83 lines
2.0 KiB
C#
83 lines
2.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.FileFormats.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Graphics
|
|
{
|
|
public class HardwarePalette
|
|
{
|
|
public const int MaxPalettes = 256;
|
|
int allocated = 0;
|
|
|
|
ITexture texture;
|
|
Dictionary<string, Palette> palettes;
|
|
Dictionary<string, int> indices;
|
|
|
|
public HardwarePalette()
|
|
{
|
|
palettes = new Dictionary<string, Palette>();
|
|
indices = new Dictionary<string, int>();
|
|
texture = Game.Renderer.Device.CreateTexture();
|
|
}
|
|
|
|
public Palette GetPalette(string name)
|
|
{
|
|
Palette ret;
|
|
if (!palettes.TryGetValue(name,out ret))
|
|
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
|
return ret;
|
|
}
|
|
|
|
public int GetPaletteIndex(string name)
|
|
{
|
|
int ret;
|
|
if (!indices.TryGetValue(name,out ret))
|
|
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
|
return ret;
|
|
}
|
|
|
|
public void AddPalette(string name, Palette p)
|
|
{
|
|
if (palettes.ContainsKey(name))
|
|
throw new InvalidOperationException("Palette {0} has already been defined".F(name));
|
|
|
|
palettes.Add(name, p);
|
|
indices.Add(name, allocated++);
|
|
}
|
|
|
|
uint[,] data = new uint[MaxPalettes, 256];
|
|
public void Update(IEnumerable<IPaletteModifier> paletteMods)
|
|
{
|
|
var copy = palettes.ToDictionary(p => p.Key, p => new Palette(p.Value));
|
|
|
|
foreach (var mod in paletteMods)
|
|
mod.AdjustPalette(copy);
|
|
|
|
foreach (var pal in copy)
|
|
{
|
|
var j = indices[pal.Key];
|
|
var c = pal.Value.Values;
|
|
for (var i = 0; i < 256; i++)
|
|
data[j,i] = c[i];
|
|
}
|
|
|
|
// Doesn't work
|
|
texture.SetData(data);
|
|
Game.Renderer.PaletteTexture = texture;
|
|
}
|
|
}
|
|
}
|