Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
This commit is contained in:
@@ -21,8 +21,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Exposed via the UI to the player.")]
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public readonly string ClassName = "Unlabeled";
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[Desc("Only available when selecting this faction.", "Leave empty for no restrictions.")]
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public readonly string[] Races = { };
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[Desc("Only available when selecting one of these factions.", "Leave empty for no restrictions.")]
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public readonly string[] Factions = { };
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[Desc("The mobile construction vehicle.")]
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public readonly string BaseActor = null;
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
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var unitGroup = w.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>()
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.Where(g => g.Class == spawnClass && g.Races != null && g.Races.Contains(p.Faction.InternalName))
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.Where(g => g.Class == spawnClass && g.Factions != null && g.Factions.Contains(p.Faction.InternalName))
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.RandomOrDefault(w.SharedRandom);
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if (unitGroup == null)
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@@ -1751,6 +1751,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (race != null)
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race.Key = "Factions";
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}
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if (node.Key.StartsWith("MPStartUnits"))
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{
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var race = node.Value.Nodes.FirstOrDefault(x => x.Key == "Races");
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if (race != null)
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race.Key = "Factions";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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@@ -79,60 +79,60 @@ World:
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MPStartUnits@mcvonly:
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Class: none
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ClassName: MCV Only
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Races: gdi, nod
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Factions: gdi, nod
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BaseActor: mcv
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MPStartUnits@defaultgdia:
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Class: light
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ClassName: Light Support
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Races: gdi
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
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MPStartUnits@defaultgdib:
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Class: light
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ClassName: Light Support
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Races: gdi
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
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MPStartUnits@defaultnoda:
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Class: light
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ClassName: Light Support
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Races: nod
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,bggy,bike
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MPStartUnits@defaultnodb:
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Class: light
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ClassName: Light Support
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Races: nod
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,e3,bggy
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MPStartUnits@defaultnodc:
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Class: light
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ClassName: Light Support
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Races: nod
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
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MPStartUnits@heavynoda:
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Class: heavy
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ClassName: Heavy Support
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Races: nod
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
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MPStartUnits@heavynodb:
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Class: heavy
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ClassName: Heavy Support
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Races: nod
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
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MPStartUnits@heavygdia:
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Class: heavy
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ClassName: Heavy Support
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Races: gdi
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
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MPStartUnits@heavygdib:
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Class: heavy
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ClassName: Heavy Support
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Races: gdi
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
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SpawnMPUnits:
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@@ -85,11 +85,11 @@ World:
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Class: none
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ClassName: MCV Only
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BaseActor: mcv
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Races: atreides, ordos, harkonnen
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Factions: atreides, ordos, harkonnen
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MPStartUnits@lightatreides:
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Class: light
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ClassName: Light Support
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Races: atreides
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Factions: atreides
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BaseActor: mcv
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SupportActors: rifle, rifle, rifle, bazooka, grenadier, trike, quad
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InnerSupportRadius: 3
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@@ -97,7 +97,7 @@ World:
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MPStartUnits@lightharkonnen:
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Class: light
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ClassName: Light Support
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Races: harkonnen
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Factions: harkonnen
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BaseActor: mcv
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SupportActors: rifle, rifle, rifle, bazooka, bazooka, trike, quad
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InnerSupportRadius: 3
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@@ -105,7 +105,7 @@ World:
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MPStartUnits@lightordos:
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Class: light
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ClassName: Light Support
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Races: ordos
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Factions: ordos
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BaseActor: mcv
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SupportActors: rifle, rifle, rifle, bazooka, engineer, raider, quad
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InnerSupportRadius: 3
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@@ -113,7 +113,7 @@ World:
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MPStartUnits@heavyatreides:
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Class: heavy
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ClassName: Heavy Support
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Races: atreides
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Factions: atreides
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BaseActor: mcv
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SupportActors: rifle, rifle, rifle, bazooka, grenadier, trike, combata, missiletank
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InnerSupportRadius: 3
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@@ -121,7 +121,7 @@ World:
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MPStartUnits@heavyharkonnen:
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Class: heavy
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ClassName: Heavy Support
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Races: harkonnen
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Factions: harkonnen
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BaseActor: mcv
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SupportActors: rifle, rifle, rifle, bazooka, engineer, quad, combath, siegetank
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InnerSupportRadius: 3
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@@ -129,7 +129,7 @@ World:
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MPStartUnits@heavyordos:
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Class: heavy
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ClassName: Heavy Support
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Races: ordos
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Factions: ordos
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BaseActor: mcv
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SupportActors: rifle, rifle, rifle, bazooka, engineer, raider, combato, missiletank
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InnerSupportRadius: 3
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@@ -123,12 +123,12 @@ World:
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MPStartUnits@mcvonly:
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Class: none
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ClassName: MCV Only
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Races: allies, england, france, germany, soviet, russia, ukraine
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Factions: allies, england, france, germany, soviet, russia, ukraine
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BaseActor: mcv
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MPStartUnits@lightallies:
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Class: light
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ClassName: Light Support
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Races: allies, england, france, germany
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
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InnerSupportRadius: 3
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@@ -136,7 +136,7 @@ World:
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MPStartUnits@lightsoviet:
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Class: light
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ClassName: Light Support
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Races: soviet, russia, ukraine
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk
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InnerSupportRadius: 3
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@@ -144,7 +144,7 @@ World:
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MPStartUnits@heavyallies:
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Class: heavy
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ClassName: Heavy Support
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Races: allies, england, france, germany
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
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InnerSupportRadius: 3
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@@ -152,7 +152,7 @@ World:
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MPStartUnits@heavysoviet:
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Class: heavy
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ClassName: Heavy Support
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Races: soviet, russia, ukraine
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
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InnerSupportRadius: 3
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@@ -102,12 +102,12 @@ World:
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MPStartUnits@MCV:
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Class: none
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ClassName: MCV Only
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Races: gdi, nod
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Factions: gdi, nod
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BaseActor: mcv
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MPStartUnits@light.gdi:
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Class: light
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ClassName: Light
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Races: gdi
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e2,e2
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InnerSupportRadius: 3
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@@ -115,7 +115,7 @@ World:
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MPStartUnits@light.nod:
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Class: light
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ClassName: Light
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Races: nod
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3
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InnerSupportRadius: 3
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@@ -123,7 +123,7 @@ World:
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MPStartUnits@med.gdi:
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Class: medium
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ClassName: Medium
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Races: gdi
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e2,jumpjet,smech
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InnerSupportRadius: 3
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@@ -131,7 +131,7 @@ World:
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MPStartUnits@med.nod:
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Class: medium
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ClassName: Medium
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Races: nod
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e3,cyborg,bggy
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InnerSupportRadius: 3
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@@ -139,7 +139,7 @@ World:
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MPStartUnits@heavy.gdi:
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Class: heavy
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ClassName: Heavy
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Races: gdi
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e2,e2,smech,mmch
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InnerSupportRadius: 3
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@@ -147,7 +147,7 @@ World:
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MPStartUnits@heavy.nod:
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Class: heavy
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ClassName: Heavy
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Races: nod
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e3,bggy,bike,ttnk
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InnerSupportRadius: 3
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