Taryn Hill
4ed53c5952
Simplify return statements.
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Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Chris Forbes
14e9cfd433
Merge pull request #7812 from pchote/modules
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Pluggable upgrade modules
2015-04-02 05:25:48 +13:00
Taryn Hill
28ea59854e
Merge pull request #7748 from pchote/heightmap-input
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Account for terrain height and slope when calculating order location.
2015-04-01 07:57:33 -05:00
Paul Chote
704e3656b4
Implement Ion Cannon Uplink upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
a89029acf0
Implement GDI power turbines upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
0c5be6183f
Implement GDI component tower upgrades.
2015-03-31 22:32:13 +01:00
Paul Chote
ebd09f196c
Add upgrade support to SupportPower.
2015-03-31 22:32:12 +01:00
Paul Chote
e440d00585
Add upgrade support to WithIdleOverlay.
2015-03-31 22:32:12 +01:00
Paul Chote
5c18220636
Add upgrade support to WithTurret.
2015-03-31 22:32:11 +01:00
Paul Chote
42f3fa7439
Add upgrade support to WithMuzzleFlash.
2015-03-31 22:23:44 +01:00
Paul Chote
ee12257d24
Fix RenderRangeCircle for disabled Armaments.
2015-03-31 22:23:43 +01:00
Paul Chote
a9e1c09d82
Add upgrade support to DetectCloaked.
2015-03-31 22:23:43 +01:00
Paul Chote
4597895ea3
Add upgrade support to AttackBase.
2015-03-31 22:23:43 +01:00
Paul Chote
d1839701bb
Add Plug and Pluggable for building actor-specific upgrades.
2015-03-31 22:23:41 +01:00
reaperrr
c0c7ad1035
Merge pull request #7806 from Phrohdoh/ts-placement-marker
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Expose PlaceBuilding palette and use palette.pal for TS' overlay.
2015-03-31 23:19:02 +02:00
Taryn Hill
79a0ab0667
Use palette.pal for the TS foundation overlay.
2015-03-31 15:26:16 -05:00
Taryn Hill
c6c52eac7d
Expose and document the palette used
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by PlaceBuildingOrderGenerator for
the structure placement overlay
2015-03-31 15:26:04 -05:00
Paul Chote
57a6fff6ce
Don’t crash if the click location is outside the map.
2015-03-31 20:59:53 +01:00
Paul Chote
c0fa025b74
Indicate current mouseover cell in TerrainGeometryOverlay.
2015-03-31 20:59:53 +01:00
Paul Chote
1e54b19bd3
Implement heightmap-aware view -> cell conversion.
2015-03-31 20:59:53 +01:00
Paul Chote
c68cb995f4
Move cell corner state into Map.
2015-03-31 20:59:52 +01:00
Paul Chote
49624e335c
Remove legacy DIY view -> world conversions.
2015-03-31 20:59:52 +01:00
Paul Chote
2630537daf
Fix a mistake in Map.CellContaining.
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Fixes #6247 .
2015-03-31 20:59:52 +01:00
Taryn Hill
0d5588f08a
Merge pull request #7772 from pchote/remove-tilesetbuilder
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Remove OpenRA.TilesetBuilder.
2015-03-31 14:56:02 -05:00
Paul Chote
878a0f7008
Remove OpenRA.TilesetBuilder.
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This project has not been maintained in years,
and has been outright broken for a significant
amount of this period.
2015-03-31 20:42:37 +01:00
reaperrr
360f3bc2f8
Merge pull request #7776 from pchote/ts-buildables
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Remove bogus buildable actors from TS.
2015-03-31 21:05:15 +02:00
Paul Chote
9ac3e57afd
Fix EMP icon.
2015-03-31 19:11:38 +01:00
Paul Chote
f0414d2ec0
Make special structures unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
a3ba925458
Make special vehicles unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
1f4fe0a44d
Move civilian vehicles to their own yaml file.
2015-03-31 19:11:37 +01:00
Paul Chote
7b330e23e2
Make special aircraft unbuildable.
2015-03-31 19:11:37 +01:00
Paul Chote
b6ca5102b4
Fix mutant hijacker.
2015-03-31 19:11:37 +01:00
Paul Chote
fbca912207
Make mission-specific and civilian infantry unbuildable.
2015-03-31 19:11:22 +01:00
Paul Chote
f7e1140268
Merge pull request #7771 from reaperrr/d2k-yaml-cleanup1
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Fixes D2k muzzle/firing offsets and cleans sequences
2015-03-31 17:55:13 +01:00
Paul Chote
9fdd43ed41
Merge pull request #7789 from Phrohdoh/ts-starting-units
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Add light, medium, and heavy starting units to TS.
2015-03-31 17:45:54 +01:00
Paul Chote
cca1ccab1f
Merge pull request #7796 from MustaphaTR/3-orni
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D2K - 3 Ornithopter
2015-03-31 17:42:13 +01:00
Paul Chote
b9ac0ec077
Merge pull request #7792 from reaperrr/ts-shell-titan
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Fix TS shellmap music and Titan selection box
2015-03-31 17:40:12 +01:00
Oliver Brakmann
bec56ee5b6
Merge pull request #7784 from reaperrr/fix-ctor-regressions
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Fixes #7764 , #7780...
2015-03-31 00:06:01 +02:00
Oliver Brakmann
c9a4f9c126
Merge pull request #7757 from pchote/ts-tileset-variants
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Add support for TS-style random tile variants.
2015-03-30 23:25:05 +02:00
reaperrr
83b702343e
Fixes #7764 , #7780 and other potential regressions introduced by #7671 .
2015-03-30 21:51:29 +02:00
Paul Chote
84e85d8a5d
Rename Image -> Images.
2015-03-30 20:20:36 +01:00
Paul Chote
4be5334a0e
Add support for TS-style random tile variants.
2015-03-30 19:44:53 +01:00
Mustafa Alperen Seki
71874392b7
3 Ornithopter
2015-03-30 17:35:23 +02:00
reaperrr
0b4ec5a815
Merge pull request #7770 from penev92/bleed_starportCarryall
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Bring back carryall.starport and fix trike.starport's prerequisites
2015-03-30 02:13:46 +02:00
reaperrr
ad808a4ad0
Fixes Titan selection box, improves Wolverine selection box.
2015-03-30 02:04:52 +02:00
reaperrr
ba0b934c38
Fix TS shellmap music
2015-03-30 02:04:51 +02:00
Taryn Hill
410d9325e3
Add light, medium, and heavy starting units to TS.
2015-03-29 14:50:05 -05:00
reaperrr
57dab6ccc1
Fix D2k gun tower to use tank muzzle
2015-03-29 14:23:09 +02:00
Paul Chote
dcebbf211c
Merge pull request #7754 from Phrohdoh/crlf-to-lf
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Replace CRLF with LF in TilesetBuilder/defaults.yaml.
2015-03-29 12:17:19 +01:00
reaperrr
25d5daf6f5
Fixes/improves D2k firing offsets.
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- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00