + new float2(n, (float)a) * basis,
|
|
origin + new float2(n+1, (float)b) * basis,
|
|
item.c, item.c);
|
|
++n;
|
|
return b;
|
|
});
|
|
}
|
|
|
|
lr.Flush();
|
|
}
|
|
}
|
|
|
|
class PerfItem
|
|
{
|
|
public readonly Color c;
|
|
public readonly string Name;
|
|
public double[] samples = new double[100];
|
|
public double val = 0.0;
|
|
int head = 1, tail = 0;
|
|
public bool hasNormalTick = true;
|
|
|
|
public PerfItem(string name, Color c)
|
|
{
|
|
Name = name;
|
|
this.c = c;
|
|
}
|
|
|
|
public void Tick()
|
|
{
|
|
samples[head++] = val;
|
|
if (head == samples.Length) head = 0;
|
|
if (head == tail && ++tail == samples.Length) tail = 0;
|
|
val = 0.0;
|
|
}
|
|
|
|
public IEnumerable<double> Samples()
|
|
{
|
|
int n = head;
|
|
while (n != tail)
|
|
{
|
|
--n;
|
|
if (n < 0) n = samples.Length - 1;
|
|
yield return samples[n];
|
|
}
|
|
}
|
|
|
|
public double LastValue
|
|
{
|
|
get
|
|
{
|
|
int n = head;
|
|
if (--n < 0) n = samples.Length - 1;
|
|
return samples[n];
|
|
}
|
|
}
|
|
}
|
|
|
|
class PerfSample : IDisposable
|
|
{
|
|
readonly Stopwatch sw = new Stopwatch();
|
|
readonly string Item;
|
|
|
|
public PerfSample(string item)
|
|
{
|
|
Item = item;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
PerfHistory.Increment(Item, sw.ElapsedTime() * 1000);
|
|
}
|
|
}
|
|
}
|