395 lines
11 KiB
C#
Executable File
395 lines
11 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Net;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Widgets;
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using XRandom = OpenRA.Thirdparty.Random;
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namespace OpenRA
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{
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public static class Game
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{
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public static int CellSize { get { return modData.Manifest.TileSize; } }
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public static ModData modData;
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static WorldRenderer worldRenderer;
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public static Viewport viewport;
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public static Settings Settings;
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internal static OrderManager orderManager;
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static Server.Server server;
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public static XRandom CosmeticRandom = new XRandom(); // not synced
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public static Renderer Renderer;
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public static bool HasInputFocus = false;
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public static void MoveViewport(float2 loc)
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{
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viewport.Center(loc);
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}
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public static void JoinServer(string host, int port)
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{
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var replayFilename = ChooseReplayFilename();
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string path = Path.Combine( Platform.SupportDir, "Replays" );
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if( !Directory.Exists( path ) ) Directory.CreateDirectory( path );
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var replayFile = File.Create( Path.Combine( path, replayFilename ) );
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JoinInner(new OrderManager(host, port,
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new ReplayRecorderConnection(new NetworkConnection(host, port), replayFile)));
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}
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static string ChooseReplayFilename()
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{
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return DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddTHHmmssZ.rep");
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}
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static void JoinInner(OrderManager om)
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{
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if (orderManager != null) orderManager.Dispose();
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orderManager = om;
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lastConnectionState = ConnectionState.PreConnecting;
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ConnectionStateChanged(orderManager);
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}
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public static void JoinReplay(string replayFile)
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{
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JoinInner(new OrderManager("<no server>", -1, new ReplayConnection(replayFile)));
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}
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static void JoinLocal()
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{
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JoinInner(new OrderManager("<no server>", -1, new EchoConnection()));
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}
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public static int RenderFrame = 0;
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public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
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public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
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const int NetTickScale = 3; // 120ms net tick for 40ms local tick
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public static event Action<OrderManager> ConnectionStateChanged = _ => { };
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static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
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public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } }
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// Hacky workaround for orderManager visibility
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public static Widget OpenWindow(World world, string widget)
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{
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return Widget.OpenWindow(widget, new WidgetArgs() {{ "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }});
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}
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// Who came up with the great idea of making these things
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// impossible for the things that want them to access them directly?
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public static Widget OpenWindow(string widget, WidgetArgs args)
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{
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return Widget.OpenWindow(widget, new WidgetArgs(args)
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{
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{ "world", worldRenderer.world },
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{ "orderManager", orderManager },
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{ "worldRenderer", worldRenderer },
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});
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}
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// Load a widget with world, orderManager, worldRenderer args, without adding it to the widget tree
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public static Widget LoadWidget(World world, string id, Widget parent, WidgetArgs args)
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{
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return Game.modData.WidgetLoader.LoadWidget(new WidgetArgs(args)
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{
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{ "world", world },
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{ "orderManager", orderManager },
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{ "worldRenderer", worldRenderer },
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}, parent, id);
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}
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static ActionQueue delayedActions = new ActionQueue();
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public static void RunAfterTick(Action a) { delayedActions.Add(a); }
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public static void RunAfterDelay(int delay, Action a) { delayedActions.Add(a, delay); }
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static void Tick( OrderManager orderManager, Viewport viewPort )
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{
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if (orderManager.Connection.ConnectionState != lastConnectionState)
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{
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lastConnectionState = orderManager.Connection.ConnectionState;
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ConnectionStateChanged( orderManager );
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}
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Tick( orderManager );
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if( worldRenderer != null && orderManager.world != worldRenderer.world )
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Tick( worldRenderer.world.orderManager );
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using (new PerfSample("render"))
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{
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++RenderFrame;
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viewport.DrawRegions(worldRenderer, new DefaultInputHandler( orderManager.world ));
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Sound.SetListenerPosition(viewport.CenterLocation);
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}
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PerfHistory.items["render"].Tick();
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PerfHistory.items["batches"].Tick();
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PerfHistory.items["render_widgets"].Tick();
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PerfHistory.items["render_flip"].Tick();
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delayedActions.PerformActions();
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}
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static void Tick( OrderManager orderManager )
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{
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int t = Environment.TickCount;
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int dt = t - orderManager.LastTickTime;
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if (dt >= Settings.Game.Timestep)
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using( new PerfSample( "tick_time" ) )
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{
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orderManager.LastTickTime += Settings.Game.Timestep;
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Widget.DoTick();
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var world = orderManager.world;
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if (orderManager.GameStarted)
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++Viewport.TicksSinceLastMove;
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Sound.Tick();
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Sync.CheckSyncUnchanged( world, () => { orderManager.TickImmediate(); } );
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if (world != null)
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{
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var isNetTick = LocalTick % NetTickScale == 0;
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if (!isNetTick || orderManager.IsReadyForNextFrame)
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{
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++orderManager.LocalFrameNumber;
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Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
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if (isNetTick) orderManager.Tick();
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Sync.CheckSyncUnchanged(world, () =>
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{
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world.OrderGenerator.Tick(world);
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world.Selection.Tick(world);
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});
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world.Tick();
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PerfHistory.Tick();
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}
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else
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if (orderManager.NetFrameNumber == 0)
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orderManager.LastTickTime = Environment.TickCount;
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}
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}
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}
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public static event Action LobbyInfoChanged = () => { };
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internal static void SyncLobbyInfo()
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{
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LobbyInfoChanged();
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}
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public static event Action BeforeGameStart = () => {};
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internal static void StartGame(string mapUID)
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{
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BeforeGameStart();
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var map = modData.PrepareMap(mapUID);
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viewport = new Viewport(new int2(Renderer.Resolution), map.Bounds, Renderer);
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orderManager.world = new World(modData.Manifest, map, orderManager);
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worldRenderer = new WorldRenderer(orderManager.world);
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if (orderManager.GameStarted) return;
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Widget.SelectedWidget = null;
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orderManager.LocalFrameNumber = 0;
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orderManager.LastTickTime = Environment.TickCount;
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orderManager.StartGame();
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worldRenderer.RefreshPalette();
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}
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public static bool IsHost
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{
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get { return orderManager.Connection.LocalClientId == 0; }
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}
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public static Dictionary<String, Mod> CurrentMods
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{
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get { return Mod.AllMods.Where( k => modData.Manifest.Mods.Contains( k.Key )).ToDictionary( k => k.Key, k => k.Value ); }
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}
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static Modifiers modifiers;
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public static Modifiers GetModifierKeys() { return modifiers; }
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internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
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internal static void Initialize(Arguments args)
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{
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Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
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AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
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Settings = new Settings(Platform.SupportDir + "settings.yaml", args);
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Settings.Save();
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Log.LogPath = Platform.SupportDir + "Logs" + Path.DirectorySeparatorChar;
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Log.AddChannel("perf", "perf.log");
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Log.AddChannel("debug", "debug.log");
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Log.AddChannel("sync", "syncreport.log");
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FileSystem.Mount("."); // Needed to access shaders
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Renderer.Initialize( Game.Settings.Graphics.Mode );
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Renderer = new Renderer();
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Console.WriteLine("Available mods:");
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foreach(var mod in Mod.AllMods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
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Sound.Create();
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InitializeWithMods(Settings.Game.Mods);
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}
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public static void InitializeWithMods(string[] mods)
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{
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// Clear static state if we have switched mods
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LobbyInfoChanged = () => {};
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AddChatLine = (a,b,c) => {};
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ConnectionStateChanged = om => {};
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BeforeGameStart = () => {};
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Widget.ResetAll();
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worldRenderer = null;
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if (server != null)
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server.Shutdown();
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if (orderManager != null)
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orderManager.Dispose();
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// Discard any invalid mods
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var mm = mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray();
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Console.WriteLine("Loading mods: {0}",string.Join(",",mm));
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Settings.Game.Mods = mm;
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Settings.Save();
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Sound.StopMusic();
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Sound.StopVideo();
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Sound.Initialize();
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modData = new ModData( mm );
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Renderer.InitializeFonts(modData.Manifest);
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modData.LoadInitialAssets();
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PerfHistory.items["render"].hasNormalTick = false;
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PerfHistory.items["batches"].hasNormalTick = false;
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PerfHistory.items["render_widgets"].hasNormalTick = false;
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PerfHistory.items["render_flip"].hasNormalTick = false;
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JoinLocal();
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viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);
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modData.LoadScreen.StartGame();
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}
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public static void LoadShellMap()
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{
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StartGame(ChooseShellmap());
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}
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static string ChooseShellmap()
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{
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var shellmaps = modData.AvailableMaps
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.Where(m => m.Value.UseAsShellmap);
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if (shellmaps.Count() == 0)
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throw new InvalidDataException("No valid shellmaps available");
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return shellmaps.Random(CosmeticRandom).Key;
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}
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static bool quit;
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public static event Action OnQuit = () => {};
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internal static void Run()
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{
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while (!quit)
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Tick( orderManager, viewport );
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OnQuit();
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}
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public static void Exit() { quit = true; }
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public static Action<Color,string,string> AddChatLine = (c,n,s) => {};
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public static void Debug(string s, params object[] args)
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{
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AddChatLine(Color.White, "Debug", String.Format(s,args));
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}
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public static void Disconnect()
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{
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if (orderManager.world != null)
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orderManager.world.traitDict.PrintReport();
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CloseServer();
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JoinLocal();
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orderManager.Dispose();
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}
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public static void CloseServer()
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{
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if (server != null)
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server.Shutdown();
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}
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public static T CreateObject<T>( string name )
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{
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return modData.ObjectCreator.CreateObject<T>( name );
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}
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public static void CreateServer(ServerSettings settings)
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{
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server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort),
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Game.Settings.Game.Mods,
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settings,
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modData);
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}
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public static int CreateLocalServer(string map)
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{
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var settings = new ServerSettings()
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{
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Name = "Skirmish Game",
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Map = map
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};
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// Work around a miscompile in mono 2.6.7:
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// booleans that default to true cannot be set false by an initializer
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settings.AdvertiseOnline = false;
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server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0),
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Game.Settings.Game.Mods,
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settings,
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modData);
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return server.Port;
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}
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public static bool IsCurrentWorld(World world)
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{
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return orderManager != null && orderManager.world == world;
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}
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}
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}
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