Files
OpenRA/OpenRA.Game/ObjectCreator.cs
2021-01-01 19:42:01 +01:00

209 lines
6.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using OpenRA.Primitives;
using OpenRA.Support;
namespace OpenRA
{
public sealed class ObjectCreator : IDisposable
{
// .NET does not support unloading assemblies, so mod libraries will leak across mod changes.
// This tracks the assemblies that have been loaded since game start so that we don't load multiple copies
static readonly Dictionary<string, Assembly> ResolvedAssemblies = new Dictionary<string, Assembly>();
readonly Cache<string, Type> typeCache;
readonly Cache<Type, ConstructorInfo> ctorCache;
readonly (Assembly Assembly, string Namespace)[] assemblies;
public ObjectCreator(Manifest manifest, InstalledMods mods)
{
typeCache = new Cache<string, Type>(FindType);
ctorCache = new Cache<Type, ConstructorInfo>(GetCtor);
// Allow mods to load types from the core Game assembly, and any additional assemblies they specify.
// Assemblies can only be loaded from directories to avoid circular dependencies on package loaders.
var assemblyList = new List<Assembly>() { typeof(Game).Assembly };
foreach (var path in manifest.Assemblies)
{
var resolvedPath = FileSystem.FileSystem.ResolveAssemblyPath(path, manifest, mods);
if (resolvedPath == null)
throw new FileNotFoundException("Assembly `{0}` not found.".F(path));
LoadAssembly(assemblyList, resolvedPath);
}
AppDomain.CurrentDomain.AssemblyResolve += ResolveAssembly;
assemblies = assemblyList.SelectMany(asm => asm.GetNamespaces().Select(ns => (asm, ns))).ToArray();
}
void LoadAssembly(List<Assembly> assemblyList, string resolvedPath)
{
// .NET doesn't provide any way of querying the metadata of an assembly without either:
// (a) loading duplicate data into the application domain, breaking the world.
// (b) crashing if the assembly has already been loaded.
// We can't check the internal name of the assembly, so we'll work off the data instead
var hash = CryptoUtil.SHA1Hash(File.ReadAllBytes(resolvedPath));
if (!ResolvedAssemblies.TryGetValue(hash, out var assembly))
{
#if MONO
assembly = Assembly.LoadFile(resolvedPath);
ResolvedAssemblies.Add(hash, assembly);
// Allow mods to use libraries.
var assemblyPath = Path.GetDirectoryName(resolvedPath);
if (assemblyPath != null)
{
foreach (var referencedAssembly in assembly.GetReferencedAssemblies())
{
var depedencyPath = Path.Combine(assemblyPath, referencedAssembly.Name + ".dll");
if (File.Exists(depedencyPath))
LoadAssembly(assemblyList, depedencyPath);
}
}
#else
var loader = new AssemblyLoader(resolvedPath);
assembly = loader.LoadDefaultAssembly();
ResolvedAssemblies.Add(hash, assembly);
#endif
}
assemblyList.Add(assembly);
}
Assembly ResolveAssembly(object sender, ResolveEventArgs e)
{
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
if (a.FullName == e.Name)
return a;
return assemblies?.Select(a => a.Assembly).FirstOrDefault(a => a.FullName == e.Name);
}
// Only used by the linter to prevent exceptions from being thrown during a lint run
public static Action<string> MissingTypeAction = null;
public T CreateObject<T>(string className)
{
return CreateObject<T>(className, new Dictionary<string, object>());
}
public T CreateObject<T>(string className, Dictionary<string, object> args)
{
var type = typeCache[className];
if (type == null)
{
// HACK: The linter does not want to crash but only print an error instead
if (MissingTypeAction != null)
MissingTypeAction(className);
else
throw new InvalidOperationException("Cannot locate type: {0}".F(className));
return default(T);
}
var ctor = ctorCache[type];
if (ctor == null)
return (T)CreateBasic(type);
else
return (T)CreateUsingArgs(ctor, args);
}
public Type FindType(string className)
{
return assemblies
.Select(pair => pair.Assembly.GetType(pair.Namespace + "." + className, false))
.FirstOrDefault(t => t != null);
}
public ConstructorInfo GetCtor(Type type)
{
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance;
var ctors = type.GetConstructors(flags).Where(x => x.HasAttribute<UseCtorAttribute>());
if (ctors.Count() > 1)
throw new InvalidOperationException("ObjectCreator: UseCtor on multiple constructors; invalid.");
return ctors.FirstOrDefault();
}
public object CreateBasic(Type type)
{
return type.GetConstructor(new Type[0]).Invoke(new object[0]);
}
public object CreateUsingArgs(ConstructorInfo ctor, Dictionary<string, object> args)
{
var p = ctor.GetParameters();
var a = new object[p.Length];
for (var i = 0; i < p.Length; i++)
{
var key = p[i].Name;
if (!args.ContainsKey(key)) throw new InvalidOperationException("ObjectCreator: key `{0}' not found".F(key));
a[i] = args[key];
}
return ctor.Invoke(a);
}
public IEnumerable<Type> GetTypesImplementing<T>()
{
var it = typeof(T);
return GetTypes().Where(t => t != it && it.IsAssignableFrom(t));
}
public IEnumerable<Type> GetTypes()
{
return assemblies.Select(ma => ma.Assembly).Distinct()
.SelectMany(ma => ma.GetTypes());
}
public TLoader[] GetLoaders<TLoader>(IEnumerable<string> formats, string name)
{
var loaders = new List<TLoader>();
foreach (var format in formats)
{
var loader = FindType(format + "Loader");
if (loader == null || !loader.GetInterfaces().Contains(typeof(TLoader)))
throw new InvalidOperationException("Unable to find a {0} loader for type '{1}'.".F(name, format));
loaders.Add((TLoader)CreateBasic(loader));
}
return loaders.ToArray();
}
~ObjectCreator()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool disposing)
{
if (disposing)
AppDomain.CurrentDomain.AssemblyResolve -= ResolveAssembly;
}
[AttributeUsage(AttributeTargets.Constructor)]
public sealed class UseCtorAttribute : Attribute { }
}
}