Resource placement is usually biased by mpspawns or resources spawns (mines or blossom trees), which feed into a mutilplier for the resource noise. Previously, all cells outside of the circle of influence of a bias source got a multiplier of zero, essentially giving them no noise pattern. This could lead to ugly horizontal streaks of resources for which the layout was determined only by the internals of PriorityArray. This change fixes this by ensuring the noise multiplier has a baseline value of 1.
70 KiB
70 KiB