196 lines
5.5 KiB
C#
196 lines
5.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Pathfinder
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{
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/// <summary>
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/// Represents a graph with nodes and edges
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/// </summary>
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/// <typeparam name="T">The type of node used in the graph</typeparam>
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public interface IGraph<T> : IDisposable
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{
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/// <summary>
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/// Gets all the Connections for a given node in the graph
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/// </summary>
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IEnumerable<GraphConnection> GetConnections(CPos position);
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/// <summary>
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/// Retrieves an object given a node in the graph
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/// </summary>
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T this[CPos pos] { get; set; }
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Func<CPos, bool> CustomBlock { get; set; }
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Func<CPos, int> CustomCost { get; set; }
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int LaneBias { get; set; }
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bool InReverse { get; set; }
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Actor IgnoredActor { get; set; }
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World World { get; }
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Actor Actor { get; }
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}
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public struct GraphConnection
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{
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public readonly CPos Source;
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public readonly CPos Destination;
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public readonly int Cost;
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public GraphConnection(CPos source, CPos destination, int cost)
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{
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Source = source;
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Destination = destination;
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Cost = cost;
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}
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}
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public class PathGraph : IGraph<CellInfo>
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{
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public Actor Actor { get; private set; }
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public World World { get; private set; }
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public Func<CPos, bool> CustomBlock { get; set; }
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public Func<CPos, int> CustomCost { get; set; }
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public int LaneBias { get; set; }
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public bool InReverse { get; set; }
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public Actor IgnoredActor { get; set; }
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readonly CellConditions checkConditions;
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readonly MobileInfo mobileInfo;
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CellLayer<CellInfo> cellInfo;
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public PathGraph(CellLayer<CellInfo> cellInfo, MobileInfo mobileInfo, Actor actor, World world, bool checkForBlocked)
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{
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this.cellInfo = cellInfo;
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World = world;
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this.mobileInfo = mobileInfo;
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Actor = actor;
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LaneBias = 1;
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checkConditions = checkForBlocked ? CellConditions.TransientActors : CellConditions.None;
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}
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// Sets of neighbors for each incoming direction. These exclude the neighbors which are guaranteed
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// to be reached more cheaply by a path through our parent cell which does not include the current cell.
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// For horizontal/vertical directions, the set is the three cells 'ahead'. For diagonal directions, the set
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// is the three cells ahead, plus the two cells to the side, which we cannot exclude without knowing if
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// the cell directly between them and our parent is passable.
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static readonly CVec[][] DirectedNeighbors = {
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new[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1), new CVec(-1, 0), new CVec(-1, 1) },
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new[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1) },
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new[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1), new CVec(1, 0), new CVec(1, 1) },
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new[] { new CVec(-1, -1), new CVec(-1, 0), new CVec(-1, 1) },
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CVec.Directions,
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new[] { new CVec(1, -1), new CVec(1, 0), new CVec(1, 1) },
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new[] { new CVec(-1, -1), new CVec(-1, 0), new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) },
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new[] { new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) },
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new[] { new CVec(1, -1), new CVec(1, 0), new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) },
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};
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public IEnumerable<GraphConnection> GetConnections(CPos position)
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{
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var previousPos = cellInfo[position].PreviousPos;
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var dx = position.X - previousPos.X;
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var dy = position.Y - previousPos.Y;
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var index = dy * 3 + dx + 4;
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var validNeighbors = new LinkedList<GraphConnection>();
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var directions = DirectedNeighbors[index];
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for (var i = 0; i < directions.Length; i++)
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{
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var neighbor = position + directions[i];
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var movementCost = GetCostToNode(neighbor, directions[i]);
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if (movementCost != Constants.InvalidNode)
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validNeighbors.AddLast(new GraphConnection(position, neighbor, movementCost));
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}
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return validNeighbors;
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}
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int GetCostToNode(CPos destNode, CVec direction)
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{
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int movementCost;
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if (mobileInfo.CanEnterCell(
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World,
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Actor,
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destNode,
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out movementCost,
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IgnoredActor,
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checkConditions) && !(CustomBlock != null && CustomBlock(destNode)))
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{
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return CalculateCellCost(destNode, direction, movementCost);
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}
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return Constants.InvalidNode;
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}
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int CalculateCellCost(CPos neighborCPos, CVec direction, int movementCost)
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{
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var cellCost = movementCost;
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if (direction.X * direction.Y != 0)
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cellCost = (cellCost * 34) / 24;
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if (CustomCost != null)
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{
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var customCost = CustomCost(neighborCPos);
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if (customCost == Constants.InvalidNode)
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return Constants.InvalidNode;
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cellCost += customCost;
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}
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// directional bonuses for smoother flow!
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if (LaneBias != 0)
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{
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var ux = neighborCPos.X + (InReverse ? 1 : 0) & 1;
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var uy = neighborCPos.Y + (InReverse ? 1 : 0) & 1;
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if ((ux == 0 && direction.Y < 0) || (ux == 1 && direction.Y > 0))
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cellCost += LaneBias;
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if ((uy == 0 && direction.X < 0) || (uy == 1 && direction.X > 0))
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cellCost += LaneBias;
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}
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return cellCost;
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed)
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return;
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disposed = true;
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CellInfoLayerManager.Instance.PutBackIntoPool(cellInfo);
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cellInfo = null;
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GC.SuppressFinalize(this);
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}
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~PathGraph() { Dispose(); }
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public CellInfo this[CPos pos]
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{
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get { return cellInfo[pos]; }
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set { cellInfo[pos] = value; }
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}
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}
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}
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