Files
OpenRA/mods/ts/rules/world.yaml
Pavel Penev 4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00

177 lines
4.0 KiB
YAML

^BaseWorld:
Inherits: ^Palettes
AlwaysVisible:
ScreenMap:
ActorMap:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: maps
LoadWidgetAtGameStart:
ShroudRenderer:
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
ShroudPalette: shroud
FogPalette: shroud
Faction@Random:
Name: Any
InternalName: Random
RandomFactionMembers: gdi, nod
Faction@0:
Name: GDI
InternalName: gdi
Faction@1:
Name: Nod
InternalName: nod
ResourceType@Tiberium:
ResourceType: 1
Palette: greentiberium
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
MaxDensity: 12
ValuePerUnit: 50
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: Tiberium
ResourceType@BlueTiberium:
ResourceType: 2
Palette: bluetiberium
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
MaxDensity: 12
ValuePerUnit: 100
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: BlueTiberium
ResourceType@Veins:
ResourceType: 3
Palette: player
Variants: veins
MaxDensity: 1
ValuePerUnit: 0
Name: Veins
PipColor: Red
AllowedTerrainTypes: Clear
AllowUnderActors: true
TerrainType: Veins
TerrainGeometryOverlay:
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
DomainIndex:
SmudgeLayer@SMALLSCORCH:
Type: SmallScorch
Sequence: smallscorches
SmokeType: smallfire
SmokePercentage: 50
SmudgeLayer@MEDIUMSCORCH:
Type: MediumScorch
Sequence: mediumscorches
SmokeType: mediumfire
SmokePercentage: 75
SmudgeLayer@LARGESCORCH:
Type: LargeScorch
Sequence: largescorches
SmokeType: largefire
SmokePercentage: 100
SmudgeLayer@SMALLCRATER:
Type: SmallCrater
SmokeType: smallsmoke
Sequence: smallcraters
SmudgeLayer@MEDIUMCRATER:
Type: MediumCrater
SmokeType: smallsmoke
Sequence: mediumcraters
SmudgeLayer@LARGECRATER:
Type: LargeCrater
SmokeType: largesmoke
Sequence: largecraters
ResourceLayer:
ResourceClaimLayer:
PathfinderDebugOverlay:
SpawnMapActors:
CreateMPPlayers:
MPStartUnits@MCV:
Class: none
ClassName: MCV Only
Factions: gdi, nod
BaseActor: mcv
MPStartUnits@light.gdi:
Class: light
ClassName: Light
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e2,e2
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@light.nod:
Class: light
ClassName: Light
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@med.gdi:
Class: medium
ClassName: Medium
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e2,jumpjet,smech
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@med.nod:
Class: medium
ClassName: Medium
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e3,cyborg,bggy
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavy.gdi:
Class: heavy
ClassName: Heavy
Factions: gdi
BaseActor: mcv
SupportActors: e1,e2,e2,smech,mmch
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavy.nod:
Class: heavy
ClassName: Heavy
Factions: nod
BaseActor: mcv
SupportActors: e1,e3,bggy,bike,ttnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartLocations:
SpawnMPUnits:
CrateSpawner:
Minimum: 1
Maximum: 6
SpawnInterval: 120
WaterChance: 0
ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
PathFinder:
ValidateOrder:
DebugPauseState:
ScreenShaker:
RadarPings:
StartGameNotification:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer: