Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
593a1ff0d64465e85f8fa9e6940680407d01698b
OpenRA/mods/cnc
History
Matthias Mailänder b875e9f0a2 remove bit-rotted Proxmity trait
2013-11-15 14:32:18 +01:00
..
bits
Use the original flame and chem muzzle flashes.
2013-11-07 17:38:14 +13:00
chrome
bold → regular for lobby dropdowns
2013-11-09 08:53:45 +01:00
languages
Set up English translation for requires/on-hold/ready texts
2013-10-14 19:38:21 +13:00
maps
compressed regular maps without custom rules to oramap
2013-10-31 08:46:30 +13:00
rules
removed BuildingCapture redundancy
2013-11-09 10:32:36 +01:00
sequences
Fix viceroid muzzle offsets and missing traits.
2013-11-09 15:48:09 +13:00
tilesets
made WaterPaletteRotation more configurable
2012-11-17 13:13:32 +01:00
uibits
Kill PowerBarWidget. Fixes #3446.
2013-07-05 21:50:34 +12:00
chrome.yaml
Polish SliderWidget:
2013-10-25 08:31:34 +13:00
cursors.yaml
fix d2k cursors
2013-08-17 23:31:24 +02:00
metrics.yaml
Move color picker remap indices into a chrome metric.
2013-06-29 13:29:39 +12:00
mod.yaml
Load the main mod dlls for all mods. Fixes #4029.
2013-11-09 16:02:47 +13:00
movies-gdi.yaml
…
movies-nod.yaml
…
music.yaml
Update mods/cnc/music.yaml
2012-11-22 00:21:41 +01:00
notifications.yaml
Re-enable cash ticks in C&C.
2013-10-23 19:37:09 +13:00
voices.yaml
Capturable Biolab allows production of player-controlled viceroids.
2011-06-30 20:20:00 +12:00
weapons.yaml
remove bit-rotted Proxmity trait
2013-11-15 14:32:18 +01:00
Powered by Gitea Version: 1.25.4 Page: 1270ms Template: 15ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API