Files
OpenRA/mods/ra/rules/world.yaml
Pavel Penev 4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00

175 lines
4.3 KiB
YAML

^BaseWorld:
Inherits: ^Palettes
AlwaysVisible:
ActorMap:
ScreenMap:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: map
TerrainGeometryOverlay:
LoadWidgetAtGameStart:
ShroudRenderer:
FogVariants: shroud
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
Faction@0:
Name: Allies
InternalName: allies
Side: Allies
Selectable: False
Faction@1:
Name: England
InternalName: england
Side: Allies
Description: England: Espionage\nSpecial Unit: British Spy\nSpecial Unit: Phase Transport
Faction@2:
Name: France
InternalName: france
Side: Allies
Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Mobile Gap Generator
Faction@3:
Name: Germany
InternalName: germany
Side: Allies
Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank
Faction@4:
Name: Soviet
InternalName: soviet
Side: Soviet
Selectable: False
Faction@5:
Name: Russia
InternalName: russia
Side: Soviet
Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper
Faction@6:
Name: Ukraine
InternalName: ukraine
Side: Soviet
Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck
Faction@random:
Name: Any
InternalName: Random
RandomFactionMembers: RandomAllies, RandomSoviet
Side: Random
Description: A random country.
Faction@randomallies:
Name: Allies
InternalName: RandomAllies
RandomFactionMembers: england, france, germany
Side: Random
Description: A random Allied country.
Faction@randomsoviet:
Name: Soviet
InternalName: RandomSoviet
RandomFactionMembers: russia, ukraine
Side: Random
Description: A random Soviet country.
ResourceType@ore:
ResourceType: 1
Palette: player
Variants: gold01,gold02,gold03,gold04
MaxDensity: 12
ValuePerUnit: 25
Name: Ore
PipColor: Yellow
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
TerrainType: Ore
ResourceType@gem:
ResourceType: 2
Palette: player
Variants: gem01,gem02,gem03,gem04
MaxDensity: 3
ValuePerUnit: 50
Name: Gems
PipColor: Red
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
TerrainType: Gems
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CrateSpawner:
DeliveryAircraft: badr
QuantizedFacings: 16
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
PathfinderDebugOverlay:
SpawnMapActors:
CreateMPPlayers:
MPStartUnits@mcvonly:
Class: none
ClassName: MCV Only
Factions: allies, england, france, germany, soviet, russia, ukraine
BaseActor: mcv
MPStartUnits@lightallies:
Class: light
ClassName: Light Support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@lightsoviet:
Class: light
ClassName: Light Support
Factions: soviet, russia, ukraine
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavyallies:
Class: heavy
ClassName: Heavy Support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavysoviet:
Class: heavy
ClassName: Heavy Support
Factions: soviet, russia, ukraine
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartLocations:
SpawnMPUnits:
PathFinder:
ValidateOrder:
DebugPauseState:
RadarPings:
StartGameNotification:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer: