Files
OpenRA/OpenRA.Mods.D2k/Render/RenderBuildingSeparateTurret.cs
Matthias Mailänder 4ed74c6cc0 adding in-game GUI gamefile extractor/converter
also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00

49 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
/*using System;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderBuildingSeparateTurretInfo : RenderBuildingInfo, Requires<TurretedInfo>, Requires<AttackBaseInfo>
{
public override object Create(ActorInitializer init) { return new RenderBuildingSeparateTurret( init, this ); }
}
class RenderBuildingSeparateTurret : RenderBuilding
{
public RenderBuildingSeparateTurret( ActorInitializer init, RenderBuildingInfo info )
: base(init, info, MakeTurretFacingFunc(init.self))
{
var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing );
turretAnim.Play( "turret" );
for( var i = 0; i < attack.Turrets.Count; i++ )
{
var turret = attack.Turrets[i];
anims.Add( "turret_{0}".F(i),
new AnimationWithOffset( turretAnim,
() => Combat.GetTurretPosition( self, facing, turret ),
null));
}
}
static Func<int> MakeTurretFacingFunc(Actor self)
{
var turreted = self.Trait<Turreted>();
return () => turreted.turretFacing;
}
}
} */