91 lines
2.1 KiB
C#
91 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Render;
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namespace OpenRA.Mods.RA
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{
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class ScaredyCatInfo : ITraitInfo
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{
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public readonly int MoveRadius = 2;
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public object Create(ActorInitializer init) { return new ScaredyCat(init.self, this); }
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}
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class ScaredyCat : INotifyIdle, INotifyDamage
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{
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readonly ScaredyCatInfo Info;
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public bool Panicked = false;
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public ScaredyCat(Actor self, ScaredyCatInfo info)
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{
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Info = info;
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}
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public void TickIdle(Actor self)
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{
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if (!Panicked)
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return;
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var target = Util.SubPxVector[self.World.SharedRandom.Next(255)]* Info.MoveRadius / 1024 + self.Location;
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self.Trait<Mobile>().ResolveOrder(self, new Order("Move", self, false) { TargetLocation = target });
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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Panicked = true;
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}
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}
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class RenderInfantryPanicInfo : RenderInfantryInfo, Requires<ScaredyCatInfo>
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{
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public override object Create(ActorInitializer init) { return new RenderInfantryPanic(init.self, this); }
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}
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class RenderInfantryPanic : RenderInfantry
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{
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readonly ScaredyCat sc;
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bool wasPanic;
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public RenderInfantryPanic(Actor self, RenderInfantryPanicInfo info)
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: base(self, info)
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{
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sc = self.Trait<ScaredyCat>();
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}
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protected override string NormalizeInfantrySequence(Actor self, string baseSequence)
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{
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var prefix = sc != null && sc.Panicked ? "panic-" : "";
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if (anim.HasSequence(prefix + baseSequence))
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return prefix + baseSequence;
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else
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return baseSequence;
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}
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protected override bool AllowIdleAnimation(Actor self)
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{
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return base.AllowIdleAnimation(self) && !sc.Panicked;
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}
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public override void Tick (Actor self)
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{
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if (wasPanic != sc.Panicked)
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dirty = true;
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wasPanic = sc.Panicked;
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base.Tick(self);
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}
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}
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}
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