159 lines
4.6 KiB
Lua
159 lines
4.6 KiB
Lua
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HarkonnenReinforcements = { }
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HarkonnenReinforcements["Easy"] =
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{
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{ "rifle", "rifle" }
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}
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HarkonnenReinforcements["Normal"] =
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{
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{ "rifle", "rifle" },
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{ "rifle", "rifle", "rifle" },
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{ "rifle", "trike" },
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}
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HarkonnenReinforcements["Hard"] =
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{
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{ "rifle", "rifle" },
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{ "trike", "trike" },
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{ "rifle", "rifle", "rifle" },
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{ "rifle", "trike" },
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{ "trike", "trike" }
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}
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HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location }
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HarkonnenAttackDelay = DateTime.Seconds(30)
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HarkonnenAttackWaves = 1
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AtreidesReinforcements = { "rifle", "rifle", "rifle" }
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AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location }
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Messages =
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{
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"Build a concrete foundation before placing your buildings.",
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"Build a Wind Trap for power.",
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"Build a Refinery to collect Spice.",
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"Build a Silo to store additional Spice."
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}
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ToHarvest = 2500
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IdleHunt = function(actor)
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if not actor.IsDead then
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Trigger.OnIdle(actor, actor.Hunt)
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end
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end
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Tick = function()
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if HarkonnenArrived and harkonnen.HasNoRequiredUnits() then
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player.MarkCompletedObjective(KillHarkonnen)
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end
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if player.Resources > ToHarvest - 1 then
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player.MarkCompletedObjective(GatherSpice)
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end
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-- player has no Wind Trap
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if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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HasPower = false
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Media.DisplayMessage(Messages[2], "")
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else
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HasPower = true
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end
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-- player has no Refinery and no Silos
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if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[3], "")
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end
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if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[4], "")
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end
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UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest, player.Color)
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end
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WorldLoaded = function()
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player = Player.GetPlayer("Atreides")
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harkonnen = Player.GetPlayer("Harkonnen")
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if Map.Difficulty == "Normal" then
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HarkonnenAttackWaves = 5
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ToHarvest = 3000
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elseif Map.Difficulty == "Hard" then
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HarkonnenAttackWaves = 12
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ToHarvest = 3500
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end
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InitObjectives()
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Trigger.OnRemovedFromWorld(AtreidesConyard, function()
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local refs = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor)
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return actor.Type == "refinery"
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end)
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if #refs == 0 then
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harkonnen.MarkCompletedObjective(KillAtreides)
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else
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Trigger.OnAllRemovedFromWorld(refs, function()
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harkonnen.MarkCompletedObjective(KillAtreides)
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end)
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end
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end)
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Media.DisplayMessage(Messages[1], "")
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Trigger.AfterDelay(DateTime.Seconds(25), function()
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Media.PlaySpeechNotification(player, "Reinforce")
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Reinforcements.Reinforce(player, AtreidesReinforcements, AtreidesEntryPath)
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end)
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SendReinforcements()
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end
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SendReinforcements = function()
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local units = HarkonnenReinforcements[Map.Difficulty]
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local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay)
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HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - HarkonnenAttackWaves) * DateTime.Seconds(1)
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if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end
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Trigger.AfterDelay(delay, function()
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Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt)
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HarkonnenAttackWaves = HarkonnenAttackWaves - 1
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if HarkonnenAttackWaves == 0 then
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Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end)
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else
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SendReinforcements()
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end
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end)
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
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GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest) .. " Solaris worth of Spice.")
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KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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end)
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end
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