Files
OpenRA/OpenRA.Mods.RA/Mine.cs
2010-02-27 21:10:22 +13:00

80 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class MineInfo : ITraitInfo
{
public readonly int Damage = 0;
public readonly UnitMovementType[] TriggeredBy = { };
public readonly string Warhead = "ATMine";
public readonly bool AvoidFriendly = true;
public object Create(Actor self) { return new Mine(self); }
}
class Mine : ICrushable, IOccupySpace
{
readonly Actor self;
public Mine(Actor self)
{
this.self = self;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
}
public void OnCrush(Actor crusher)
{
if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
return;
var info = self.Info.Traits.Get<MineInfo>();
var warhead = Rules.WarheadInfo[info.Warhead];
self.World.AddFrameEndTask(w =>
{
w.Remove(self);
w.Add(new Explosion(w, self.CenterLocation.ToInt2(), warhead.Explosion, false));
crusher.InflictDamage(crusher, info.Damage, warhead);
});
}
public bool IsPathableCrush(UnitMovementType umt, Player player)
{
return !self.Info.Traits.Get<MineInfo>().AvoidFriendly || (player != self.Owner);
}
public bool IsCrushableBy(UnitMovementType umt, Player player)
{
return self.Info.Traits.Get<MineInfo>().TriggeredBy.Contains(umt);
}
public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
}
/* tag trait for stuff that shouldnt trigger mines */
class MineImmuneInfo : StatelessTraitInfo<MineImmune> { }
class MineImmune { }
}