Files
OpenRA/mods/ts/sequences/misc.yaml
reaperrr 88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00

607 lines
7.5 KiB
YAML

overlay:
Defaults: place
Offset: 0, -12
build-valid-snow:
build-valid-temperate:
build-invalid:
Start: 1
target-select:
editor-overlay:
Defaults: place
Offset: 0, -12
copy:
paste:
Start: 1
poweroff:
offline:
Length: *
Tick: 160
allyrepair:
repair: wrench
Length: *
Tick: 160
rallypoint:
flag: mouse
Start: 221
Length: 8
circles: null
beacon:
arrow: mouse
Start: 6
Offset: 1,-12
circles: ring
Length: 12
BlendMode: Additive
crate:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -10
crate-effects:
Defaults:
Length: *
dollar: money
reveal-map: reveal
hide-map: shroudx
firepower: firepowr
armor: armor
stealth: cloak
heal: healall
nuke: mltimisl
levelup: veteran
rank:
rank: pips
Start: 7
Length: 2
mpspawn:
idle:
Length: *
waypoint:
idle:
Length: *
camera:
idle:
Length: *
clock:
idle: gclock2
Length: *
darken:
idle: gclock2
Length: 1
pips:
medic:
Start: 6
groups: pipsra #TODO: backfall to RA asset
Start: 8
Length: 10
tag-primary: pipsra #TODO: backfall to RA asset
Start: 2
pip-empty: pips2
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
pip-ammo: ammopips
pip-ammoempty: ammopips
Start: 1
pip-disguise: pip-disguise
Length: *
Tick: 300
# TODO:
pip-empty-building:
pip-green-building:
Start: 1
pip-yellow-building:
Start: 2
pip-gray-building:
Start: 3
pip-red-building:
Start: 4
pip-blue-building:
Start: 5
explosion:
Defaults:
Length: *
building: twlt070
ionring: ring1
BlendMode: Additive
Tick: 120
pulse_explosion: pulsefx2
BlendMode: Additive
Tick: 80
small_watersplash: h2o_exp2
large_watersplash: h2o_exp1
water_piff: w_piff
water_piffs: w_piffs
piff: piff
piffs: piffpiff
small_explosion: explosml
medium_explosion: explomed
large_explosion: explolrg
tiny_bang: s_bang16
small_bang: s_bang24
medium_bang: s_bang34
large_bang: s_bang48
tiny_brnl: s_brnl20
small_brnl: s_brnl30
medium_brnl: s_brnl40
large_brnl: s_brnl58
tiny_tumu: s_tumu22
small_tumu: s_tumu30
medium_tumu: s_tumu42
large_tumu: s_tumu60
tiny_clsn: s_clsn16
small_clsn: s_clsn22
medium_clsn: s_clsn30
large_clsn: s_clsn42
verylarge_clsn: s_clsn58
tiny_twlt: twlt026
small_twlt: twlt036
medium_twlt: twlt050
large_twlt: twlt070
verylarge_twlt: twlt100
tiny_grey_explosion: xgrysml1
small_grey_explosion: xgrysml2
medium_grey_explosion: xgrymed1
large_grey_explosion: xgrymed2
discus:
idle:
Length: *
canister:
idle:
Length: *
pulsball:
idle:
Length: *
BlendMode: Additive
dragon:
idle:
Facings: 32
crystal4:
idle:
Length: 15
ShadowStart: 15
UseTilesetExtension: true
120mm:
idle:
torpedo:
idle:
Length: *
flameall:
idle:
Length: 19
Facings: -8
Tick: 160
largesmoke:
idle: lgrysmk1
Length: *
smallsmoke:
idle: sgrysmk1
Length: *
large_smoke_trail:
idle: smokey
Length: *
small_smoke_trail:
idle: smokey2
Length: *
largefire:
idle: fire1
Length: *
mediumfire:
idle: fire2
Length: *
smallfire:
idle: fire3
Length: *
tinyfire:
idle: fire4
Length: *
moveflsh:
idle: ring
Length: *
Tick: 30
wake:
idle: wake2
Length: *
Tick: 180
emp:
idle: emp_fx01
Length: *
BlendMode: Additive
resources:
Defaults:
UseTilesetExtension: true
Length: 12
ShadowStart: 12
Offset: 0, -12
tib01: tib01
tib02: tib02
tib03: tib03
tib04: tib04
tib05: tib05
tib06: tib06
tib07: tib07
tib08: tib08
tib09: tib09
tib10: tib10
tib11: tib11
tib12: tib12
tib13: tib13
tib14: tib14
tib15: tib15
tib16: tib16
tib17: tib17
tib18: tib18
tib19: tib19
tib20: tib20
veins: veins
Length: 1
Start: 52
ShadowStart: -1
shroud:
Defaults:
Offset: 0, -1
shroud:
Length: *
fog: fog
Length: *
smallscorches:
Defaults:
UseTilesetExtension: true
Offset: 0, -12
sc1: burnt01
sc2: burnt02
sc3: burnt03
sc4: burnt04
sc5: burnt05
sc6: burnt06
mediumscorches:
Defaults:
UseTilesetExtension: true
Offset: 0, -18
sc7: burnt07
sc8: burnt08
sc9: burnt09
sc10: burnt10
largescorches:
Defaults:
UseTilesetExtension: true
Offset: 0, -24
sc11: burnt11
sc12: burnt12
smallcraters:
Defaults:
UseTilesetExtension: true
Offset: 0, -12
cr1: crater01
cr2: crater02
cr3: crater03
cr4: crater04
cr5: crater05
cr6: crater06
mediumcraters:
Defaults:
UseTilesetExtension: true
Offset: 0, -12
cr7: crater07
cr8: crater08
cr9: crater09
cr10: crater10
largecraters:
Defaults:
UseTilesetExtension: true
Offset: 0, -24
cr11: crater11
cr12: crater12
icon:
clustermissile: mltiicon
ioncannon: ioncicon
hunterseeker: detnicon
clustermissile:
up: null # TODO
Length: *
down: null # TODO
Length: *
ionbeam:
idle:
Length: *
Offset: 0, -78
ZOffset: 1
trock01:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
trock02:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
trock03:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
trock04:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
trock05:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
srock01:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
srock02:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
srock03:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
srock04:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
srock05:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -12
dbrissm:
1: dbris1sm
Length:*
2: dbris2sm
Length:*
3: dbris3sm
Length:*
4: dbris4sm
Length:*
5: dbris5sm
Length:*
6: dbris6sm
Length:*
7: dbris7sm
Length:*
8: dbris8sm
Length:*
9: dbris9sm
Length:*
10: dbrs10sm
Length:*
dbrislg:
1: dbris1lg
Length:*
2: dbris2lg
Length:*
3: dbris3lg
Length:*
4: dbris4lg
Length:*
5: dbris5lg
Length:*
6: dbris6lg
Length:*
7: dbris7lg
Length:*
8: dbris8lg
Length:*
9: dbris9lg
Length:*
10: dbrs10lg
Length:*
crat01:
idle:
crat02:
idle:
crat03:
idle:
crat04:
idle:
crat0a:
idle:
crat0b:
idle:
crat0c:
idle:
drum01:
idle:
drum02:
idle:
palet01:
idle:
palet02:
idle:
palet03:
idle:
palet04:
idle:
tracks01:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks02:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks03:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks04:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks05:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks06:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks07:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks08:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks09:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks10:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks11:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks12:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks13:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks14:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks15:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tracks16:
idle:
UseTilesetExtension: true
ZOffset: -1c0
tuntop01:
idle:
Offset: 0, -13
UseTilesetExtension: true
ShadowStart: 1
tuntop02:
idle:
Offset: 0, -13
UseTilesetExtension: true
ShadowStart: 1
tuntop03:
idle:
Offset: 0, -13
UseTilesetExtension: true
ShadowStart: 1
tuntop04:
idle:
Offset: 0, -13
UseTilesetExtension: true
ShadowStart: 1