Add support for dotnet core for Windows
This commit is contained in:
13
.github/workflows/ci.yaml
vendored
13
.github/workflows/ci.yaml
vendored
@@ -18,7 +18,6 @@ jobs:
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run: |
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mono --version
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make check
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mono ~/.nuget/packages/nunit.consolerunner/3.11.1/tools/nunit3-console.exe --noresult bin/OpenRA.Test.dll
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- name: Check Mods
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run: |
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@@ -27,18 +26,26 @@ jobs:
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make test
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windows:
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name: Windows (Framework 4.7)
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name: Windows (Net 5.0)
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runs-on: windows-2019
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steps:
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- name: Clone Repository
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uses: actions/checkout@v2
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- name: Install .NET 5
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uses: actions/setup-dotnet@v1
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with:
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dotnet-version: '5.0.x'
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- name: Check Code
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shell: powershell
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run: |
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# Work around runtime failures on the GH Actions runner
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dotnet nuget locals all --clear
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.\make.ps1 check
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Invoke-Expression "$home\.nuget\packages\nunit.consolerunner\3.11.1\tools\nunit3-console.exe --noresult bin/OpenRA.Test.dll"
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dotnet build OpenRA.Test\OpenRA.Test.csproj -c Debug --nologo -p:TargetPlatform=win-x64
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dotnet test bin\OpenRA.Test.dll --test-adapter-path:.
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- name: Check Mods
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run: |
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7
.github/workflows/packaging.yml
vendored
7
.github/workflows/packaging.yml
vendored
@@ -69,10 +69,15 @@ jobs:
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- name: Clone Repository
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uses: actions/checkout@v2
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- name: Install .NET 5
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uses: actions/setup-dotnet@v1
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with:
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dotnet-version: '5.0.x'
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- name: Prepare Environment
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run: |
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echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> ${GITHUB_ENV}
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sudo apt install nsis
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sudo apt install nsis wine64
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- name: Package Installers
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run: |
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10
INSTALL.md
10
INSTALL.md
@@ -8,18 +8,16 @@ Windows
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Compiling OpenRA requires the following dependencies:
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* [Windows PowerShell >= 4.0](http://microsoft.com/powershell) (included by default in recent Windows 10 versions)
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* [.NET Framework 4.7.2 (Developer Pack)](https://dotnet.microsoft.com/download/dotnet-framework/net472) (or via Visual Studio 2017)
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* [.NET Core 2.2 SDK](https://dotnet.microsoft.com/download/dotnet-core/2.2) (or via Visual Studio 2017)
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* [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0) (or via Visual Studio)
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To compile OpenRA, open the `OpenRA.sln` solution in the main folder, build it from the command-line with MSBuild or use the Makefile analogue command `make all` scripted in PowerShell syntax.
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To compile OpenRA, open the `OpenRA.sln` solution in the main folder, build it from the command-line with `dotnet` or use the Makefile analogue command `make all` scripted in PowerShell syntax.
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Run the game with `launch-game.cmd`. It can be handed arguments that specify the exact mod one wishes to run, for example, run `launch-game.cmd Game.Mod=ra` to launch Red Alert, `launch-game.cmd Game.Mod=cnc` to start Tiberian dawn or `launch-game.cmd Game.Mod=d2k` to launch Dune 2000.
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Linux
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=====
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Mono, version 5.18 or later, is required to compile OpenRA. You can add the [upstream mono repository](https://www.mono-project.com/download/stable/#download-lin) for your distro to obtain the latest version if your system packages are not sufficient.
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Mono, version 6.4 or later, is required to compile OpenRA. You can add the [upstream mono repository](https://www.mono-project.com/download/stable/#download-lin) for your distro to obtain the latest version if your system packages are not sufficient.
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To compile OpenRA, run `make` from the command line. After this one can run the game with `./launch-game.sh`. It is also possible to specify the mod you wish to run from the command line, e.g. with `./launch-game.sh Game.Mod=ts` if you wish to try the experimental Tiberian Sun mod.
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@@ -99,7 +97,7 @@ macOS
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=====
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Before compiling OpenRA you must install the following dependencies:
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* [Mono >= 5.18](https://www.mono-project.com/download/stable/#download-mac)
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* [Mono >= 6.4](https://www.mono-project.com/download/stable/#download-mac)
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To compile OpenRA, run `make` from the command line. Run with `./launch-game.sh`.
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12
Makefile
12
Makefile
@@ -28,14 +28,14 @@
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############################## TOOLCHAIN ###############################
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#
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# List of .NET assemblies that we can guarantee exist
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WHITELISTED_OPENRA_ASSEMBLIES = OpenRA.exe OpenRA.Utility.exe OpenRA.Server.exe OpenRA.Platforms.Default.dll OpenRA.Game.dll OpenRA.Mods.Common.dll OpenRA.Mods.Cnc.dll OpenRA.Mods.D2k.dll
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WHITELISTED_OPENRA_ASSEMBLIES = OpenRA.dll OpenRA.Utility.dll OpenRA.Server.dll OpenRA.Platforms.Default.dll OpenRA.Game.dll OpenRA.Mods.Common.dll OpenRA.Mods.Cnc.dll OpenRA.Mods.D2k.dll
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# These are explicitly shipped alongside our core files by the packaging script
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WHITELISTED_THIRDPARTY_ASSEMBLIES = ICSharpCode.SharpZipLib.dll FuzzyLogicLibrary.dll Eluant.dll BeaconLib.dll Open.Nat.dll SDL2-CS.dll OpenAL-CS.Core.dll DiscordRPC.dll Newtonsoft.Json.dll
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# These are shipped in our custom minimal mono runtime and also available in the full system-installed .NET/mono stack
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# This list *must* be kept in sync with the files packaged by the AppImageSupport and OpenRALauncherOSX repositories
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WHITELISTED_CORE_ASSEMBLIES = mscorlib.dll System.dll System.Configuration.dll System.Core.dll System.Numerics.dll System.Security.dll System.Xml.dll Mono.Security.dll netstandard.dll
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WHITELISTED_CORE_ASSEMBLIES = mscorlib.dll System.dll System.Configuration.dll System.Core.dll System.Numerics.dll System.Security.dll System.Xml.dll Mono.Security.dll netstandard.dll Microsoft.Win32.Registry.dll System.Security.AccessControl.dll System.Security.Principal.Windows.dll System.Xml.Linq.dll System.Runtime.Serialization.dll
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######################### UTILITIES/SETTINGS ###########################
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#
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@@ -78,13 +78,13 @@ endif
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endif
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endif
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OPENRA_UTILITY = ENGINE_DIR=".." $(MONO) --debug bin/OpenRA.Utility.exe
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OPENRA_UTILITY = ENGINE_DIR=".." $(MONO) --debug bin/OpenRA.Utility.dll
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##################### DEVELOPMENT BUILDS AND TESTS #####################
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#
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all:
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@command -v $(firstword $(MSBUILD)) >/dev/null || (echo "OpenRA requires the '$(MSBUILD)' tool provided by Mono >= 5.18."; exit 1)
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@$(MSBUILD) -t:Build -restore -p:Configuration=Release -p:TargetPlatform=$(TARGETPLATFORM)
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@$(MSBUILD) -t:Build -restore -p:Configuration=Release -p:TargetPlatform=$(TARGETPLATFORM) -p:Mono=true -p:DefineConstants="MONO"
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ifeq ($(TARGETPLATFORM), unix-generic)
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@./configure-system-libraries.sh
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endif
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@@ -92,13 +92,13 @@ endif
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clean:
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@-$(RM_RF) ./bin ./*/bin ./*/obj
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@$(MSBUILD) -t:Clean
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@$(MSBUILD) -t:Clean -p:Mono=true
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@-$(RM_F) IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP
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check:
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@echo
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@echo "Compiling in debug mode..."
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@$(MSBUILD) -t:build -restore -p:Configuration=Debug
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@$(MSBUILD) -t:build -restore -p:Configuration=Debug -p:TargetPlatform=$(TARGETPLATFORM) -p:Mono=true -p:DefineConstants="MONO"
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@echo
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@echo "Checking runtime assemblies..."
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@$(OPENRA_UTILITY) all --check-runtime-assemblies $(WHITELISTED_OPENRA_ASSEMBLIES) $(WHITELISTED_THIRDPARTY_ASSEMBLIES) $(WHITELISTED_CORE_ASSEMBLIES)
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@@ -297,6 +297,7 @@ namespace OpenRA
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EngineVersion = "Unknown";
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Console.WriteLine("Engine version is {0}", EngineVersion);
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Console.WriteLine("Runtime: {0}", Platform.RuntimeVersion);
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// Special case handling of Game.Mod argument: if it matches a real filesystem path
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// then we use this to override the mod search path, and replace it with the mod id
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@@ -329,9 +330,16 @@ namespace OpenRA
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try
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{
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var rendererPath = Path.Combine(Platform.BinDir, "OpenRA.Platforms." + p + ".dll");
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var assembly = Assembly.LoadFile(rendererPath);
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#if !MONO
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var loader = new AssemblyLoader(rendererPath);
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var platformType = loader.LoadDefaultAssembly().GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
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#else
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var assembly = Assembly.LoadFile(rendererPath);
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var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
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#endif
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if (platformType == null)
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throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation.");
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@@ -15,6 +15,7 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using OpenRA.Primitives;
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using OpenRA.Support;
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namespace OpenRA
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{
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@@ -42,25 +43,48 @@ namespace OpenRA
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if (resolvedPath == null)
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throw new FileNotFoundException("Assembly `{0}` not found.".F(path));
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// .NET doesn't provide any way of querying the metadata of an assembly without either:
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// (a) loading duplicate data into the application domain, breaking the world.
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// (b) crashing if the assembly has already been loaded.
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// We can't check the internal name of the assembly, so we'll work off the data instead
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var hash = CryptoUtil.SHA1Hash(File.ReadAllBytes(resolvedPath));
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if (!ResolvedAssemblies.TryGetValue(hash, out var assembly))
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{
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assembly = Assembly.LoadFile(resolvedPath);
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ResolvedAssemblies.Add(hash, assembly);
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}
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assemblyList.Add(assembly);
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LoadAssembly(assemblyList, resolvedPath);
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}
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AppDomain.CurrentDomain.AssemblyResolve += ResolveAssembly;
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assemblies = assemblyList.SelectMany(asm => asm.GetNamespaces().Select(ns => (asm, ns))).ToArray();
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}
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void LoadAssembly(List<Assembly> assemblyList, string resolvedPath)
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{
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// .NET doesn't provide any way of querying the metadata of an assembly without either:
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// (a) loading duplicate data into the application domain, breaking the world.
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// (b) crashing if the assembly has already been loaded.
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// We can't check the internal name of the assembly, so we'll work off the data instead
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var hash = CryptoUtil.SHA1Hash(File.ReadAllBytes(resolvedPath));
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if (!ResolvedAssemblies.TryGetValue(hash, out var assembly))
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{
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#if MONO
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assembly = Assembly.LoadFile(resolvedPath);
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ResolvedAssemblies.Add(hash, assembly);
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// Allow mods to use libraries.
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var assemblyPath = Path.GetDirectoryName(resolvedPath);
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if (assemblyPath != null)
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{
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foreach (var referencedAssembly in assembly.GetReferencedAssemblies())
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{
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var depedencyPath = Path.Combine(assemblyPath, referencedAssembly.Name + ".dll");
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if (File.Exists(depedencyPath))
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LoadAssembly(assemblyList, depedencyPath);
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}
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}
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#else
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var loader = new AssemblyLoader(resolvedPath);
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assembly = loader.LoadDefaultAssembly();
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ResolvedAssemblies.Add(hash, assembly);
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#endif
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}
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|
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assemblyList.Add(assembly);
|
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}
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|
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Assembly ResolveAssembly(object sender, ResolveEventArgs e)
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{
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foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net472</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
|
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<UseVSHostingProcess>false</UseVSHostingProcess>
|
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@@ -39,6 +39,11 @@
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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<AdditionalFiles Include="../stylecop.json" />
|
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</ItemGroup>
|
||||
<ItemGroup Condition="'$(Mono)' == ''">
|
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<PackageReference Include="Microsoft.DotNet.PlatformAbstractions" Version="3.1.6" />
|
||||
<PackageReference Include="Microsoft.Extensions.DependencyModel" Version="5.0.0-preview.3-runtime.20214.6" />
|
||||
<PackageReference Include="System.Runtime.Loader" Version="4.3.0" />
|
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</ItemGroup>
|
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<Target Name="DisableAnalyzers" BeforeTargets="CoreCompile" Condition="'$(Configuration)'=='Release'">
|
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<!-- Disable code style analysis on Release builds to improve compile-time performance -->
|
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<ItemGroup Condition="'$(Configuration)'=='Release'">
|
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|
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363
OpenRA.Game/Support/AssemblyLoader.cs
Normal file
363
OpenRA.Game/Support/AssemblyLoader.cs
Normal file
@@ -0,0 +1,363 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
// Not used/usable on Mono. Only used for Dotnet Core.
|
||||
// Based on https://github.com/natemcmaster/DotNetCorePlugins and used under the terms of the Apache 2.0 license
|
||||
#if !MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Loader;
|
||||
using Microsoft.Extensions.DependencyModel;
|
||||
|
||||
namespace OpenRA.Support
|
||||
{
|
||||
public class AssemblyLoader
|
||||
{
|
||||
readonly string mainAssembly;
|
||||
readonly AssemblyLoadContext context;
|
||||
|
||||
public Assembly LoadDefaultAssembly() => context.LoadFromAssemblyPath(mainAssembly);
|
||||
|
||||
public AssemblyLoader(string assemblyFile)
|
||||
{
|
||||
mainAssembly = assemblyFile;
|
||||
var baseDir = Path.GetDirectoryName(assemblyFile);
|
||||
|
||||
context = CreateLoadContext(baseDir, assemblyFile);
|
||||
}
|
||||
|
||||
static AssemblyLoadContext CreateLoadContext(string baseDir, string assemblyFile)
|
||||
{
|
||||
var depsJsonFile = Path.Combine(baseDir, Path.GetFileNameWithoutExtension(assemblyFile) + ".deps.json");
|
||||
|
||||
var builder = new AssemblyLoadContextBuilder();
|
||||
|
||||
builder.TryAddDependencyContext(depsJsonFile, out _);
|
||||
builder.SetBaseDirectory(baseDir);
|
||||
|
||||
return builder.Build();
|
||||
}
|
||||
}
|
||||
|
||||
public class AssemblyLoadContextBuilder
|
||||
{
|
||||
readonly Dictionary<string, ManagedLibrary> managedLibraries = new Dictionary<string, ManagedLibrary>(StringComparer.Ordinal);
|
||||
readonly Dictionary<string, NativeLibrary> nativeLibraries = new Dictionary<string, NativeLibrary>(StringComparer.Ordinal);
|
||||
string basePath;
|
||||
|
||||
public AssemblyLoadContext Build()
|
||||
{
|
||||
return new ManagedLoadContext(basePath, managedLibraries, nativeLibraries);
|
||||
}
|
||||
|
||||
public AssemblyLoadContextBuilder SetBaseDirectory(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Argument must not be null or empty.", nameof(path));
|
||||
|
||||
if (!Path.IsPathRooted(path))
|
||||
throw new ArgumentException("Argument must be a full path.", nameof(path));
|
||||
|
||||
basePath = path;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AssemblyLoadContextBuilder AddManagedLibrary(ManagedLibrary library)
|
||||
{
|
||||
managedLibraries.Add(library.Name.Name, library);
|
||||
return this;
|
||||
}
|
||||
|
||||
public AssemblyLoadContextBuilder AddNativeLibrary(NativeLibrary library)
|
||||
{
|
||||
ValidateRelativePath(library.AppLocalPath);
|
||||
nativeLibraries.Add(library.Name, library);
|
||||
return this;
|
||||
}
|
||||
|
||||
static void ValidateRelativePath(string probingPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(probingPath))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(probingPath));
|
||||
|
||||
if (Path.IsPathRooted(probingPath))
|
||||
throw new ArgumentException("Argument must be a relative path.", nameof(probingPath));
|
||||
}
|
||||
}
|
||||
|
||||
class ManagedLoadContext : AssemblyLoadContext
|
||||
{
|
||||
readonly string basePath;
|
||||
readonly Dictionary<string, ManagedLibrary> managedAssemblies;
|
||||
readonly Dictionary<string, NativeLibrary> nativeLibraries;
|
||||
|
||||
static readonly string[] NativeLibraryExtensions;
|
||||
static readonly string[] NativeLibraryPrefixes;
|
||||
|
||||
static readonly string[] ManagedAssemblyExtensions =
|
||||
{
|
||||
".dll",
|
||||
".ni.dll",
|
||||
".exe",
|
||||
".ni.exe"
|
||||
};
|
||||
|
||||
static ManagedLoadContext()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
NativeLibraryPrefixes = new[] { "" };
|
||||
NativeLibraryExtensions = new[] { ".dll" };
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
NativeLibraryPrefixes = new[] { "", "lib", };
|
||||
NativeLibraryExtensions = new[] { ".dylib" };
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
NativeLibraryPrefixes = new[] { "", "lib" };
|
||||
NativeLibraryExtensions = new[] { ".so", ".so.1" };
|
||||
}
|
||||
else
|
||||
{
|
||||
NativeLibraryPrefixes = Array.Empty<string>();
|
||||
NativeLibraryExtensions = Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
|
||||
public ManagedLoadContext(string baseDirectory, Dictionary<string, ManagedLibrary> managedAssemblies, Dictionary<string, NativeLibrary> nativeLibraries)
|
||||
{
|
||||
basePath = baseDirectory ?? throw new ArgumentNullException(nameof(baseDirectory));
|
||||
this.managedAssemblies = managedAssemblies ?? throw new ArgumentNullException(nameof(managedAssemblies));
|
||||
this.nativeLibraries = nativeLibraries ?? throw new ArgumentNullException(nameof(nativeLibraries));
|
||||
}
|
||||
|
||||
protected override Assembly Load(AssemblyName assemblyName)
|
||||
{
|
||||
// If default context is preferred, check first for types in the default context unless the dependency has been declared as private
|
||||
try
|
||||
{
|
||||
var defaultAssembly = Default.LoadFromAssemblyName(assemblyName);
|
||||
if (defaultAssembly != null)
|
||||
return null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Swallow errors in loading from the default context
|
||||
}
|
||||
|
||||
if (managedAssemblies.TryGetValue(assemblyName.Name, out var library) && SearchForLibrary(library, out var path))
|
||||
return LoadFromAssemblyPath(path);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
|
||||
{
|
||||
foreach (var prefix in NativeLibraryPrefixes)
|
||||
if (nativeLibraries.TryGetValue(prefix + unmanagedDllName, out var library) && SearchForLibrary(library, prefix, out var path))
|
||||
return LoadUnmanagedDllFromPath(path);
|
||||
|
||||
return base.LoadUnmanagedDll(unmanagedDllName);
|
||||
}
|
||||
|
||||
bool SearchForLibrary(ManagedLibrary library, out string path)
|
||||
{
|
||||
// 1. Search in base path
|
||||
foreach (var ext in ManagedAssemblyExtensions)
|
||||
{
|
||||
var local = Path.Combine(basePath, library.Name.Name + ext);
|
||||
if (File.Exists(local))
|
||||
{
|
||||
path = local;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SearchForLibrary(NativeLibrary library, string prefix, out string path)
|
||||
{
|
||||
// 1. Search in base path
|
||||
foreach (var ext in NativeLibraryExtensions)
|
||||
{
|
||||
var candidate = Path.Combine(basePath, $"{prefix}{library.Name}{ext}");
|
||||
if (File.Exists(candidate))
|
||||
{
|
||||
path = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Search in base path + app local (for portable deployments of netcoreapp)
|
||||
var local = Path.Combine(basePath, library.AppLocalPath);
|
||||
if (File.Exists(local))
|
||||
{
|
||||
path = local;
|
||||
return true;
|
||||
}
|
||||
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class ManagedLibrary
|
||||
{
|
||||
public AssemblyName Name { get; private set; }
|
||||
|
||||
public static ManagedLibrary CreateFromPackage(string assetPath)
|
||||
{
|
||||
return new ManagedLibrary
|
||||
{
|
||||
Name = new AssemblyName(Path.GetFileNameWithoutExtension(assetPath))
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class NativeLibrary
|
||||
{
|
||||
public string Name { get; private set; }
|
||||
|
||||
public string AppLocalPath { get; private set; }
|
||||
|
||||
public static NativeLibrary CreateFromPackage(string assetPath)
|
||||
{
|
||||
return new NativeLibrary
|
||||
{
|
||||
Name = Path.GetFileNameWithoutExtension(assetPath),
|
||||
AppLocalPath = assetPath
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static class DependencyContextExtensions
|
||||
{
|
||||
public static AssemblyLoadContextBuilder TryAddDependencyContext(this AssemblyLoadContextBuilder builder, string depsFilePath, out Exception error)
|
||||
{
|
||||
error = null;
|
||||
try
|
||||
{
|
||||
builder.AddDependencyContext(depsFilePath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
error = ex;
|
||||
}
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
public static AssemblyLoadContextBuilder AddDependencyContext(this AssemblyLoadContextBuilder builder, string depsFilePath)
|
||||
{
|
||||
var reader = new DependencyContextJsonReader();
|
||||
using (var file = File.OpenRead(depsFilePath))
|
||||
{
|
||||
var deps = reader.Read(file);
|
||||
builder.SetBaseDirectory(Path.GetDirectoryName(depsFilePath));
|
||||
builder.AddDependencyContext(deps);
|
||||
}
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
static string GetFallbackRid()
|
||||
{
|
||||
string ridBase;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
ridBase = "win10";
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
ridBase = "linux";
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
ridBase = "osx.10.12";
|
||||
else
|
||||
return "any";
|
||||
|
||||
switch (RuntimeInformation.OSArchitecture)
|
||||
{
|
||||
case Architecture.X86:
|
||||
return ridBase + "-x86";
|
||||
case Architecture.X64:
|
||||
return ridBase + "-x64";
|
||||
case Architecture.Arm:
|
||||
return ridBase + "-arm";
|
||||
case Architecture.Arm64:
|
||||
return ridBase + "-arm64";
|
||||
}
|
||||
|
||||
return ridBase;
|
||||
}
|
||||
|
||||
public static AssemblyLoadContextBuilder AddDependencyContext(this AssemblyLoadContextBuilder builder, DependencyContext dependencyContext)
|
||||
{
|
||||
var ridGraph = dependencyContext.RuntimeGraph.Any()
|
||||
? dependencyContext.RuntimeGraph
|
||||
: DependencyContext.Default.RuntimeGraph;
|
||||
|
||||
var rid = Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment.GetRuntimeIdentifier();
|
||||
var fallbackRid = GetFallbackRid();
|
||||
var fallbackGraph = ridGraph.FirstOrDefault(g => g.Runtime == rid)
|
||||
?? ridGraph.FirstOrDefault(g => g.Runtime == fallbackRid)
|
||||
?? new RuntimeFallbacks("any");
|
||||
|
||||
foreach (var managed in dependencyContext.ResolveRuntimeAssemblies(fallbackGraph))
|
||||
builder.AddManagedLibrary(managed);
|
||||
|
||||
foreach (var native in dependencyContext.ResolveNativeAssets(fallbackGraph))
|
||||
builder.AddNativeLibrary(native);
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
static IEnumerable<ManagedLibrary> ResolveRuntimeAssemblies(this DependencyContext depContext, RuntimeFallbacks runtimeGraph)
|
||||
{
|
||||
var rids = GetRids(runtimeGraph);
|
||||
return from library in depContext.RuntimeLibraries
|
||||
from assetPath in SelectAssets(rids, library.RuntimeAssemblyGroups)
|
||||
select ManagedLibrary.CreateFromPackage(assetPath);
|
||||
}
|
||||
|
||||
static IEnumerable<NativeLibrary> ResolveNativeAssets(this DependencyContext depContext, RuntimeFallbacks runtimeGraph)
|
||||
{
|
||||
var rids = GetRids(runtimeGraph);
|
||||
return from library in depContext.RuntimeLibraries
|
||||
from assetPath in SelectAssets(rids, library.NativeLibraryGroups)
|
||||
where !assetPath.EndsWith(".a", StringComparison.Ordinal)
|
||||
select NativeLibrary.CreateFromPackage(assetPath);
|
||||
}
|
||||
|
||||
static IEnumerable<string> GetRids(RuntimeFallbacks runtimeGraph)
|
||||
{
|
||||
return Enumerable.Concat(new[] { runtimeGraph.Runtime }, runtimeGraph?.Fallbacks ?? Enumerable.Empty<string>());
|
||||
}
|
||||
|
||||
static IEnumerable<string> SelectAssets(IEnumerable<string> rids, IEnumerable<RuntimeAssetGroup> groups)
|
||||
{
|
||||
foreach (var rid in rids)
|
||||
{
|
||||
var group = groups.FirstOrDefault(g => g.Runtime == rid);
|
||||
if (group != null)
|
||||
return group.AssetPaths;
|
||||
}
|
||||
|
||||
return groups.GetDefaultAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,7 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' == ''">net5.0</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' != ''">netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
@@ -17,6 +18,8 @@
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<Configurations>Release;Debug</Configurations>
|
||||
<AssemblyName>OpenRA</AssemblyName>
|
||||
<IsPublishable Condition="'$(CopyGenericLauncher)' == 'False'">false</IsPublishable>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetPlatform Condition="$([MSBuild]::IsOsPlatform('Windows'))">win-x64</TargetPlatform>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
@@ -11,6 +11,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<IsPublishable Condition="'$(CopyCncDll)' == 'False'">false</IsPublishable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
@@ -37,4 +38,4 @@
|
||||
<Analyzer Remove="@(Analyzer)" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
@@ -11,6 +11,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
@@ -24,6 +25,7 @@
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
|
||||
<PackageReference Include="OpenRA-FuzzyLogicLibrary" Version="1.0.1" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.150" />
|
||||
<PackageReference Include="rix0rrr.BeaconLib" Version="1.0.2" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
@@ -11,6 +11,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<IsPublishable Condition="'$(CopyD2kDll)' == 'False'">false</IsPublishable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
@@ -37,4 +38,4 @@
|
||||
<Analyzer Remove="@(Analyzer)" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
@@ -11,6 +11,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetPlatform Condition="$([MSBuild]::IsOsPlatform('Windows'))">win-x64</TargetPlatform>
|
||||
|
||||
@@ -59,7 +59,6 @@ namespace OpenRA.Platforms.Default
|
||||
Name = "ThreadedGraphicsContext RenderThread",
|
||||
IsBackground = true
|
||||
};
|
||||
renderThread.SetApartmentState(ApartmentState.STA);
|
||||
lock (syncObject)
|
||||
{
|
||||
// Start and wait for the rendering thread to have initialized before returning.
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' == ''">net5.0</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' != ''">netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -10,6 +10,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<IsPublishable>false</IsPublishable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
@@ -22,14 +23,12 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
|
||||
<ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
|
||||
<Private>False</Private>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit.Console" Version="3.11.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.16.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0-beta.1" />
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118" />
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="../stylecop.json" />
|
||||
@@ -40,4 +39,4 @@
|
||||
<Analyzer Remove="@(Analyzer)" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' == ''">net5.0</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' != ''">netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>winexe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<ApplicationIcon>$(LauncherIcon)</ApplicationIcon>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
@@ -10,14 +12,12 @@
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
|
||||
<OutputPath>../bin</OutputPath>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ExternalConsole>false</ExternalConsole>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<Configurations>Release;Debug</Configurations>
|
||||
<AssemblyName>$(LauncherName)</AssemblyName>
|
||||
<ApplicationIcon>$(LauncherIcon)</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
|
||||
@@ -58,9 +58,7 @@ Global
|
||||
{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
||||
@@ -25,7 +25,7 @@ ShareAnonymizedIPs="${ShareAnonymizedIPs:-"True"}"
|
||||
SupportDir="${SupportDir:-""}"
|
||||
|
||||
while true; do
|
||||
mono --debug bin/OpenRA.Server.exe Engine.EngineDir=".." Game.Mod="$Mod" \
|
||||
mono --debug bin/OpenRA.Server.dll Engine.EngineDir=".." Game.Mod="$Mod" \
|
||||
Server.Name="$Name" \
|
||||
Server.ListenPort="$ListenPort" \
|
||||
Server.AdvertiseOnline="$AdvertiseOnline" \
|
||||
|
||||
@@ -25,7 +25,7 @@ then
|
||||
fi
|
||||
|
||||
# Launch the engine with the appropriate arguments
|
||||
mono --debug bin/OpenRA.exe Engine.EngineDir=".." Engine.LaunchPath="$MODLAUNCHER" $MODARG "$@"
|
||||
mono --debug bin/OpenRA.dll Engine.EngineDir=".." Engine.LaunchPath="$MODLAUNCHER" $MODARG "$@"
|
||||
|
||||
# Show a crash dialog if something went wrong
|
||||
if [ $? != 0 ] && [ $? != 1 ]; then
|
||||
|
||||
4
make.ps1
4
make.ps1
@@ -10,7 +10,7 @@ function All-Command
|
||||
return
|
||||
}
|
||||
|
||||
dotnet build /p:Configuration=Release /nologo
|
||||
dotnet build -c Release --nologo -p:TargetPlatform=win-x64
|
||||
if ($lastexitcode -ne 0)
|
||||
{
|
||||
Write-Host "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game." -ForegroundColor Red
|
||||
@@ -111,7 +111,7 @@ function Test-Command
|
||||
function Check-Command
|
||||
{
|
||||
Write-Host "Compiling in debug configuration..." -ForegroundColor Cyan
|
||||
dotnet build /p:Configuration=Debug /nologo
|
||||
dotnet build -c Debug --nologo -p:TargetPlatform=win-x64
|
||||
if ($lastexitcode -ne 0)
|
||||
{
|
||||
Write-Host "Build failed." -ForegroundColor Red
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
[[prereqs]]
|
||||
name = "net-4.7.2"
|
||||
|
||||
[[actions]]
|
||||
os = "windows"
|
||||
name = "Red Alert"
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
# Makefile (install target for local installs and downstream packaging)
|
||||
# Linux AppImage packaging
|
||||
# macOS packaging
|
||||
# Windows packaging
|
||||
# Mod SDK Linux AppImage packaging
|
||||
# Mod SDK macOS packaging
|
||||
# Mod SDK Windows packaging
|
||||
@@ -33,26 +32,27 @@ install_assemblies_mono() {
|
||||
echo "Building assemblies"
|
||||
ORIG_PWD=$(pwd)
|
||||
cd "${SRC_PATH}" || exit 1
|
||||
msbuild -verbosity:m -nologo -t:Clean
|
||||
|
||||
rm -rf "${SRC_PATH}/OpenRA."*/obj
|
||||
rm -rf "${SRC_PATH:?}/bin"
|
||||
msbuild -verbosity:m -nologo -t:Build -restore -p:Configuration=Release -p:TargetPlatform="${TARGETPLATFORM}"
|
||||
|
||||
msbuild -verbosity:m -nologo -t:Build -restore -p:Configuration=Release -p:TargetPlatform="${TARGETPLATFORM}" -p:Mono=true -p:DefineConstants="MONO"
|
||||
if [ "${TARGETPLATFORM}" = "unix-generic" ]; then
|
||||
./configure-system-libraries.sh
|
||||
fi
|
||||
|
||||
./fetch-geoip.sh
|
||||
cd "${ORIG_PWD}" || exit 1
|
||||
|
||||
echo "Installing engine to ${DEST_PATH}"
|
||||
install -d "${DEST_PATH}"
|
||||
|
||||
# Core engine
|
||||
install -m755 "${SRC_PATH}/bin/OpenRA.Server.exe" "${DEST_PATH}"
|
||||
install -m755 "${SRC_PATH}/bin/OpenRA.Utility.exe" "${DEST_PATH}"
|
||||
install -m755 "${SRC_PATH}/bin/OpenRA.Server.dll" "${DEST_PATH}"
|
||||
install -m755 "${SRC_PATH}/bin/OpenRA.Utility.dll" "${DEST_PATH}"
|
||||
install -m644 "${SRC_PATH}/bin/OpenRA.Game.dll" "${DEST_PATH}"
|
||||
install -m644 "${SRC_PATH}/bin/OpenRA.Platforms.Default.dll" "${DEST_PATH}"
|
||||
if [ "${COPY_GENERIC_LAUNCHER}" = "True" ]; then
|
||||
install -m755 "${SRC_PATH}/bin/OpenRA.exe" "${DEST_PATH}"
|
||||
install -m755 "${SRC_PATH}/bin/OpenRA.dll" "${DEST_PATH}"
|
||||
fi
|
||||
|
||||
# Mod dlls
|
||||
@@ -97,6 +97,32 @@ install_assemblies_mono() {
|
||||
fi
|
||||
}
|
||||
|
||||
# Compile and publish the core engine and specified mod assemblies to the target directory
|
||||
# Arguments:
|
||||
# SRC_PATH: Path to the root OpenRA directory
|
||||
# DEST_PATH: Path to the root of the install destination (will be created if necessary)
|
||||
# TARGETPLATFORM: Platform type (win-x86, win-x64, osx-x64, linux-x64, unix-generic)
|
||||
# COPY_GENERIC_LAUNCHER: If set to True the OpenRA.exe will also be copied (True, False)
|
||||
# COPY_CNC_DLL: If set to True the OpenRA.Mods.Cnc.dll will also be copied (True, False)
|
||||
# COPY_D2K_DLL: If set to True the OpenRA.Mods.D2k.dll will also be copied (True, False)
|
||||
# Used by:
|
||||
# Windows packaging
|
||||
install_assemblies() {
|
||||
SRC_PATH="${1}"
|
||||
DEST_PATH="${2}"
|
||||
TARGETPLATFORM="${3}"
|
||||
COPY_GENERIC_LAUNCHER="${4}"
|
||||
COPY_CNC_DLL="${5}"
|
||||
COPY_D2K_DLL="${6}"
|
||||
|
||||
ORIG_PWD=$(pwd)
|
||||
cd "${SRC_PATH}" || exit 1
|
||||
|
||||
dotnet publish -c Release -p:TargetPlatform="${TARGETPLATFORM}" -p:CopyGenericLauncher="${COPY_GENERIC_LAUNCHER}" -p:CopyCncDll="${COPY_CNC_DLL}" -p:CopyD2kDll="${COPY_D2K_DLL}" -r "${TARGETPLATFORM}" -o "${DEST_PATH}"
|
||||
|
||||
cd "${ORIG_PWD}" || exit 1
|
||||
}
|
||||
|
||||
# Copy the core engine and specified mod data to the target directory
|
||||
# Arguments:
|
||||
# SRC_PATH: Path to the root OpenRA directory
|
||||
@@ -115,6 +141,8 @@ install_data() {
|
||||
DEST_PATH="${2}"
|
||||
shift 2
|
||||
|
||||
"${SRC_PATH}"/fetch-geoip.sh
|
||||
|
||||
echo "Installing engine files to ${DEST_PATH}"
|
||||
for FILE in VERSION AUTHORS COPYING IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP "global mix database.dat"; do
|
||||
install -m644 "${SRC_PATH}/${FILE}" "${DEST_PATH}"
|
||||
@@ -160,20 +188,15 @@ install_windows_launcher()
|
||||
MOD_ID="${4}"
|
||||
LAUNCHER_NAME="${5}"
|
||||
MOD_NAME="${6}"
|
||||
ICON_PATH="${7}"
|
||||
FAQ_URL="${8}"
|
||||
FAQ_URL="${7}"
|
||||
|
||||
msbuild -verbosity:m -nologo -t:Clean "${SRC_PATH}/OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj"
|
||||
rm -rf "${SRC_PATH:?}/bin"
|
||||
msbuild -t:Build "${SRC_PATH}/OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="${TARGETPLATFORM}" -p:LauncherName="${LAUNCHER_NAME}" -p:LauncherIcon="${ICON_PATH}" -p:ModID="${MOD_ID}" -p:DisplayName="${MOD_NAME}" -p:FaqUrl="${FAQ_URL}"
|
||||
install -m755 "${SRC_PATH}/bin/${LAUNCHER_NAME}.exe" "${DEST_PATH}"
|
||||
install -m644 "${SRC_PATH}/bin/${LAUNCHER_NAME}.exe.config" "${DEST_PATH}"
|
||||
rm -rf "${SRC_PATH}/OpenRA.WindowsLauncher/obj"
|
||||
dotnet publish "${SRC_PATH}/OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -c Release -r "${TARGETPLATFORM}" -p:LauncherName="${LAUNCHER_NAME}" -p:TargetPlatform="${TARGETPLATFORM}" -p:ModID="${MOD_ID}" -p:DisplayName="${MOD_NAME}" -p:FaqUrl="${FAQ_URL}" -o "${DEST_PATH}"
|
||||
|
||||
# Enable the full 4GB address space for the 32 bit game executable
|
||||
# The server and utility do not use enough memory to need this
|
||||
if [ "${TARGETPLATFORM}" = "win-x86" ]; then
|
||||
python3 "${SRC_PATH}/packaging/windows/MakeLAA.py" "${DEST_PATH}/${LAUNCHER_NAME}.exe"
|
||||
fi
|
||||
# NET 5 is unable to customize the application host for windows when compiling from Linux,
|
||||
# so we must patch the properties we need in the PE header.
|
||||
# Setting the application icon requires an external tool, so is left to the calling code
|
||||
python3 "${SRC_PATH}/packaging/windows/fixlauncher.py" "${DEST_PATH}/${LAUNCHER_NAME}.exe"
|
||||
}
|
||||
|
||||
# Write a version string to the engine VERSION file
|
||||
|
||||
@@ -2,11 +2,10 @@
|
||||
# OpenRA packaging script for Linux (AppImage)
|
||||
set -e
|
||||
|
||||
command -v make >/dev/null 2>&1 || { echo >&2 "Linux packaging requires make."; exit 1; }
|
||||
command -v tar >/dev/null 2>&1 || { echo >&2 "Linux packaging requires tar."; exit 1; }
|
||||
command -v curl >/dev/null 2>&1 || command -v wget > /dev/null 2>&1 || { echo >&2 "Linux packaging requires curl or wget."; exit 1; }
|
||||
|
||||
DEPENDENCIES_TAG="20200328"
|
||||
DEPENDENCIES_TAG="20201222"
|
||||
|
||||
if [ $# -eq "0" ]; then
|
||||
echo "Usage: $(basename "$0") version [outputdir]"
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
HERE="$(dirname "$(readlink -f "${0}")")"
|
||||
cd "${HERE}/../lib/openra" || exit 1
|
||||
|
||||
mono --debug OpenRA.Server.exe Game.Mod="{MODID}" "$@"
|
||||
mono --debug OpenRA.Server.dll Game.Mod="{MODID}" "$@"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/bin/sh
|
||||
cd "{GAME_INSTALL_DIR}"
|
||||
|
||||
mono {DEBUG} OpenRA.Server.exe Game.Mod={MODID} "$@"
|
||||
mono {DEBUG} OpenRA.Server.dll Game.Mod={MODID} "$@"
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
|
||||
# OpenRA.Utility relies on keeping the original working directory, so don't change directory
|
||||
HERE="$(dirname "$(readlink -f "${0}")")"
|
||||
mono --debug "${HERE}/../lib/openra/OpenRA.Utility.exe" {MODID} "$@"
|
||||
mono --debug "${HERE}/../lib/openra/OpenRA.Utility.dll" {MODID} "$@"
|
||||
|
||||
@@ -35,7 +35,7 @@ fi
|
||||
|
||||
# Run the game
|
||||
export SDL_VIDEO_X11_WMCLASS="openra-{MODID}-{TAG}"
|
||||
mono --debug OpenRA.exe Game.Mod={MODID} Engine.LaunchPath="${LAUNCHER}" Engine.LaunchWrapper="${HERE}/restore-environment.sh" "${JOIN_SERVER}" "$@"
|
||||
mono --debug OpenRA.dll Game.Mod={MODID} Engine.LaunchPath="${LAUNCHER}" Engine.LaunchWrapper="${HERE}/restore-environment.sh" "${JOIN_SERVER}" "$@"
|
||||
|
||||
# Show a crash dialog if something went wrong
|
||||
if [ $? != 0 ] && [ $? != 1 ]; then
|
||||
|
||||
@@ -9,7 +9,7 @@ if [ "${1#${PROTOCOL_PREFIX}}" != "${1}" ]; then
|
||||
fi
|
||||
|
||||
# Run the game
|
||||
mono {DEBUG} OpenRA.exe Game.Mod={MODID} Engine.LaunchPath="{BIN_DIR}/openra-{MODID}" "${JOIN_SERVER}" "$@"
|
||||
mono {DEBUG} OpenRA.dll Game.Mod={MODID} Engine.LaunchPath="{BIN_DIR}/openra-{MODID}" "${JOIN_SERVER}" "$@"
|
||||
|
||||
# Show a crash dialog if something went wrong
|
||||
if [ $? != 0 ] && [ $? != 1 ]; then
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#
|
||||
set -e
|
||||
|
||||
MONO_TAG="osx-launcher-20200830"
|
||||
MONO_TAG="osx-launcher-20201222"
|
||||
|
||||
if [ $# -ne "2" ]; then
|
||||
echo "Usage: $(basename "$0") tag outputdir"
|
||||
|
||||
@@ -238,7 +238,7 @@ static int check_mono_version(const char *version, const char *req_version)
|
||||
[self exitWithMonoPrompt];
|
||||
|
||||
// Default values - can be overriden by setting certain keys Info.plist
|
||||
NSString *gameName = @"OpenRA.exe";
|
||||
NSString *gameName = @"OpenRA.dll";
|
||||
NSString *modId = nil;
|
||||
|
||||
NSDictionary *plist = [[NSBundle mainBundle] infoDictionary];
|
||||
|
||||
@@ -131,7 +131,7 @@ NSTask *gameTask;
|
||||
launched = YES;
|
||||
|
||||
// Default values - can be overriden by setting certain keys Info.plist
|
||||
NSString *gameName = @"OpenRA.exe";
|
||||
NSString *gameName = @"OpenRA.dll";
|
||||
NSString *modId = nil;
|
||||
|
||||
NSDictionary *plist = [[NSBundle mainBundle] infoDictionary];
|
||||
|
||||
@@ -129,14 +129,16 @@ Section "Game" GAME
|
||||
|
||||
SetOutPath "$INSTDIR"
|
||||
File "${SRCDIR}\*.exe"
|
||||
File "${SRCDIR}\*.exe.config"
|
||||
File "${SRCDIR}\*.dll.config"
|
||||
File "${SRCDIR}\*.dll"
|
||||
File "${SRCDIR}\*.ico"
|
||||
File "${SRCDIR}\*.deps.json"
|
||||
File "${SRCDIR}\*.runtimeconfig.json"
|
||||
File "${SRCDIR}\global mix database.dat"
|
||||
File "${SRCDIR}\IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP"
|
||||
File "${SRCDIR}\VERSION"
|
||||
File "${SRCDIR}\AUTHORS"
|
||||
File "${SRCDIR}\COPYING"
|
||||
File "${SRCDIR}\global mix database.dat"
|
||||
File "${SRCDIR}\IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP"
|
||||
|
||||
!insertmacro MUI_STARTMENU_WRITE_BEGIN Application
|
||||
CreateDirectory "$SMPROGRAMS\$StartMenuFolder"
|
||||
@@ -162,6 +164,7 @@ Section "Game" GAME
|
||||
|
||||
SetShellVarContext all
|
||||
CreateDirectory "$APPDATA\OpenRA\ModMetadata"
|
||||
SetOutPath "$INSTDIR"
|
||||
nsExec::ExecToLog '"$INSTDIR\OpenRA.Utility.exe" ra --register-mod "$INSTDIR\RedAlert.exe" system'
|
||||
nsExec::ExecToLog '"$INSTDIR\OpenRA.Utility.exe" ra --clear-invalid-mod-registrations system'
|
||||
nsExec::ExecToLog '"$INSTDIR\OpenRA.Utility.exe" cnc --register-mod "$INSTDIR\TiberianDawn.exe" system'
|
||||
@@ -182,21 +185,6 @@ Section "Desktop Shortcut" DESKTOPSHORTCUT
|
||||
"$INSTDIR\Dune2000.exe" "" "" "" ""
|
||||
SectionEnd
|
||||
|
||||
;***************************
|
||||
;Dependency Sections
|
||||
;***************************
|
||||
Section "-DotNet" DotNet
|
||||
ClearErrors
|
||||
; https://docs.microsoft.com/en-us/dotnet/framework/migration-guide/how-to-determine-which-versions-are-installed
|
||||
ReadRegDWORD $0 HKLM "SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full" "Release"
|
||||
IfErrors error 0
|
||||
IntCmp $0 461808 done error done
|
||||
error:
|
||||
MessageBox MB_OK ".NET Framework v4.7.2 or later is required to run OpenRA."
|
||||
Abort
|
||||
done:
|
||||
SectionEnd
|
||||
|
||||
;***************************
|
||||
;Uninstaller Sections
|
||||
;***************************
|
||||
@@ -225,14 +213,17 @@ Function ${UN}Clean
|
||||
RMDir /r $INSTDIR\glsl
|
||||
RMDir /r $INSTDIR\lua
|
||||
Delete $INSTDIR\*.exe
|
||||
Delete $INSTDIR\*.exe.config
|
||||
Delete $INSTDIR\*.dll
|
||||
Delete $INSTDIR\*.ico
|
||||
Delete $INSTDIR\*.dll.config
|
||||
Delete $INSTDIR\*.deps.json
|
||||
Delete $INSTDIR\*.runtimeconfig.json
|
||||
Delete $INSTDIR\VERSION
|
||||
Delete $INSTDIR\AUTHORS
|
||||
Delete $INSTDIR\COPYING
|
||||
Delete "$INSTDIR\global mix database.dat"
|
||||
Delete $INSTDIR\IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP
|
||||
|
||||
RMDir /r $INSTDIR\Support
|
||||
|
||||
DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\OpenRA${SUFFIX}"
|
||||
|
||||
@@ -32,6 +32,12 @@ elif [[ ${TAG} == playtest* ]]; then
|
||||
SUFFIX=" (playtest)"
|
||||
fi
|
||||
|
||||
if command -v curl >/dev/null 2>&1; then
|
||||
curl -s -L -O https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe || exit 3
|
||||
else
|
||||
wget -cq https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe || exit 3
|
||||
fi
|
||||
|
||||
function makelauncher()
|
||||
{
|
||||
LAUNCHER_NAME="${1}"
|
||||
@@ -40,7 +46,9 @@ function makelauncher()
|
||||
PLATFORM="${4}"
|
||||
|
||||
convert "${ARTWORK_DIR}/${MOD_ID}_16x16.png" "${ARTWORK_DIR}/${MOD_ID}_24x24.png" "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${ARTWORK_DIR}/${MOD_ID}_48x48.png" "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${BUILTDIR}/${MOD_ID}.ico"
|
||||
install_windows_launcher "${SRCDIR}" "${BUILTDIR}" "win-${PLATFORM}" "${MOD_ID}" "${LAUNCHER_NAME}" "${DISPLAY_NAME}" "${BUILTDIR}/${MOD_ID}.ico" "${FAQ_URL}"
|
||||
install_windows_launcher "${SRCDIR}" "${BUILTDIR}" "win-${PLATFORM}" "${MOD_ID}" "${LAUNCHER_NAME}" "${DISPLAY_NAME}" "${FAQ_URL}"
|
||||
|
||||
wine64 rcedit-x64.exe "${BUILTDIR}/${LAUNCHER_NAME}.exe" --set-icon "${BUILTDIR}/${MOD_ID}.ico"
|
||||
}
|
||||
|
||||
function build_platform()
|
||||
@@ -54,7 +62,7 @@ function build_platform()
|
||||
USE_PROGRAMFILES32=""
|
||||
fi
|
||||
|
||||
install_assemblies_mono "${SRCDIR}" "${BUILTDIR}" "win-${PLATFORM}" "False" "True" "True"
|
||||
install_assemblies "${SRCDIR}" "${BUILTDIR}" "win-${PLATFORM}" "False" "True" "True"
|
||||
install_data "${SRCDIR}" "${BUILTDIR}" "cnc" "d2k" "ra"
|
||||
set_engine_version "${TAG}" "${BUILTDIR}"
|
||||
set_mod_version "${TAG}" "${BUILTDIR}/mods/cnc/mod.yaml" "${BUILTDIR}/mods/d2k/mod.yaml" "${BUILTDIR}/mods/ra/mod.yaml" "${BUILTDIR}/mods/modcontent/mod.yaml"
|
||||
|
||||
@@ -9,11 +9,21 @@ import struct
|
||||
import sys
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(sys.argv[1] + ': Enabling /LARGEADDRESSAWARE')
|
||||
print('Patching ' + sys.argv[1] + ':')
|
||||
with open(sys.argv[1], 'r+b') as assembly:
|
||||
assembly.seek(0x3c)
|
||||
peOffset = struct.unpack('i', assembly.read(4))[0]
|
||||
peOffset = struct.unpack('H', assembly.read(2))[0]
|
||||
|
||||
assembly.seek(peOffset)
|
||||
peSignature = struct.unpack('I', assembly.read(4))[0]
|
||||
if peSignature != 0x4550:
|
||||
print(" ERROR: Invalid PE signature")
|
||||
|
||||
print(' - Setting /LARGEADDRESSAWARE')
|
||||
assembly.seek(peOffset + 4 + 18)
|
||||
flags = struct.unpack('B', assembly.read(1))[0] | 0x20
|
||||
assembly.seek(peOffset + 4 + 18)
|
||||
assembly.write(struct.pack('B', flags))
|
||||
print(' - Setting /subsystem:windows')
|
||||
assembly.seek(peOffset + 0x5C)
|
||||
assembly.write(struct.pack("H", 0x02))
|
||||
@@ -1,2 +1,2 @@
|
||||
#!/bin/sh
|
||||
ENGINE_DIR=.. mono --debug bin/OpenRA.Utility.exe $@
|
||||
ENGINE_DIR=.. mono --debug bin/OpenRA.Utility.dll $@
|
||||
|
||||
Reference in New Issue
Block a user