AttackLoyalty for d2k Deviator which captures units also shooting a fake missile (see issue #2251) CaptureActor now supports Generals styles gameplay but is disabled by default (see issue #2274) fixes the annoyance that engineers will not take the shortest root to the building by the way removing ProvidesCustomPrerequisite because it's tooltip messages relies on hardcoded hacks
33 lines
1.7 KiB
Plaintext
33 lines
1.7 KiB
Plaintext
# make structures appear earlier when errecting from ground
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# too few DATA.R8 frames?
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# carryalls should pickup vehicles not land so that things can roll in
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# carryalls should automatically transport harvesters
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# carryalls should automatically transport vehicles to repair pad if player uses the repair cursor
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# windtrap animations missing
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# outpost animations missing
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# construction yard crane animations missing
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# welding animation (factories) missing
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# chimney animation (refinery) missing
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# harvest animation missing
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# harvester unload animation ugly
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# add more spice tiles and make them fit
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# add grenade thrower
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# make sandworm behave like a moving anti-vehicle mine
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# add neutral buildings: emperor palace, fremen siech, smugglers factory
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# add deathhand missile (nuke)
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# maybe add ornithocopter strikes (they are currently directly contrallable units with non-reloading machine guns as in Dune II)
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# allow upgrades
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# add muzzles and explosions (currently falls back to RA)
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# create a shellmap (currently just a blank placeholder)
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# rework chrome UI, dialoges, tabs
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# add sonic tank weapon (currently uses tesla)
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# starport prices should vary
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# black spots on buildings should be fading team colors
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# group number metrics are off
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# add bibs
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# building offsets wrong (worst for towers) |