49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
/*using System;
|
|
using OpenRA.Mods.RA.Buildings;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Render
|
|
{
|
|
class RenderBuildingSeparateTurretInfo : RenderBuildingInfo, Requires<TurretedInfo>, Requires<AttackBaseInfo>
|
|
{
|
|
public override object Create(ActorInitializer init) { return new RenderBuildingSeparateTurret( init, this ); }
|
|
}
|
|
|
|
class RenderBuildingSeparateTurret : RenderBuilding
|
|
{
|
|
public RenderBuildingSeparateTurret( ActorInitializer init, RenderBuildingInfo info )
|
|
: base(init, info, MakeTurretFacingFunc(init.self))
|
|
{
|
|
var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing );
|
|
turretAnim.Play( "turret" );
|
|
|
|
for( var i = 0; i < attack.Turrets.Count; i++ )
|
|
{
|
|
var turret = attack.Turrets[i];
|
|
anims.Add( "turret_{0}".F(i),
|
|
new AnimationWithOffset( turretAnim,
|
|
() => Combat.GetTurretPosition( self, facing, turret ),
|
|
null));
|
|
}
|
|
}
|
|
|
|
static Func<int> MakeTurretFacingFunc(Actor self)
|
|
{
|
|
var turreted = self.Trait<Turreted>();
|
|
return () => turreted.turretFacing;
|
|
}
|
|
|
|
}
|
|
} */
|