75 lines
1.7 KiB
YAML
75 lines
1.7 KiB
YAML
Player:
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AlwaysVisible:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: BuildingReady
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BlockedAudio: NoRoom
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ClassicProductionQueue@Upgrade:
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Type: Upgrade
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LowPowerSlowdown: 3
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QueuedAudio: Upgrading
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ReadyAudio: NewOptions
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BlockedAudio: NoRoom
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ClassicProductionQueue@Infantry:
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Type: Infantry
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LowPowerSlowdown: 2
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BlockedAudio: NoRoom
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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ClassicProductionQueue@Armor:
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Type: Armor
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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ClassicProductionQueue@Starport:
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Type: Starport
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BuildSpeed: .2
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LowPowerSlowdown: 1
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BlockedAudio: NoRoom
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QueuedAudio: OrderPlaced
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ReadyAudio:
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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PlaceBuilding:
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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ConquestVictoryConditions:
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PowerManager:
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AdviceInterval: 650
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AllyRepair:
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PlayerResources:
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AdviceInterval: 650
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ActorGroupProxy:
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DeveloperMode:
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BaseAttackNotifier:
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Shroud:
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FrozenActorLayer:
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HarvesterAttackNotifier:
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PlayerStatistics:
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PlaceBeacon:
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ProvidesTechPrerequisite@low:
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Name: Low
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Prerequisites: techlevel.low
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ProvidesTechPrerequisite@medium:
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Name: Medium
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Prerequisites: techlevel.low, techlevel.medium
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ProvidesTechPrerequisite@nosuper:
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Name: No Powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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ProvidesTechPrerequisite@all:
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Name: Unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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EnemyWatcher:
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HarvesterInsurance:
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