Remove redundant ‘this’. Remove unused using directives. Simplify LINQ chains. Add some trait property descriptions. Add readonly where viable. Add fullstops to some yaml descriptions.
68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public class SelectableInfo : ITraitInfo
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{
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public readonly bool Selectable = true;
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public readonly int Priority = 10;
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public readonly int[] Bounds = null;
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[VoiceReference] public readonly string Voice = null;
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public object Create(ActorInitializer init) { return new Selectable(init.Self, this); }
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}
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public class Selectable : IPostRenderSelection
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{
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public SelectableInfo Info;
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readonly Actor self;
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public Selectable(Actor self, SelectableInfo info)
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{
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this.self = self;
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Info = info;
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}
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IEnumerable<WPos> ActivityTargetPath()
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{
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if (!self.IsInWorld || self.IsDead)
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yield break;
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var activity = self.GetCurrentActivity();
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if (activity != null)
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{
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var targets = activity.GetTargets(self);
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yield return self.CenterPosition;
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foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
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yield return t.CenterPosition;
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}
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (!Info.Selectable)
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yield break;
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yield return new SelectionBoxRenderable(self, Color.White);
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yield return new SelectionBarsRenderable(self);
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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}
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}
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}
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