Files
OpenRA/mods/ts/weapons/energyweapons.yaml
reaperrr 882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00

201 lines
3.9 KiB
YAML

^Railgun:
ReloadDelay: 60
Range: 6c0
Report: bigggun1.aud
Projectile: AreaBeam
Speed: 20c0
Duration: 3
DamageInterval: 2
Width: 80
BeyondTargetRange: 0c64
Blockable: true
Color: 0080FFC8
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 150
AffectsParent: false
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
LtRail:
Inherits: ^Railgun
Warhead@1Dam: SpreadDamage
ValidStances: Neutral, Enemy
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units
Damage: 150
InfDeath: 6
AffectsParent: false
ValidStances: Ally
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
MechRailgun:
Inherits: ^Railgun
Range: 8c0
Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
BurstDelay: 60
Report: railuse5.aud
Projectile: AreaBeam
Color: 00FFFFC8
Warhead@1Dam: SpreadDamage
Damage: 200
Versus:
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
SonicZap:
ReloadDelay: 180
Range: 6c0
Report: sonic4.aud
Projectile: AreaBeam
Speed: 0c128
Duration: 90
DamageInterval: 5 # Roughly 18 impacts.
Width: 384
Shape: Flat
ZOffset: 2047
BeyondTargetRange: 0c256
Blockable: true
TrackTarget: true
Color: 50F5FF45
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 8
AffectsParent: false
ValidStances: Neutral, Enemy
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50
Damage: 8
InvalidTargets: Disruptor # Does not affect friendly disruptors at all
AffectsParent: false
ValidStances: Ally
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
^EnergyBlast:
ReloadDelay: 50
Range: 7c0
Report: scrin5b.aud
ValidTargets: Ground
Warhead@1Dam: SpreadDamage
ValidTargets: Ground
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
CyCannon:
Inherits: ^EnergyBlast
Projectile: Missile
MaximumLaunchSpeed: 192
Blockable: false
HorizontalRateOfTurn: 2
Shadow: true
Image: TORPEDO
MinimumLaunchSpeed: 75
Speed: 384
RangeLimit: 8c0
Warhead@1Dam: SpreadDamage
Spread: 43
Damage: 120
Versus:
None: 350
Wood: 260
Light: 205
Heavy: 150
Concrete: 80
DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
Proton:
Inherits: ^EnergyBlast
Range: 5c0
Burst: 5
BurstDelay: 3
Projectile: Bullet
Speed: 341
Blockable: false
Shadow: true
Inaccuracy: 128
Image: TORPEDO
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_bang
^Laser:
Projectile: LaserZap
Width: 72
Duration: 15
ZOffset: 2047
Color: FF000080
SecondaryBeam: true
SecondaryBeamWidth: 180
SecondaryBeamZOffset: 2047
SecondaryBeamColor: FF000040
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 250
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
ObeliskLaserFire:
Inherits: ^Laser
ReloadDelay: 120
Range: 10c512
Report: obelray1.aud
Warhead@1Dam: SpreadDamage
Damage: 250
TurretLaserFire:
Inherits: ^Laser
ReloadDelay: 40
Range: 5c512
Report: lastur1.aud
Projectile: LaserZap
Width: 36
Duration: 8
SecondaryBeamWidth: 144
SecondaryBeamColor: FF000030
Warhead@1Dam: SpreadDamage
Damage: 30