Files
OpenRA/OpenRA.Mods.Common/Traits/Modifiers/HiddenUnderFog.cs
2023-01-11 11:58:54 +02:00

42 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
namespace OpenRA.Mods.Common.Traits
{
[Desc("The actor stays invisible under fog of war.")]
public class HiddenUnderFogInfo : HiddenUnderShroudInfo
{
public override object Create(ActorInitializer init) { return new HiddenUnderFog(this); }
}
public class HiddenUnderFog : HiddenUnderShroud
{
public HiddenUnderFog(HiddenUnderFogInfo info)
: base(info) { }
protected override bool IsVisibleInner(Actor self, Player byPlayer)
{
// If fog is disabled visibility is determined by shroud
if (!byPlayer.Shroud.FogEnabled)
return base.IsVisibleInner(self, byPlayer);
if (Info.Type == VisibilityType.Footprint)
return byPlayer.Shroud.AnyVisible(self.OccupiesSpace.OccupiedCells());
var pos = self.CenterPosition;
if (Info.Type == VisibilityType.GroundPosition)
pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos));
return byPlayer.Shroud.IsVisible(pos);
}
}
}