Taryn Hill
4ed53c5952
Simplify return statements.
...
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
Paul Chote
da6ecbf92e
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
1beff77c6a
Split selectable rendering into *Renderables.
2014-07-25 21:14:39 +12:00
Curtis Shmyr
cc8284740c
Fixed team health colors and spy disguise interaction
2014-03-16 19:37:45 -06:00
Curtis Shmyr
d30f60809b
Added 2 settings for unit health bars: always show unit health, and team health bar colors
2013-11-24 12:12:52 -07:00
Paul Chote
84bb78060f
Don't zoom UI lines when pixel doubling.
2013-10-15 11:19:16 +13:00
Paul Chote
44dd801f16
Extract shared constants in Draw*Bar and DrawSelectionBox.
2013-10-15 10:45:51 +13:00
Paul Chote
483120ea20
Extract DrawTargetMarker to WorldRenderer.
2013-10-15 10:45:51 +13:00
Paul Chote
ad44610e5a
Replace dynamic Actor.Bounds with the (unchanging) relative rect.
2013-09-27 15:39:57 +12:00
Paul Chote
bc5c11e44f
Check ITargetable when deciding target validity. Fixes #3659 .
2013-08-22 19:29:05 +12:00
Paul Chote
01de84e9fc
Ensure valid targets in Selectable.
2013-07-08 23:40:21 +12:00
Paul Chote
7f25573cfa
Convert Selectable to world coords.
2013-07-08 21:52:26 +12:00
Paul Chote
e545865599
Add Selectable field to Selectable.
...
There are a bunch of bogus assumptions about
targetable actors being selectable. These aren't
easily fixed, so this add a Selectable field that
can be diabled for things we want to target, but
not select.
2013-04-15 08:06:52 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
ce8267992a
remove self parameter from IPostRenderSelection.RenderAfterWorld
2011-10-23 12:23:15 +13:00
Chris Forbes
b9ac25e044
split sprite-based and line-based things in Selectable into two traits
2011-10-23 12:13:11 +13:00
Chris Forbes
4168e54715
tidy in Selectable
2011-10-23 11:50:53 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
6c129eed3c
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836 .
2011-07-25 22:23:20 +12:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Chris Forbes
5aaca5bb32
drop ISelectionColorModifier; unused
2011-07-19 21:14:12 +12:00
Chris Forbes
2259a0e7a5
remove duplication of DrawSelectionBox
2011-07-14 20:29:11 +12:00
Chris Forbes
ccc245ded4
reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool)
2011-05-22 20:38:48 +12:00
alzeih
0a67c68c45
GetTargetQueue -> GetTargets + Exts
2011-04-16 12:57:55 +12:00
alzeih
255bac6aff
QueuedActivity's Insert is broken
2011-04-16 12:50:13 +12:00
Paul Chote
61db3b3965
Kill HPFraction
2011-04-12 08:42:13 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
606873a09e
fix warnings in Selectable.cs
2011-03-12 22:33:29 +13:00
Chris Forbes
298baac061
add rollovers for health/production
2011-03-05 13:19:13 +13:00
Chris Forbes
89a96a9fe7
make ProductionBar actually work for all RA stuff
2011-03-02 22:35:44 +13:00
Chris Forbes
036800531c
add support for aux. bars in selection
2011-03-02 22:16:47 +13:00
Chris Forbes
0da7009eea
shiny healthbars
2011-03-02 22:03:10 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
2daeb45bfe
Fix a subtle bug with flying units in spatialbins. Fixes #489 .
2011-02-01 22:06:09 +13:00
geckosoft
5b71bee4c8
Added: ISelectionColorModifier
2010-11-13 17:08:00 +13:00
Bob
9a2cdcde11
move Selectable.Radius into Health
2010-11-06 14:35:26 +13:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Bob
ab1e930ba3
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
Paul Chote
fd34f2ba99
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
2010-10-08 10:56:50 +13:00
Bob
f41aa474aa
remove more uses of Game.world
2010-10-07 22:07:11 +13:00
Bob
14e517cab5
Autoflush renderer. Sprite.DrawAt convenience function.
2010-09-24 18:11:03 +12:00
Bob
66493031c8
fix crash with idle units and pathdebug
2010-09-23 21:06:44 +12:00
Bob
c16a515224
make more activities cancelable. remove many uses of CurrentActivity is T
2010-09-22 11:53:58 +12:00
Chris Forbes
be46f44bc9
polish multiple rows of pips (RA proc)
2010-09-07 19:09:18 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Paul Chote
207ee49da3
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
2010-08-01 01:01:31 +12:00